Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Missing Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7482632" data-attributes="member: 6919838"><p>I prefer that you do not assume anything about my character's choices between effort and precision, safety and risk. i think that should be my choice as the decider for that character as to what they want to try and do.</p><p></p><p>If i want an all-out jump with risk of failure and chance of longer distance *by the rules* then i expect you to allow me to choose that. if you decide thats not possible unless i invent flittering pogo sticks or some other "buzz words" i have to use, i hope you tell me that too. </p><p></p><p>But since i know at least enough to know that "amount you can safely do accurately without fail on the run" is *not at all* the same as "the most you can do all out with risk" when it comes to most of these athletics moves *and8 when the rulebook puts the rule there in play that reflects that... unless you have house ruled it overtly - i do not expect you to choose for me its not there as an option.</p><p></p><p>be upfront about your house rules or even the silly DC40 stealth house rules.</p><p></p><p>Maybe too much to ask for some. </p><p></p><p></p><p></p><p>So is knowing when risk and such is necessary and when its not based on the circumstances before you.</p><p></p><p>most of the time, the safe jump on the fly with no risk and no inaccuracy is the best bet - in my experience that is. </p><p>most of the time,working mage hand rope across or some other guarantee approach is the best bet.,</p><p>but sometimes you may just have to take the leap and take the risk unless your GM sees no difference between "full on all out jump for distance with chance of failure or setback" and "safe, on the fly, never inaccurate always land on my feet on the run with no probs unless we hit terrain." quick jumps. </p><p></p><p>But hey, your players tolerance is the deciding factor at any table.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7482632, member: 6919838"] I prefer that you do not assume anything about my character's choices between effort and precision, safety and risk. i think that should be my choice as the decider for that character as to what they want to try and do. If i want an all-out jump with risk of failure and chance of longer distance *by the rules* then i expect you to allow me to choose that. if you decide thats not possible unless i invent flittering pogo sticks or some other "buzz words" i have to use, i hope you tell me that too. But since i know at least enough to know that "amount you can safely do accurately without fail on the run" is *not at all* the same as "the most you can do all out with risk" when it comes to most of these athletics moves *and8 when the rulebook puts the rule there in play that reflects that... unless you have house ruled it overtly - i do not expect you to choose for me its not there as an option. be upfront about your house rules or even the silly DC40 stealth house rules. Maybe too much to ask for some. So is knowing when risk and such is necessary and when its not based on the circumstances before you. most of the time, the safe jump on the fly with no risk and no inaccuracy is the best bet - in my experience that is. most of the time,working mage hand rope across or some other guarantee approach is the best bet., but sometimes you may just have to take the leap and take the risk unless your GM sees no difference between "full on all out jump for distance with chance of failure or setback" and "safe, on the fly, never inaccurate always land on my feet on the run with no probs unless we hit terrain." quick jumps. But hey, your players tolerance is the deciding factor at any table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Missing Rules
Top