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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="Yunru" data-source="post: 7496303" data-attributes="member: 6780961"><p>There is absolutely nothing wrong with that, and you should feel bad for implying their is. Are <em>you</em> a bard? Are <em>they</em>? In all likelihood the answer is no. So stop forcing them to try to be. If you were an author and a character came up with a plan to end world hunger, would you expect your readers to demand <em>every detail</em>, or would you expect them to be happy with "a plan for ending world hunger"?</p><p></p><p>Right because training is <em>really</em> relevant to <em>Divine guidance</em>? It's not even his character doing the guiding, all he does is invoke the gods to guide them.</p><p></p><p>This one's sorta valid. For lore checks, it makes sense for everyone (or no-one, I personally use passive checks for lore) to roll. For others, that's on you. They should be stating their goal and approach, they can't "Oh I guess I do that too" after the resolution unless nothing's stopping them, and if nothing's stopping them for doing it again without consequence, there shouldn't be a roll.</p><p></p><p></p><p>Eurgh, I retract the aggressive tone I used above. Now this here is the core issue. My advice would just be to ignore whatever it is they roll, and just ask them for their goal and approach. Ask things like "is anyone going with the Rogue" when they split from the group and then enforce their decisions. Eventually they'll get it.</p><p></p><p>If you can get past the tone (which the above was totally a test for, honest), <a href="https://theangrygm.com/adjudicate-actions-like-a-boss/" target="_blank">The Angry GM</a> has some good, or at least interesting, advice.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7496303, member: 6780961"] There is absolutely nothing wrong with that, and you should feel bad for implying their is. Are [I]you[/I] a bard? Are [I]they[/I]? In all likelihood the answer is no. So stop forcing them to try to be. If you were an author and a character came up with a plan to end world hunger, would you expect your readers to demand [I]every detail[/I], or would you expect them to be happy with "a plan for ending world hunger"? Right because training is [I]really[/I] relevant to [I]Divine guidance[/I]? It's not even his character doing the guiding, all he does is invoke the gods to guide them. This one's sorta valid. For lore checks, it makes sense for everyone (or no-one, I personally use passive checks for lore) to roll. For others, that's on you. They should be stating their goal and approach, they can't "Oh I guess I do that too" after the resolution unless nothing's stopping them, and if nothing's stopping them for doing it again without consequence, there shouldn't be a roll. Eurgh, I retract the aggressive tone I used above. Now this here is the core issue. My advice would just be to ignore whatever it is they roll, and just ask them for their goal and approach. Ask things like "is anyone going with the Rogue" when they split from the group and then enforce their decisions. Eventually they'll get it. If you can get past the tone (which the above was totally a test for, honest), [URL="https://theangrygm.com/adjudicate-actions-like-a-boss/"]The Angry GM[/URL] has some good, or at least interesting, advice. [/QUOTE]
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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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