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Mithangee: Herald To the End of Days (Updated 11/8/04!!)
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<blockquote data-quote="Journeyman" data-source="post: 1599619" data-attributes="member: 9958"><p>I want to make a quick note on the history of the area around the group right now. I feel it necessary. The story will soon continue, though, very soon!</p><p></p><p> Within Mithangee there exists a continent known as Olivarithis, which is split into two halves: Sol-Urithis on its western side and An-Varithis on its eastern side. In southern An-Varithis there exists an area of land long dominated by three powerful human kingdoms. In times past (roughly 3,500 years ago) these kingdoms lived in a stable peace. They traded and flourished, and in the southernmost of the three, magic was slowly giving way to industry and the dawn of what can be briefly compared to our own renaissance of Italy. </p><p></p><p> However, 3,500 years ago also marked the advent of a terrible war brought to the three kingdoms by a horde of orcs working in concert (and as puppets do) with a malevolent exiled sorcerer from of all places, Nuetralth*. Reth de’Til, for this was his name, succeeded in bringing chaos to the region. Orcs poured out of the Deringer Mountains (a range which separates south An-Varithis from its northern half) and from the Cloudless Mountains to the far west. Lapan was largely spared any initial destruction from the Hordes, for her lands were buffered to the north by Cherisia, greatest in mass and physical might. </p><p></p><p>Lapan’s true strengths were in her navy and her peoples’ advancement into renaissance times. However, as the countries of Cherisia and Galdruth in the North fought a desperate battle against the orcish hordes and the outlanders spurring them on, Reth de’Til moved against Lapan from within. The sorcerer brought Lapan too her knees when he slaughtered its key power holders through destruction of the Royal Lineage of Arron of Nal’mo-naish; by murdering the Arch, Iryouli *; and, by releasing a like-wise banished specter (known simply as Mist) of great power into the streets of Lapan’s capitol, Lorthnisis.</p><p></p><p>Taken by complete surprise from the shock of such a quick progression of total peace to total chaos, Lapan fell to ruin within a matter of two decades. Her fall was crowned and capped by a desperate Pact signed between her greatest adventurers and Mist as they fought. The party, known as the Bane of Twilight, compacted with the dread specter wherein the undead abomination agreed to fight against Reth de’Til in return for control of all of Lorthnisis. The Pact became known as the Signature of Lapan’s Nightfall, and after the agreement's signing the great sorcerer fell to the combined might of Bane and Mist. Such is the desperation of men when all else has failed. Some say the Bane was later corrupted by Mist into serving it and keeping the specter’s new domain safe and guarded; however, whatever befell the Bane and Mist, Lapan is a place of shadow and fear. Its lands are shunned and few tread within them and return without some markings of insanity or despair.</p><p></p><p> Lapan’s fight for survival left her in total isolation from the two allies at war in the north and further weakened Cherisia and Galdruth in their long and desperate struggle against the hordes upon her succumbing to the Pact. However, with Reth de’Til’s demise chaos descended amongst the Orcish hordes and their planar compatriots. The tides of evil and chaos were turned back, but not before a weakened Galdruth fell to anarchy and civil destruction, for too many of her nobles were dead and buried; too many of her most prized adventures were missing or slain upon the fields of battle never to take her cause up again. Galdruth became a land of ruin and mercenaries. It has not regained any state of peace in the last three and a half millennia and continues to be reclaimed by the Wyld and those who choose despotism and barbarism as their cause.</p><p></p><p>Cherisia’s fate was less chaotic. Her armies decimated, her Royal Lineage also ending with the Fall of the Princes*, the remaining Heads of the Six Houses carved Cherisia into six city-states fearing a popular uprising should the Houses clash in a civil war for the throne. Thus ended a monarchy that survived for nearly twenty thousand years.</p><p></p><p>The sixth campaign I have run in Mithangee began in the city-state of Rothliras and the surrounding countryside of Rothloria. Situated on what were Cherisia’s southeastern borders, Rothliras has grown profitable, stable, and secure in the past three and a half millennia of peace. Yet now, in its southern reaches, turbulence is growing centered in the tiny hamlet of Havenview a support town to the Township of Kalimshire who in turn supports the Republic of Rothliras itself.</p><p></p><p><em>* Nuetralth is the name I have given the Concordant Domain of the Outlands.</em></p><p><em></em></p><p><em>* Arch is the term used to describe a Wizard who has reached the pinnacle of known power. Think Archmage if you will. Iryouli was the name of the Arch of Lorthnisis.</em></p><p><em></em></p><p><em>* The Fall of Princes is the name given to the tide turning battle against the orc hordes in Cherisia. In the epic fight all four prince sons and their father, King Whitefist, fell in a sacrificial charge that broke the enemy lines asunder.</em></p></blockquote><p></p>
[QUOTE="Journeyman, post: 1599619, member: 9958"] I want to make a quick note on the history of the area around the group right now. I feel it necessary. The story will soon continue, though, very soon! Within Mithangee there exists a continent known as Olivarithis, which is split into two halves: Sol-Urithis on its western side and An-Varithis on its eastern side. In southern An-Varithis there exists an area of land long dominated by three powerful human kingdoms. In times past (roughly 3,500 years ago) these kingdoms lived in a stable peace. They traded and flourished, and in the southernmost of the three, magic was slowly giving way to industry and the dawn of what can be briefly compared to our own renaissance of Italy. However, 3,500 years ago also marked the advent of a terrible war brought to the three kingdoms by a horde of orcs working in concert (and as puppets do) with a malevolent exiled sorcerer from of all places, Nuetralth*. Reth de’Til, for this was his name, succeeded in bringing chaos to the region. Orcs poured out of the Deringer Mountains (a range which separates south An-Varithis from its northern half) and from the Cloudless Mountains to the far west. Lapan was largely spared any initial destruction from the Hordes, for her lands were buffered to the north by Cherisia, greatest in mass and physical might. Lapan’s true strengths were in her navy and her peoples’ advancement into renaissance times. However, as the countries of Cherisia and Galdruth in the North fought a desperate battle against the orcish hordes and the outlanders spurring them on, Reth de’Til moved against Lapan from within. The sorcerer brought Lapan too her knees when he slaughtered its key power holders through destruction of the Royal Lineage of Arron of Nal’mo-naish; by murdering the Arch, Iryouli *; and, by releasing a like-wise banished specter (known simply as Mist) of great power into the streets of Lapan’s capitol, Lorthnisis. Taken by complete surprise from the shock of such a quick progression of total peace to total chaos, Lapan fell to ruin within a matter of two decades. Her fall was crowned and capped by a desperate Pact signed between her greatest adventurers and Mist as they fought. The party, known as the Bane of Twilight, compacted with the dread specter wherein the undead abomination agreed to fight against Reth de’Til in return for control of all of Lorthnisis. The Pact became known as the Signature of Lapan’s Nightfall, and after the agreement's signing the great sorcerer fell to the combined might of Bane and Mist. Such is the desperation of men when all else has failed. Some say the Bane was later corrupted by Mist into serving it and keeping the specter’s new domain safe and guarded; however, whatever befell the Bane and Mist, Lapan is a place of shadow and fear. Its lands are shunned and few tread within them and return without some markings of insanity or despair. Lapan’s fight for survival left her in total isolation from the two allies at war in the north and further weakened Cherisia and Galdruth in their long and desperate struggle against the hordes upon her succumbing to the Pact. However, with Reth de’Til’s demise chaos descended amongst the Orcish hordes and their planar compatriots. The tides of evil and chaos were turned back, but not before a weakened Galdruth fell to anarchy and civil destruction, for too many of her nobles were dead and buried; too many of her most prized adventures were missing or slain upon the fields of battle never to take her cause up again. Galdruth became a land of ruin and mercenaries. It has not regained any state of peace in the last three and a half millennia and continues to be reclaimed by the Wyld and those who choose despotism and barbarism as their cause. Cherisia’s fate was less chaotic. Her armies decimated, her Royal Lineage also ending with the Fall of the Princes*, the remaining Heads of the Six Houses carved Cherisia into six city-states fearing a popular uprising should the Houses clash in a civil war for the throne. Thus ended a monarchy that survived for nearly twenty thousand years. The sixth campaign I have run in Mithangee began in the city-state of Rothliras and the surrounding countryside of Rothloria. Situated on what were Cherisia’s southeastern borders, Rothliras has grown profitable, stable, and secure in the past three and a half millennia of peace. Yet now, in its southern reaches, turbulence is growing centered in the tiny hamlet of Havenview a support town to the Township of Kalimshire who in turn supports the Republic of Rothliras itself. [I]* Nuetralth is the name I have given the Concordant Domain of the Outlands. * Arch is the term used to describe a Wizard who has reached the pinnacle of known power. Think Archmage if you will. Iryouli was the name of the Arch of Lorthnisis. * The Fall of Princes is the name given to the tide turning battle against the orc hordes in Cherisia. In the epic fight all four prince sons and their father, King Whitefist, fell in a sacrificial charge that broke the enemy lines asunder.[/I] [/QUOTE]
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