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<blockquote data-quote="5ekyu" data-source="post: 7482255" data-attributes="member: 6919838"><p>We agree here dead on. </p><p></p><p>"I attempt to jump as far as i can" is a goal. Period. </p><p></p><p>I attempt to jump onto the ledge/platform" is a goal. Period.</p><p></p><p>" run up to the edge and jump" is an approach.</p><p></p><p>Where the disconnect comes in is that **even though** the rules describe the automatic everytime you can get this far jump distances (without taking any action or risk of failure besides a difficult landing) and also tell you the use of athletics skill in jumping further... it seems like some want to view the automatic/free as maximums outside of some special cases.</p><p></p><p>In my games, these two rules mean "i jump as far as i can" means an athletics check everytime with the minimum result being the ones defined in the chapter 8 section and the athletics check being used to decide how much farther if any they go.</p><p></p><p>That means if a character jump "as far as i can" 20 times they will land at various spots over time, not just the exact same spot each time.</p><p></p><p>That means a character tries to jump a reasonable bit farther than their default auto- min allows 20 times they wont fail every time but sometimes succeed, sometime fail and (per definition of failure in PHB) sometimes make it with setback.</p><p></p><p>None of those require pogo sticks in my games either as i dont single out the jump-athletics example in the "Each ability" section for pogo sticklering.</p><p></p><p>But thats me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7482255, member: 6919838"] We agree here dead on. "I attempt to jump as far as i can" is a goal. Period. I attempt to jump onto the ledge/platform" is a goal. Period. " run up to the edge and jump" is an approach. Where the disconnect comes in is that **even though** the rules describe the automatic everytime you can get this far jump distances (without taking any action or risk of failure besides a difficult landing) and also tell you the use of athletics skill in jumping further... it seems like some want to view the automatic/free as maximums outside of some special cases. In my games, these two rules mean "i jump as far as i can" means an athletics check everytime with the minimum result being the ones defined in the chapter 8 section and the athletics check being used to decide how much farther if any they go. That means if a character jump "as far as i can" 20 times they will land at various spots over time, not just the exact same spot each time. That means a character tries to jump a reasonable bit farther than their default auto- min allows 20 times they wont fail every time but sometimes succeed, sometime fail and (per definition of failure in PHB) sometimes make it with setback. None of those require pogo sticks in my games either as i dont single out the jump-athletics example in the "Each ability" section for pogo sticklering. But thats me. [/QUOTE]
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