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<blockquote data-quote="pemerton" data-source="post: 7482473" data-attributes="member: 42582"><p>I don't really understand this call. <em>Covering more ground than I normally can by jumping</em> is not the ame as <em>covering more ground than I can by jumping</em>. In the player's action declaration, the word "normally" is doing work, but your adjudication seems to pay no regard to it.</p><p></p><p>I think the reasonableness of the player's action declaration would only be reinforced if s/he had read p 59 of the Basic rules, which talks about the sorts of actions that can be resolved by a STR check, and includes jumping an unusually long distance as one of them.</p><p></p><p>I think this is consistent with the general trend in 5e to empower magical over "mundane" solutions to problems.</p><p></p><p>A player can declare "I cast such-and-such a spell" and that is something the character does, which also triggers certain mechanical consequences set out in the spell description. But when it comes to "mundane" solutions (ie ability/skill checks) the player can only describe an in-fiction behaviour and the determinations about mechanics all fall to the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7482473, member: 42582"] I don't really understand this call. [I]Covering more ground than I normally can by jumping[/I] is not the ame as [I]covering more ground than I can by jumping[/I]. In the player's action declaration, the word "normally" is doing work, but your adjudication seems to pay no regard to it. I think the reasonableness of the player's action declaration would only be reinforced if s/he had read p 59 of the Basic rules, which talks about the sorts of actions that can be resolved by a STR check, and includes jumping an unusually long distance as one of them. I think this is consistent with the general trend in 5e to empower magical over "mundane" solutions to problems. A player can declare "I cast such-and-such a spell" and that is something the character does, which also triggers certain mechanical consequences set out in the spell description. But when it comes to "mundane" solutions (ie ability/skill checks) the player can only describe an in-fiction behaviour and the determinations about mechanics all fall to the GM. [/QUOTE]
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