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<blockquote data-quote="groggy" data-source="post: 2443844" data-attributes="member: 34574"><p style="text-align: left"><strong>Name:</strong> Isa Makota</p><p></p><p><strong>Class:</strong> Artificer</p><p><strong>Race:</strong> Human</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Female</p><p><strong>Alignment:</strong> CG</p><p> </p><p><strong>Str:</strong> 10 (+0) <strong>Level:</strong> 1 <strong>XP:</strong> 0/1000</p><p><strong>Dex:</strong> 10 (+0) <strong>BAB:</strong> +0 <strong>HP:</strong> 8 (1d6 + 2)</p><p><strong>Con:</strong> 14 (+2) <strong>Grapple:</strong> +0 <strong>Dmg Red:</strong> XX/XXXX</p><p><strong>Int:</strong> 16 (+3) <strong>Speed:</strong> 20 <strong>Spell Res:</strong> XX</p><p><strong>Wis:</strong> 10 (+0) <strong>Init:</strong> +0 <strong>Spell Save:</strong> +X</p><p><strong>Cha:</strong> 16 (+3) <strong>ACP:</strong> 8 <strong>Spell Fail:</strong> XX%</p><p> </p><p> <strong>Base Armor Shld Dex Size Nat Misc Total</strong></p><p><strong>Armor:</strong> +3 +2 +0 +0 +0 +0 15</p><p><strong>Touch:</strong> 10 <strong>Flatfooted:</strong> 15</p><p> </p><p> <strong>Base Mod Misc Total</strong></p><p><strong>Fort:</strong> 0 +2 +2</p><p><strong>Ref:</strong> 0 +0 +0</p><p><strong>Will:</strong> 2 +0 +2</p><p> </p><p><strong>Weapon Attack Damage Critical</strong></p><p>Morningstar +0 1D8 x2</p><p> </p><p><strong>Languages:</strong> Common, Elven, Draconic, Gnome</p><p> </p><p><strong>Abilities:</strong></p><p>Human Racial Abilities</p><p>-Bonus feat at 1st level</p><p>-4 extra skills points at 1st, 1 extra skill point per level thereafter</p><p>Artificer Class Abilities</p><p>-Artificer Knowledge (Level + Int vs DC 15 to detect magic on items)</p><p>-Artisan Bonus (+2 bonus to Use Magic Device if you have corresponding item creation feat)</p><p>-Disable Trap (Search vs DC 20 to find traps; Disable Device vs DC 25+ to disarm magic traps)</p><p>-Item Creation (Special, see Artificer class)</p><p>-Craft Reserve (12)</p><p> </p><p><strong>Feats:</strong></p><p>Human: Heroic Spirit</p><p>Artificer 1: Scribe Scroll</p><p>Character level 1: Skill Focus (Use Magic Device)</p><p> </p><p><strong>Infusions</strong></p><p>1st Level: 3</p><p><em>armor enhancement, lesser; energy alteration; enhancement alteration; identify; inflict light damage; light; magic stone; magic vestment; magic weapon; repair light damage; resistance item; shield of faith; skill enhancement; spell storing item; weapon augmentation, personal.</em></p><p> </p><p><strong>Skill Points:</strong> 32 <strong>Max Ranks:</strong> 4/2</p><p><strong>Skills Ranks Mod Misc Total</strong></p><p>Appraise 4 +3 +0 +7</p><p>Concentration 2 +2 +0 +6</p><p>Craft(alchemy) 2 +3 +0 +5</p><p>Craft(clockworks) 2 +3 +0 +5</p><p>Craft(constructs) 2 +3 +0 +5</p><p>Disable Device 2 +3 +0 +5</p><p>Knowledge(arcana) 4 +3 +0 +7</p><p>Open Lock 2 +0 +0 +2</p><p>Search 2 +3 +0 +5</p><p>Spellcraft 4 +3 +0 +7</p><p>Use Magic Device 4 +3 +3 +10 (+12 with scrolls)</p><p> </p><p> </p><p><strong>Mundane Equipment: Cost Weight</strong></p><p>Morningstar 8gp 6lb</p><p>Hide armor 15gp 25lb</p><p>Heavy wooden shield 7gp 10lb</p><p>Identification Papers 2gp --</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Waterskin 1gp 4lb</p><p>Sack (2) 2sp 1lb</p><p>Chalk (10) 1sp --</p><p> </p><p><strong>Magical Equipment:</strong></p><p>Scrolls:</p><p>-<em>lesser vigor</em> (4) 50gp --</p><p><em>-repair light damage </em>(2) 25gp --</p><p><em>-silent image </em>12.5gp --</p><p><em>-obscuring mist </em>12.5gp --</p><p>-<em>read magic </em>6.3gp --</p><p> </p><p><strong>Total Weight: 53</strong>lb <strong>Money:</strong> 4gp, 7sp</p><p> </p><p> L<strong>gt Med Hvy Lift Push</strong></p><p><strong>Max Weight: </strong>100 33 34-66 67-100 200 500</p><p> </p><p><strong>Age:</strong> 21</p><p><strong>Height:</strong> 5'7"</p><p><strong>Weight:</strong> 117lb</p><p><strong>Eyes:</strong> Black</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Bronzed</p><p></p><p> </p><p><strong>Appearance</strong></p><p><strong></strong>Well aware of her exotic appeal to many, Isa deliberately plays up her looks, generally keeping her long black hair pinned up in a bun supported by two long sticks. Her slightly canted, large black eyes dart around inquisitively, as if hungering for more to see. She tends to prefer clothes with a slightly foreign cut--high collars, buttons in odd places--and of a generally mild palate; her bronze skin and dark coloring meld well with the muted browns and greens she prefers. Her one concession to practicality seem to be the various belts and straps liberally strewn about her person, from which depend the myriad tools of her trade.</p><p></p><p><strong>Background</strong></p><p>Born and raised among the towering spires of Sharn, Isa has a fierce pride in her city, often barely restraining herself from "educating" the provincials that flood the lower markets and block up causeways, gawping at the sites. The only people allowed to be critical of Sharn, in her mind, are those born to it. And really, the myriad visitors only serve to reinforce the city's position at the forefront of culture, art, magic, and a host of other disciplines. If only they wouldn't get in Gods-damned way all the time!</p><p></p><p>Isa's love of all things magical was almost soured at an early age, when it became apparent, despite repeated testing, that she had not a whit of arcane ability. She would pester every itinerant arcanist that she came across to train her--an often futile exercise--but those that did always told her the same thing, some gently, some not. "Not for you, the subtlety of magic." Dejected, Isa turned her quick mind to the crafting of more prosaic things; lacking the strength for true smithing, she was oft delegated more intricate work--clockwork toys for House children, and small copper and bronze works. In these endeavors, Isa came to behold a magic all it's own, a magic separate and distinct from the weavings and mutterings of mages, or the pious yammerings of the priests. She found that, simply by working with common materials, she could impart a peice of herself, imbueing them with, as she called it, essences.</p><p></p><p>A whole new world opened itself up to the young lass as she became more and more adept at channeling her talent. She grew weary of her apprenticeship in the maker's shops, and decided, for the sake of her new ability, to strike out on her own and develop her skill. She knew now that one didn't need to have magic to create it, and she was determined to prove all those that had denied her wrong.</p></blockquote><p></p>
[QUOTE="groggy, post: 2443844, member: 34574"] [left][b]Name:[/b] Isa Makota[/left] [b]Class:[/b] Artificer [b]Race:[/b] Human [b]Size:[/b] Medium [b]Gender:[/b] Female [b]Alignment:[/b] CG [b]Str:[/b] 10 (+0) [b]Level:[/b] 1 [b]XP:[/b] 0/1000 [b]Dex:[/b] 10 (+0) [b]BAB:[/b] +0 [b]HP:[/b] 8 (1d6 + 2) [b]Con:[/b] 14 (+2) [b]Grapple:[/b] +0 [b]Dmg Red:[/b] XX/XXXX [b]Int:[/b] 16 (+3) [b]Speed:[/b] 20 [b]Spell Res:[/b] XX [b]Wis:[/b] 10 (+0) [b]Init:[/b] +0 [b]Spell Save:[/b] +X [b]Cha:[/b] 16 (+3) [b]ACP:[/b] 8 [b]Spell Fail:[/b] XX% [b]Base Armor Shld Dex Size Nat Misc Total[/b] [b]Armor:[/b] +3 +2 +0 +0 +0 +0 15 [b]Touch:[/b] 10 [b]Flatfooted:[/b] 15 [b]Base Mod Misc Total[/b] [b]Fort:[/b] 0 +2 +2 [b]Ref:[/b] 0 +0 +0 [b]Will:[/b] 2 +0 +2 [b]Weapon Attack Damage Critical[/b] Morningstar +0 1D8 x2 [b]Languages:[/b] Common, Elven, Draconic, Gnome [b]Abilities:[/b] Human Racial Abilities -Bonus feat at 1st level -4 extra skills points at 1st, 1 extra skill point per level thereafter Artificer Class Abilities -Artificer Knowledge (Level + Int vs DC 15 to detect magic on items) -Artisan Bonus (+2 bonus to Use Magic Device if you have corresponding item creation feat) -Disable Trap (Search vs DC 20 to find traps; Disable Device vs DC 25+ to disarm magic traps) -Item Creation (Special, see Artificer class) -Craft Reserve (12) [b]Feats:[/b] Human: Heroic Spirit Artificer 1: Scribe Scroll Character level 1: Skill Focus (Use Magic Device) [b]Infusions[/b] 1st Level: 3 [i]armor enhancement, lesser; energy alteration; enhancement alteration; identify; inflict light damage; light; magic stone; magic vestment; magic weapon; repair light damage; resistance item; shield of faith; skill enhancement; spell storing item; weapon augmentation, personal.[/i] [b]Skill Points:[/b] 32 [b]Max Ranks:[/b] 4/2 [b]Skills Ranks Mod Misc Total[/b] Appraise 4 +3 +0 +7 Concentration 2 +2 +0 +6 Craft(alchemy) 2 +3 +0 +5 Craft(clockworks) 2 +3 +0 +5 Craft(constructs) 2 +3 +0 +5 Disable Device 2 +3 +0 +5 Knowledge(arcana) 4 +3 +0 +7 Open Lock 2 +0 +0 +2 Search 2 +3 +0 +5 Spellcraft 4 +3 +0 +7 Use Magic Device 4 +3 +3 +10 (+12 with scrolls) [b]Mundane Equipment: Cost Weight[/b] Morningstar 8gp 6lb Hide armor 15gp 25lb Heavy wooden shield 7gp 10lb Identification Papers 2gp -- Backpack 2gp 2lb Bedroll 1sp 5lb Waterskin 1gp 4lb Sack (2) 2sp 1lb Chalk (10) 1sp -- [b]Magical Equipment:[/b] Scrolls: -[i]lesser vigor[/i] (4) 50gp -- [i]-repair light damage [/i](2) 25gp -- [i]-silent image [/i]12.5gp -- [i]-obscuring mist [/i]12.5gp -- -[i]read magic [/i]6.3gp -- [b]Total Weight: 53[/b]lb [b]Money:[/b] 4gp, 7sp L[b]gt Med Hvy Lift Push[/b] [b]Max Weight: [/b]100 33 34-66 67-100 200 500 [b]Age:[/b] 21 [b]Height:[/b] 5'7" [b]Weight:[/b] 117lb [b]Eyes:[/b] Black [b]Hair:[/b] Black [b]Skin:[/b] Bronzed [b]Appearance [/b]Well aware of her exotic appeal to many, Isa deliberately plays up her looks, generally keeping her long black hair pinned up in a bun supported by two long sticks. Her slightly canted, large black eyes dart around inquisitively, as if hungering for more to see. She tends to prefer clothes with a slightly foreign cut--high collars, buttons in odd places--and of a generally mild palate; her bronze skin and dark coloring meld well with the muted browns and greens she prefers. Her one concession to practicality seem to be the various belts and straps liberally strewn about her person, from which depend the myriad tools of her trade. [b]Background[/b] Born and raised among the towering spires of Sharn, Isa has a fierce pride in her city, often barely restraining herself from "educating" the provincials that flood the lower markets and block up causeways, gawping at the sites. The only people allowed to be critical of Sharn, in her mind, are those born to it. And really, the myriad visitors only serve to reinforce the city's position at the forefront of culture, art, magic, and a host of other disciplines. If only they wouldn't get in Gods-damned way all the time! Isa's love of all things magical was almost soured at an early age, when it became apparent, despite repeated testing, that she had not a whit of arcane ability. She would pester every itinerant arcanist that she came across to train her--an often futile exercise--but those that did always told her the same thing, some gently, some not. "Not for you, the subtlety of magic." Dejected, Isa turned her quick mind to the crafting of more prosaic things; lacking the strength for true smithing, she was oft delegated more intricate work--clockwork toys for House children, and small copper and bronze works. In these endeavors, Isa came to behold a magic all it's own, a magic separate and distinct from the weavings and mutterings of mages, or the pious yammerings of the priests. She found that, simply by working with common materials, she could impart a peice of herself, imbueing them with, as she called it, essences. A whole new world opened itself up to the young lass as she became more and more adept at channeling her talent. She grew weary of her apprenticeship in the maker's shops, and decided, for the sake of her new ability, to strike out on her own and develop her skill. She knew now that one didn't need to have magic to create it, and she was determined to prove all those that had denied her wrong. [/QUOTE]
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