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Mission to improve Mission to the Monastery of Two Winds
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<blockquote data-quote="Joseph Griffen" data-source="post: 8814581" data-attributes="member: 6890391"><p>I want to comment what ended up happening to my party in Adventure 5. It definitely won't work well for most parties, but through a series of chance events that worked out perfectly this adventure ended up being one of the more exciting for my group. While I agree that Pilus is the weakest villain (my party is very invested in the Trillith as their main motivator right now), the encounters with him ended up being very compelling for my group. </p><p></p><p>Our fighter that was part of the original Gate Pass resistance had (in character) been advocating for more ruthless tactics from the party. He believed that the party should stop at nothing in their quest to stop Ragesia. This came to a head when talking with Balance while they were on death's door. The fighter thought they should go and slaughter the entire troop of Ragesians outside of the gate while they were listless from Balance's influence. Ultimately, the party decided to grab wagons and walk through the Ragesian encampment gathering all their weapons and armor and throwing them in the river. </p><p></p><p>When Balance died, the Ragesian encampment went crazy, and General (Signus?) returned at the same time, slaughtering the majority of his own troop who had allowed themselves to be completely disarmed and were now fighting amongst themselves. In the meantime, however, some of the Ragesians had come into Eresh and killed some of the townsfolk and burned their homes. For the fighter, this was the cost of not being ruthless enough.</p><p></p><p>During the encounter with General Signus, the fighter fell in battle. The party successfully killed the rest of the Ragesians and then rushed to the monastery to request the components to cast Reincarnate. The player whose fighter had died told me he wanted to betray the party, so I had Pilus give the components to the party, but he mixed in components that would allow him to commune with the dead character's soul during the process. Pilus approached the fighter and told him some of his plan: he would be as ruthless as possible, allowing nothing no "weakness" to prevent him from ending the war. He asked the fighter to abandon the party and join him to which the fighter agreed.</p><p></p><p>In the heat of the battle with Caela, the fighter turned on the party and used action surge to send a pair of fireballs at the party, killing one of the characters. Pilus brought lightning down from the skies destroying the laboratory and nearly trapping the party inside. As they regrouped and recovered they were invited by Longinus to the monastery (and very suspicious of Pilus). </p><p></p><p>During the meeting, Pilus blamed most of everything on Caela, but told the party that they would fail if they were too "soft". Longinus took the other viewpoint, reminding the party that a simple action can have rippling consequences and that in trying to save the world, they should be sure not to lose it in the process. </p><p></p><p>Pilus is now an untrustworth ally, but his goals ultimately are similar to the party's. His methods, however, are likely too costly for the party to be happy to go along with. Pilus and Longinus become representations of one of the big questions of the campaign: what are you willing to sacrifice for the "greater good". Balance also served as a perfect middle ground of these two during the encounters with them. The party will also have some interesting quandaries when they come face to face with their former member. Do they try to show him the error of his ways? Or do they kill him and, in some ways, act as he wanted them to allowing nothing to stand in the way of their mission. </p><p></p><p>This is how Pilus became a more intriguing villain in my campaign. Hopefully this sparks some ideas for other people.</p></blockquote><p></p>
[QUOTE="Joseph Griffen, post: 8814581, member: 6890391"] I want to comment what ended up happening to my party in Adventure 5. It definitely won't work well for most parties, but through a series of chance events that worked out perfectly this adventure ended up being one of the more exciting for my group. While I agree that Pilus is the weakest villain (my party is very invested in the Trillith as their main motivator right now), the encounters with him ended up being very compelling for my group. Our fighter that was part of the original Gate Pass resistance had (in character) been advocating for more ruthless tactics from the party. He believed that the party should stop at nothing in their quest to stop Ragesia. This came to a head when talking with Balance while they were on death's door. The fighter thought they should go and slaughter the entire troop of Ragesians outside of the gate while they were listless from Balance's influence. Ultimately, the party decided to grab wagons and walk through the Ragesian encampment gathering all their weapons and armor and throwing them in the river. When Balance died, the Ragesian encampment went crazy, and General (Signus?) returned at the same time, slaughtering the majority of his own troop who had allowed themselves to be completely disarmed and were now fighting amongst themselves. In the meantime, however, some of the Ragesians had come into Eresh and killed some of the townsfolk and burned their homes. For the fighter, this was the cost of not being ruthless enough. During the encounter with General Signus, the fighter fell in battle. The party successfully killed the rest of the Ragesians and then rushed to the monastery to request the components to cast Reincarnate. The player whose fighter had died told me he wanted to betray the party, so I had Pilus give the components to the party, but he mixed in components that would allow him to commune with the dead character's soul during the process. Pilus approached the fighter and told him some of his plan: he would be as ruthless as possible, allowing nothing no "weakness" to prevent him from ending the war. He asked the fighter to abandon the party and join him to which the fighter agreed. In the heat of the battle with Caela, the fighter turned on the party and used action surge to send a pair of fireballs at the party, killing one of the characters. Pilus brought lightning down from the skies destroying the laboratory and nearly trapping the party inside. As they regrouped and recovered they were invited by Longinus to the monastery (and very suspicious of Pilus). During the meeting, Pilus blamed most of everything on Caela, but told the party that they would fail if they were too "soft". Longinus took the other viewpoint, reminding the party that a simple action can have rippling consequences and that in trying to save the world, they should be sure not to lose it in the process. Pilus is now an untrustworth ally, but his goals ultimately are similar to the party's. His methods, however, are likely too costly for the party to be happy to go along with. Pilus and Longinus become representations of one of the big questions of the campaign: what are you willing to sacrifice for the "greater good". Balance also served as a perfect middle ground of these two during the encounters with them. The party will also have some interesting quandaries when they come face to face with their former member. Do they try to show him the error of his ways? Or do they kill him and, in some ways, act as he wanted them to allowing nothing to stand in the way of their mission. This is how Pilus became a more intriguing villain in my campaign. Hopefully this sparks some ideas for other people. [/QUOTE]
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