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<blockquote data-quote="RangerWickett" data-source="post: 8810481" data-attributes="member: 63"><p><span style="font-size: 26px"><strong>Beat by Beat Outline</strong></span></p><p>You'll need to work out the mechanics and such, but I think this should be enough for you to build on.</p><p></p><p><span style="color: rgb(184, 49, 47)">(Intro complete. I'll update when I fill in the other acts.)</span></p><p></p><p><strong><span style="font-size: 22px">Introduction</span></strong></p><p>The party is called to meet with Simeon, Kiernan, Katrina, Three Weeping Ravens, and Sheena Larkins of the Wayfarers.</p><p></p><p>[spoiler]</p><p>Simeon asks for recap of what they did in Dassen.</p><p></p><p>Kiernan gives an update on the status of the war, with information coming from sendings around the continent.</p><p></p><p>Katrina explains that around the same time the party was sent to Dassen, the Resistance sent a different group to the Monastery of Two Winds. They were supposed to investigate links to the hurricane that hit Seaquen. The monks - who are famous for studying air and weather magic - might have supplied the orb of storms to Lee Sidoneth, or Lee might have stolen it. Depending on the loyalties of the monastery, they might be willing to help the Resistance. There is a firestorm over Castle Korstull where Emperor Coaltongue died, but Katrina thinks the monks' magic might let them open a path in that storm, so the Resistance can retrieve the Torch of the Burning Sky.</p><p></p><p>Simeon says that unfortunately, right after the Resistance agents reached the town of Eresh (which is a short hike from the monastery), the group seemingly vanished. They aren't responding to sendings. Simeon wants the party to try again at the monastery, because it's still the Resistance's best lead to get the Torch, even if it is dangerous.</p><p></p><p>Three Weeping Ravens shares what he knows about the monastery. Years ago, Three Weeping Ravens' people were forced from their home - in what is today Shahalesti - and they wandered far seeking sanctuary. They stayed a time in the village Eresh, and were treated well enough by the monks of the monastery. Three Weeping Ravens had the honor of briefly meeting the two brothers who founded the monastery. They are Ostalinian by how they act, though they have names that sound more Ragesian: Longinus teaches the defensive western wind technique, Pilus the aggressive eastern wind technique.</p><p></p><p>Many of the students were people who had lost their families to violence, and the monastery offered meditation on the nature of conflict - both how to avoid it, and training in self defense. Monks study the motions of wind and storm, and learn to weave magic into their strikes. But even though Three Weeping Ravens' people were themselves driven from their homes by violence, they were told they were too big a group, and had attracted too much attention in their travels from the Shahalesti, the Ragesians, and others. Longinus and Pilus did not want to bring enemies to their monastery.</p><p></p><p>Three Weeping Ravens thinks that was just been an excuse. He suspects the real reason they were asked to leave was that his people weren't willing to abandon their traditions. Eresh and the monastery follow Ostalinian customs, philosophy, and laws.</p><p></p><p>Sheena Larkins says she grew up in Ostalin, and the first thing the party needs to know is that the ruler, Khagan Onamdammin, is a vain man who longs to be seen as a great warlord like his father, or like Coaltongue or Shaaladel. It's known that Onamdammin often receives visits from Pilus, master of the East Wind.</p><p></p><p>Simeon says he suspects that Onamdammin may resented the Resistance bypassing him and going straight to the monastery. He might have ordered the monks not to help. It's also possible that the monastery could be working with the Ragesians. Either way, getting the khagan's blessing would help. So he has three objectives for the party:</p><p></p><ul> <li data-xf-list-type="ul">First, travel to Yen-Ching (a city where Onamdammin goes for leisure) and get on the khagan’s good side. The Resistance has arranged a diplomatic visit via sending, and Sheena can teleport them there.</li> <li data-xf-list-type="ul">Second, go to the monastery and find a way to use the air monks’ knowledge to open a path to Castle Korstull through the firestorm. Use diplomacy if possible, but subterfuge or even theft is acceptable if it gets what they need. If the monks <em>did</em> give the Ragesians the orb of storms that conjured the hurricane, the party might need to find out how they made it and get their hands on the necessary components.</li> <li data-xf-list-type="ul">Third, discover what happened to the initial group of Resistance operatives sent there.</li> </ul><p></p><p>He says that Sheena can answer more questions about the country if they want, and Three Weeping Ravens can talk more about the monastery, but Simeon wants the group to be ready within a day to teleport to Yen-Ching.[/spoiler]</p><p></p><p><strong><span style="font-size: 22px">Act One: The Ostalinian Way</span></strong></p><p>The focus of this act is to give the party a clear sense of what distinguishes Ostalin from the rest of the continent, which will help them understand why Pilus is driven by a patriotic desire to spread his country's culture and laws. The endcap is when the party fights past a blockade on the road to Eresh, where they learn that Second General Sigmus is planning to return in two days.</p><p></p><p>[spoiler]<span style="font-size: 18px"><strong>Ostalin Culture</strong></span></p><p>Generally the nations on the continent of WotBS have tropes drawn from European medieval (and Roman-era) culture. You've got knights and kings and nations vying against each other on the same turf, with different regimes rising and falling. Ostalin, though, was conquered about fifty years ago by people from another continent, invading on the southwest coast and taking advantage of the fact that Ragesia was busy annexing Sindaire, so the region that would become Ostalin couldn't call for aid from its allies. And Ostalinian culture has more Asian influences.</p><p></p><p>I haven't worked out a full history, but I envision some other continent across a sea to the southwest with a mix of cultures that are vaguely Mongolian, vaguely Chinese, with a huge variety of other influences. And the khaganate that unified that continent was mighty and renowned for centuries, and it kept order across the great distances of its realm with traditions similar to the great Chinese dynasties -- effective bureaucracies, and hierarchies that people could ascend through a somewhat baroque but nominally meritocratic system of tests. And in particular, there was a heavy emphasis on documentation: teaching everyone to read, maintaining records of lineage, and ensuring that when people rose up from poor and rural areas, a portion of the wealth they earned in the cities was guaranteed to be returned to their home villages.</p><p></p><p><strong>Dicta</strong></p><p>This wasn't just a legal system, but was partially magically compelled. In the distant capital there were many inscribed obelisks called Dicta that proclaimed 'laws' of transaction: like, pay your taxes and your fields will be free from blight, send conscripts to the army and healers will attend to your elderly. And these were paired with similar Dicta obelisks in communities around the khaganate, which let agents of the state draw upon that decree to empower their spellcasting. This let low-level functionaries cast spells to help harvests and to cure wounds and diseases.</p><p></p><p>There certainly was abuse, corruption, inequality, and all the other ails of any society, but by the standards of the time, it was a great nation. Its people spread via trade and immigration, though often foreign lands would vilify them, wanting to ensure the local population would not become sympathetic to the foreign ways. Sometimes the khaganate warred with its neighbors to try to spread its Dicta system -- claiming it would help the common folk by deposing abusive feudal lords, though some portion of any wealth claimed would go to the rulers of the khaganate.</p><p></p><p>A few centuries ago, though, the khaganate stretched itself too far, and internal bickering and politicking led to a slow decline, which gradually weakened the power of the Dicta obelisks as more and more parts o the system fell apart. Eventually the whole khaganate fractured through a series of civil wars. Over the years many would-be rulers claimed they were the one to rebuild the great khaganate.</p><p></p><p><strong>Ostalin</strong></p><p>Ostalin is just another nation of that trend. Onamdammin's grandfather managed to rebuild a small region of the old khaganate and hold it together, and about 50 years ago Onandammin's father was second in line to the new nation's throne. Instead, he saw an opportunity to conquer a nation of his own across the sea, in a region that already had a fair number of people whose ancestors came from the great khaganate. Having the advantage of many skilled biomancers who could make flying war steeds, Onamdammin's father named the nation Ostalin. His capital is on the west coast (Qin Dao, if you use the 4e maps of WotBS), but he took a city in the east that had once been a place to bury kings, renamed it Yen-Ching, and built academies and libraries to begin implementing the Dicta.</p><p></p><p>Coaltongue and the Ragesian legions were doing quite well conquering the continent, but the emperor decided it best not to pick a fight with a satellite of an empire on another continent, and so after some skirmishing on the border to let each side demonstrate they could defend themselves, the borders were drawn some 40 years ago.</p><p></p><p><strong>The Brothers and the Monastery</strong></p><p>Longinus and Pilus (originally named Lsi Nu Gon and Lsi Pu) saw their home town destroyed in early border clashes with Ragesia. They were descended from immigrants who still felt a strong connection to the great khaganate, and they were happy to see Ostalin begin to adopt the Dicta, so they joined the fight against Ragesia. In time they realized it was fruitless, and they went to the mountains to meditate on a different path. They each saw a different path, and decided to teach both ways, to see which would succeed.</p><p></p><p>They trained monks in martial arts and magic, but also taught the value of the Dicta: the importance of fulfilling what is owed to your country, and of being patient and loyal enough to trust in that order, even if you did not like your station now, because you could always seek to prove you deserved another station.</p><p></p><p>There are four Dicta obelisks in the town of Eresh, which in the published adventure are called shrines to the four elements.</p><p></p><p><strong>Pilus and Onamdammin</strong></p><p>The brothers actually sought formal endorsement from Onamdammin's father to include the monastery as part of the nation's official laws, and that's how a young Onamdammin first met Pilus some 35 years ago. Though Pilus is foremost an air mage, he admired the new nation's warbeasts and learned the art of biomancy so he could improve them. Pilus and Onamdammin over the years challenged each other to learn new sorts of magic.</p><p></p><p>Onamdammin's father died maybe 10 years ago, and Onamdammin turned to the man he thought of as a dear uncle to plan how he could distinguish himself and forge his legacy. Pilus was a bit disappointed that the new khagan was more interested in personal glory than the affairs of statecraft, but Pilus wanted to be earnest in his commitment to the Dicta, and follow the order even if he had his doubts. So he devised a grand plan to build the greatest biomantic creation in the world, and when the time was perfect, to let Ostalin strike and show that its culture was strong and superior.</p><p></p><p><span style="font-size: 18px"><strong>Scenes in Act One</strong></span></p><p>So that's background information. What do the PCs actually <em>do</em>?</p><p></p><p><strong>Midnight Arrival</strong></p><p>xx it's not a very warm welcome</p><p></p><p><strong>A City of Schools and Libraries</strong></p><p>xx you are encouraged to wander the city before meeting the khagan</p><p></p><p><strong>Flattery Will Get You Everywhere</strong></p><p>xx you know that part in The Interview where Kim Jong-Un seems like a really cool fun guy?</p><p></p><p><strong>Letter of the Law</strong></p><p>xx in the middle of the night, a member of Onamdammin's harem 'cures' his biomanced face, which enrages him, but by the letter of the law he cannot spill blood if the offender spilled none of his; the punishment is to be imprisoned until the offender apologizes and commits to make amends, but Onamdammin decides that <em>flesh to stone</em> counts as being imprisoned. And then he takes a pick and shatters her to pieces. This does not, he points out, spill any blood.</p><p></p><p>He tells you to go to bed and have a nice trip.</p><p></p><p><strong>Ostalin Countryside</strong></p><p>They travel, resting every so often.</p><p></p><p><strong>Into the Mountains</strong></p><p>Fight with Menchi and company.</p><p></p><p>I'll fill this in later.[/spoiler]</p><p></p><p><strong><span style="font-size: 22px">Act Two: The Calm of Eresh</span></strong></p><p>This act lets the party explore Eresh and its surroundings, socialize with locals, monks, Ragesian soldiers, and even Longinus and Pilus and try to make sense of what's going on. There air eight main locations to find clues, though the path to the Valley of Storms is marked clearly with 'No Entry on Pain of Death.'</p><p></p><p>After two days, the Ragesian military returns in large enough numbers to overwhelm the Balance if you haven't helped the trillith regain their control. The party's actions modulate how the encounter goes down, and afterward they get clear evidence that Pilus's apprentice Caela was scheming with the Ragesians and is operating out of the Valley of Storms.</p><p></p><p>[spoiler]I'll fill this in later.[/spoiler]</p><p></p><p><strong><span style="font-size: 22px">Act Three: The Valley of Storms</span></strong></p><p>When the party goes to the Valley, they have to defeat or capture Caela, or (if they really botched relations with Pilus) steal an under-construction Orb of Storms.</p><p></p><p>[spoiler]I'll fill this in later.[/spoiler]</p><p></p><p><strong><span style="font-size: 22px">Aftermath: Parting Words</span></strong></p><p>xx.</p><p></p><p>[spoiler]I'll fill this in later.[/spoiler]</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8810481, member: 63"] [SIZE=7][B]Beat by Beat Outline[/B][/SIZE] You'll need to work out the mechanics and such, but I think this should be enough for you to build on. [COLOR=rgb(184, 49, 47)](Intro complete. I'll update when I fill in the other acts.)[/COLOR] [B][SIZE=6]Introduction[/SIZE][/B] The party is called to meet with Simeon, Kiernan, Katrina, Three Weeping Ravens, and Sheena Larkins of the Wayfarers. [spoiler] Simeon asks for recap of what they did in Dassen. Kiernan gives an update on the status of the war, with information coming from sendings around the continent. Katrina explains that around the same time the party was sent to Dassen, the Resistance sent a different group to the Monastery of Two Winds. They were supposed to investigate links to the hurricane that hit Seaquen. The monks - who are famous for studying air and weather magic - might have supplied the orb of storms to Lee Sidoneth, or Lee might have stolen it. Depending on the loyalties of the monastery, they might be willing to help the Resistance. There is a firestorm over Castle Korstull where Emperor Coaltongue died, but Katrina thinks the monks' magic might let them open a path in that storm, so the Resistance can retrieve the Torch of the Burning Sky. Simeon says that unfortunately, right after the Resistance agents reached the town of Eresh (which is a short hike from the monastery), the group seemingly vanished. They aren't responding to sendings. Simeon wants the party to try again at the monastery, because it's still the Resistance's best lead to get the Torch, even if it is dangerous. Three Weeping Ravens shares what he knows about the monastery. Years ago, Three Weeping Ravens' people were forced from their home - in what is today Shahalesti - and they wandered far seeking sanctuary. They stayed a time in the village Eresh, and were treated well enough by the monks of the monastery. Three Weeping Ravens had the honor of briefly meeting the two brothers who founded the monastery. They are Ostalinian by how they act, though they have names that sound more Ragesian: Longinus teaches the defensive western wind technique, Pilus the aggressive eastern wind technique. Many of the students were people who had lost their families to violence, and the monastery offered meditation on the nature of conflict - both how to avoid it, and training in self defense. Monks study the motions of wind and storm, and learn to weave magic into their strikes. But even though Three Weeping Ravens' people were themselves driven from their homes by violence, they were told they were too big a group, and had attracted too much attention in their travels from the Shahalesti, the Ragesians, and others. Longinus and Pilus did not want to bring enemies to their monastery. Three Weeping Ravens thinks that was just been an excuse. He suspects the real reason they were asked to leave was that his people weren't willing to abandon their traditions. Eresh and the monastery follow Ostalinian customs, philosophy, and laws. Sheena Larkins says she grew up in Ostalin, and the first thing the party needs to know is that the ruler, Khagan Onamdammin, is a vain man who longs to be seen as a great warlord like his father, or like Coaltongue or Shaaladel. It's known that Onamdammin often receives visits from Pilus, master of the East Wind. Simeon says he suspects that Onamdammin may resented the Resistance bypassing him and going straight to the monastery. He might have ordered the monks not to help. It's also possible that the monastery could be working with the Ragesians. Either way, getting the khagan's blessing would help. So he has three objectives for the party: [LIST] [*]First, travel to Yen-Ching (a city where Onamdammin goes for leisure) and get on the khagan’s good side. The Resistance has arranged a diplomatic visit via sending, and Sheena can teleport them there. [*]Second, go to the monastery and find a way to use the air monks’ knowledge to open a path to Castle Korstull through the firestorm. Use diplomacy if possible, but subterfuge or even theft is acceptable if it gets what they need. If the monks [I]did[/I] give the Ragesians the orb of storms that conjured the hurricane, the party might need to find out how they made it and get their hands on the necessary components. [*]Third, discover what happened to the initial group of Resistance operatives sent there. [/LIST] He says that Sheena can answer more questions about the country if they want, and Three Weeping Ravens can talk more about the monastery, but Simeon wants the group to be ready within a day to teleport to Yen-Ching.[/spoiler] [B][SIZE=6]Act One: The Ostalinian Way[/SIZE][/B] The focus of this act is to give the party a clear sense of what distinguishes Ostalin from the rest of the continent, which will help them understand why Pilus is driven by a patriotic desire to spread his country's culture and laws. The endcap is when the party fights past a blockade on the road to Eresh, where they learn that Second General Sigmus is planning to return in two days. [spoiler][SIZE=5][B]Ostalin Culture[/B][/SIZE] Generally the nations on the continent of WotBS have tropes drawn from European medieval (and Roman-era) culture. You've got knights and kings and nations vying against each other on the same turf, with different regimes rising and falling. Ostalin, though, was conquered about fifty years ago by people from another continent, invading on the southwest coast and taking advantage of the fact that Ragesia was busy annexing Sindaire, so the region that would become Ostalin couldn't call for aid from its allies. And Ostalinian culture has more Asian influences. I haven't worked out a full history, but I envision some other continent across a sea to the southwest with a mix of cultures that are vaguely Mongolian, vaguely Chinese, with a huge variety of other influences. And the khaganate that unified that continent was mighty and renowned for centuries, and it kept order across the great distances of its realm with traditions similar to the great Chinese dynasties -- effective bureaucracies, and hierarchies that people could ascend through a somewhat baroque but nominally meritocratic system of tests. And in particular, there was a heavy emphasis on documentation: teaching everyone to read, maintaining records of lineage, and ensuring that when people rose up from poor and rural areas, a portion of the wealth they earned in the cities was guaranteed to be returned to their home villages. [B]Dicta[/B] This wasn't just a legal system, but was partially magically compelled. In the distant capital there were many inscribed obelisks called Dicta that proclaimed 'laws' of transaction: like, pay your taxes and your fields will be free from blight, send conscripts to the army and healers will attend to your elderly. And these were paired with similar Dicta obelisks in communities around the khaganate, which let agents of the state draw upon that decree to empower their spellcasting. This let low-level functionaries cast spells to help harvests and to cure wounds and diseases. There certainly was abuse, corruption, inequality, and all the other ails of any society, but by the standards of the time, it was a great nation. Its people spread via trade and immigration, though often foreign lands would vilify them, wanting to ensure the local population would not become sympathetic to the foreign ways. Sometimes the khaganate warred with its neighbors to try to spread its Dicta system -- claiming it would help the common folk by deposing abusive feudal lords, though some portion of any wealth claimed would go to the rulers of the khaganate. A few centuries ago, though, the khaganate stretched itself too far, and internal bickering and politicking led to a slow decline, which gradually weakened the power of the Dicta obelisks as more and more parts o the system fell apart. Eventually the whole khaganate fractured through a series of civil wars. Over the years many would-be rulers claimed they were the one to rebuild the great khaganate. [B]Ostalin[/B] Ostalin is just another nation of that trend. Onamdammin's grandfather managed to rebuild a small region of the old khaganate and hold it together, and about 50 years ago Onandammin's father was second in line to the new nation's throne. Instead, he saw an opportunity to conquer a nation of his own across the sea, in a region that already had a fair number of people whose ancestors came from the great khaganate. Having the advantage of many skilled biomancers who could make flying war steeds, Onamdammin's father named the nation Ostalin. His capital is on the west coast (Qin Dao, if you use the 4e maps of WotBS), but he took a city in the east that had once been a place to bury kings, renamed it Yen-Ching, and built academies and libraries to begin implementing the Dicta. Coaltongue and the Ragesian legions were doing quite well conquering the continent, but the emperor decided it best not to pick a fight with a satellite of an empire on another continent, and so after some skirmishing on the border to let each side demonstrate they could defend themselves, the borders were drawn some 40 years ago. [B]The Brothers and the Monastery[/B] Longinus and Pilus (originally named Lsi Nu Gon and Lsi Pu) saw their home town destroyed in early border clashes with Ragesia. They were descended from immigrants who still felt a strong connection to the great khaganate, and they were happy to see Ostalin begin to adopt the Dicta, so they joined the fight against Ragesia. In time they realized it was fruitless, and they went to the mountains to meditate on a different path. They each saw a different path, and decided to teach both ways, to see which would succeed. They trained monks in martial arts and magic, but also taught the value of the Dicta: the importance of fulfilling what is owed to your country, and of being patient and loyal enough to trust in that order, even if you did not like your station now, because you could always seek to prove you deserved another station. There are four Dicta obelisks in the town of Eresh, which in the published adventure are called shrines to the four elements. [B]Pilus and Onamdammin[/B] The brothers actually sought formal endorsement from Onamdammin's father to include the monastery as part of the nation's official laws, and that's how a young Onamdammin first met Pilus some 35 years ago. Though Pilus is foremost an air mage, he admired the new nation's warbeasts and learned the art of biomancy so he could improve them. Pilus and Onamdammin over the years challenged each other to learn new sorts of magic. Onamdammin's father died maybe 10 years ago, and Onamdammin turned to the man he thought of as a dear uncle to plan how he could distinguish himself and forge his legacy. Pilus was a bit disappointed that the new khagan was more interested in personal glory than the affairs of statecraft, but Pilus wanted to be earnest in his commitment to the Dicta, and follow the order even if he had his doubts. So he devised a grand plan to build the greatest biomantic creation in the world, and when the time was perfect, to let Ostalin strike and show that its culture was strong and superior. [SIZE=5][B]Scenes in Act One[/B][/SIZE] So that's background information. What do the PCs actually [I]do[/I]? [B]Midnight Arrival[/B] xx it's not a very warm welcome [B]A City of Schools and Libraries[/B] xx you are encouraged to wander the city before meeting the khagan [B]Flattery Will Get You Everywhere[/B] xx you know that part in The Interview where Kim Jong-Un seems like a really cool fun guy? [B]Letter of the Law[/B] xx in the middle of the night, a member of Onamdammin's harem 'cures' his biomanced face, which enrages him, but by the letter of the law he cannot spill blood if the offender spilled none of his; the punishment is to be imprisoned until the offender apologizes and commits to make amends, but Onamdammin decides that [I]flesh to stone[/I] counts as being imprisoned. And then he takes a pick and shatters her to pieces. This does not, he points out, spill any blood. He tells you to go to bed and have a nice trip. [B]Ostalin Countryside[/B] They travel, resting every so often. [B]Into the Mountains[/B] Fight with Menchi and company. I'll fill this in later.[/spoiler] [B][SIZE=6]Act Two: The Calm of Eresh[/SIZE][/B] This act lets the party explore Eresh and its surroundings, socialize with locals, monks, Ragesian soldiers, and even Longinus and Pilus and try to make sense of what's going on. There air eight main locations to find clues, though the path to the Valley of Storms is marked clearly with 'No Entry on Pain of Death.' After two days, the Ragesian military returns in large enough numbers to overwhelm the Balance if you haven't helped the trillith regain their control. The party's actions modulate how the encounter goes down, and afterward they get clear evidence that Pilus's apprentice Caela was scheming with the Ragesians and is operating out of the Valley of Storms. [spoiler]I'll fill this in later.[/spoiler] [B][SIZE=6]Act Three: The Valley of Storms[/SIZE][/B] When the party goes to the Valley, they have to defeat or capture Caela, or (if they really botched relations with Pilus) steal an under-construction Orb of Storms. [spoiler]I'll fill this in later.[/spoiler] [B][SIZE=6]Aftermath: Parting Words[/SIZE][/B] xx. [spoiler]I'll fill this in later.[/spoiler] [/QUOTE]
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