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<blockquote data-quote="robus" data-source="post: 7482524" data-attributes="member: 6801558"><p>I think this is an ungenerous reading of pemerton and my position. What we’re saying is those distances are what can be jumped with <strong>certainty</strong>, i.e. no check required. Not that no effort is required, simply that the character is guaranteed to make it (under normal circumstances). With that out of the way we’re now contemplating whether it is possible for a character to jump further than they normally can and, of course, in extraordinary circumstances people can. The player has recognized the extraordinary circumstances and says their character is going to attempt something more. That is perfectly reasonable, the character is heroically trying to push themselves to escape a tight spot, and the response is “sad trombone” the character automatically fails and falls.</p><p></p><p>Seems awfully rigid and frankly unrealistic.</p><p></p><p>edited for amazingly bad autocorrect fails!</p></blockquote><p></p>
[QUOTE="robus, post: 7482524, member: 6801558"] I think this is an ungenerous reading of pemerton and my position. What we’re saying is those distances are what can be jumped with [B]certainty[/B], i.e. no check required. Not that no effort is required, simply that the character is guaranteed to make it (under normal circumstances). With that out of the way we’re now contemplating whether it is possible for a character to jump further than they normally can and, of course, in extraordinary circumstances people can. The player has recognized the extraordinary circumstances and says their character is going to attempt something more. That is perfectly reasonable, the character is heroically trying to push themselves to escape a tight spot, and the response is “sad trombone” the character automatically fails and falls. Seems awfully rigid and frankly unrealistic. edited for amazingly bad autocorrect fails! [/QUOTE]
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