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<blockquote data-quote="iserith" data-source="post: 7482329" data-attributes="member: 97077"><p>See, at my table, the players are trying to <em>avoid</em> rolling. So asking them what check they're trying to roll might get you a response like "I don't want to roll if I don't have to." They're aiming for automatic success. <em>Trying</em> to roll a d20 is not a very good strategy for achieving goals. Why put your hands in the fate of a random number generator if you can sometimes avoid it?</p><p></p><p>Further, if you're not sure what a player's goal and approach is, it's easy enough to just say "I have an idea of what you're doing, but I'm not sure what you hope to achieve. Can you explain?" Or "I see what you're trying to do, but I'm not sure how you hope to accomplish that exactly." Over time, players get better at making clear their goal and approach.</p><p></p><p>As for which ability check is called for, all the DM need do is filter any task with an uncertain outcome and a meaningful consequence of failure into six ability checks and settle on a DC. The player can then ask if a proficiency applies (remember that section of the DMG you referenced?) given his or her stated approach to achieving the goal.</p></blockquote><p></p>
[QUOTE="iserith, post: 7482329, member: 97077"] See, at my table, the players are trying to [I]avoid[/I] rolling. So asking them what check they're trying to roll might get you a response like "I don't want to roll if I don't have to." They're aiming for automatic success. [I]Trying[/I] to roll a d20 is not a very good strategy for achieving goals. Why put your hands in the fate of a random number generator if you can sometimes avoid it? Further, if you're not sure what a player's goal and approach is, it's easy enough to just say "I have an idea of what you're doing, but I'm not sure what you hope to achieve. Can you explain?" Or "I see what you're trying to do, but I'm not sure how you hope to accomplish that exactly." Over time, players get better at making clear their goal and approach. As for which ability check is called for, all the DM need do is filter any task with an uncertain outcome and a meaningful consequence of failure into six ability checks and settle on a DC. The player can then ask if a proficiency applies (remember that section of the DMG you referenced?) given his or her stated approach to achieving the goal. [/QUOTE]
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