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<blockquote data-quote="clearstream" data-source="post: 7483126" data-attributes="member: 71699"><p>With the preface that I am absolutely in support of groups playing their game their way, I do not see rules as completely ambiguous in that way. The sentence construction and words have meaning. Taken as a whole the expressed mechanics lend themselves better to some meanings than others.</p><p></p><p>To give an absurd example, no one (probably) thinks that the Jumping rules tell you that you can drink up to your Strength in cider if you are standing on your head. Ludicrous, right? But having that belief entails that there really are better and worse readings of a text. Here better doesn't mean - play it this way or god will rain fire down on you - but rather, read this way the mechanic literally makes sense in context and resolves the case in a consistent way, while read another way it does not.</p><p></p><p>There are rules and by and large they have a clear meaning. Ignore or change them as desired: there's no need to distort them.</p><p></p><p>Where Jumping is ill-defined is on the DC for Athletics checks for stunts and unusually long distances. Probably the designers intended DMs to choose a difficulty class. One might even say that there was no more need for them to give clear guidance on that, than on the enormous number of other freeform cases where DMs set a DC. Denying a character the ability to reliably jump up to their Strength is not what the rule offers, even if it works well in a given group's game.</p><p></p><p>So yeah, mountains, molehills and all that. Carry on <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 7483126, member: 71699"] With the preface that I am absolutely in support of groups playing their game their way, I do not see rules as completely ambiguous in that way. The sentence construction and words have meaning. Taken as a whole the expressed mechanics lend themselves better to some meanings than others. To give an absurd example, no one (probably) thinks that the Jumping rules tell you that you can drink up to your Strength in cider if you are standing on your head. Ludicrous, right? But having that belief entails that there really are better and worse readings of a text. Here better doesn't mean - play it this way or god will rain fire down on you - but rather, read this way the mechanic literally makes sense in context and resolves the case in a consistent way, while read another way it does not. There are rules and by and large they have a clear meaning. Ignore or change them as desired: there's no need to distort them. Where Jumping is ill-defined is on the DC for Athletics checks for stunts and unusually long distances. Probably the designers intended DMs to choose a difficulty class. One might even say that there was no more need for them to give clear guidance on that, than on the enormous number of other freeform cases where DMs set a DC. Denying a character the ability to reliably jump up to their Strength is not what the rule offers, even if it works well in a given group's game. So yeah, mountains, molehills and all that. Carry on :p [/QUOTE]
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