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<blockquote data-quote="5ekyu" data-source="post: 7480638" data-attributes="member: 6919838"><p>note to be picky, but if you look thru the Using Each Ability you will find plenty of cases where they tell you what a skill can be used for without specifics on DC and as per the norm in the rules they leave it up to the Gm to assign a DC for specific circumstances.</p><p></p><p>The difference with Jump really is that it has *more* details than many of the others in that it is given a default minimum guarantee established in the other chapter not that it is less informed or detailed than the norm.</p><p></p><p>I would say that what is missing is a more normalized "minimum success based on stat rule" for many of the checks that are not opposed (difficulty by opponent) or combat linked - but they actually do that in the DMG with the options they provide there. As always subject to GM fiat but a default would be nice to start from.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7480638, member: 6919838"] note to be picky, but if you look thru the Using Each Ability you will find plenty of cases where they tell you what a skill can be used for without specifics on DC and as per the norm in the rules they leave it up to the Gm to assign a DC for specific circumstances. The difference with Jump really is that it has *more* details than many of the others in that it is given a default minimum guarantee established in the other chapter not that it is less informed or detailed than the norm. I would say that what is missing is a more normalized "minimum success based on stat rule" for many of the checks that are not opposed (difficulty by opponent) or combat linked - but they actually do that in the DMG with the options they provide there. As always subject to GM fiat but a default would be nice to start from. [/QUOTE]
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