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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Quickleaf" data-source="post: 7496212" data-attributes="member: 20323"><p>Maybe I’ll start with that question as I gently peel back the layers to figure out where the issue lies!</p><p></p><p>“I notice you guys are a bit eager with your dice rolling. It’s awesome you’re engaged (and fondling your dice), but I wonder if you’re jumping the gun sometimes because I’m not giving you enough opportunities to roll dice?”</p><p></p><p>That might be a fair minded and disarming starting point that invites them to share their perspectives. I’ve already received feedback that they want pacing/leveling to be faster, so this very well could be part of the issue.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7496212, member: 20323"] Maybe I’ll start with that question as I gently peel back the layers to figure out where the issue lies! “I notice you guys are a bit eager with your dice rolling. It’s awesome you’re engaged (and fondling your dice), but I wonder if you’re jumping the gun sometimes because I’m not giving you enough opportunities to roll dice?” That might be a fair minded and disarming starting point that invites them to share their perspectives. I’ve already received feedback that they want pacing/leveling to be faster, so this very well could be part of the issue. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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