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Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
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<blockquote data-quote="5ekyu" data-source="post: 7497622" data-attributes="member: 6919838"><p>My take on these FWIW </p><p></p><p>Obviously default is that these are subjective to various degree depending on table preferences.</p><p></p><p>1 "Free" is actually costing with each casting. Also it doesnt grant free advantage in combat. It adds a crearure that might be able to do the help action. Thats different unless table practice decides different.</p><p></p><p>2 See #1</p><p></p><p>3 This conclusion on warlocks seems to ignore the chain boon that gives it access to the special familiars which frankly is baffling - that is huge difference for familiar play. If you are referencing the ritual book invoc with tome, consider the longer contact range invoc for chain as well. As for EK and AT, yes, again, see #1.</p><p></p><p>4 Help is not an attack, but this one i tend to agree with as a general problem with dnd 5e not tied to famiiar that attack is very poorly handled thru the rules. Hits every time you have things like Dragons breath and anything that limits attacks vs actions. Help in,combat can simply be distraction.</p><p></p><p>5 Things going on on the battlefield are different from things going on to you and coordinated to give one specific ally an opening. </p><p></p><p>6 Yes it gives the familiar a role in combat *if* the caster wants to risk it. These things are fragile and take an hour to resummon. </p><p></p><p>7 Honestly, this seems to be the root of all of the above. If the GM decides "familiars wont be attacked" then yep, its too goid for 1st level. That removes the balancing elements from the spell - 1 hr cast, 1 hp, low ac, gone at 0 hp, no death save sequence. See below for a different approach.</p><p></p><p>8 Familiar is a creature so any effect triggered by zero hp a creature works and the gnoll ability is defined that way. Not sure what the debate here would be.</p><p></p><p>Back to 7...</p><p></p><p>In my games its not uncommon fir the mage to keep the familiar out of combat, as much as they can. They know that if they interject it into combat, distracting for key attacks, intelligent enemies will attack it. </p><p></p><p>This makes them have to weigh "advantage on one attack" vs the 1 hour to recast it vs the value as scout etc for the rest of the time before they can recast. </p><p></p><p>One magic missile diverted to the familiar kills the standard ones whike still hitting others. Most any AoE kills one. One sorcery point twinning a firebolt likely kills one while still attacking someone else since familiar ac is low. One archer can likely plug it. </p><p></p><p>This makes inserting it into combat a very risky proposition. </p><p></p><p>If you as a player dont think its fun to have it killed often, dont send it into combat to be "a major contender", right? You dismiss it when or right before combat and it doesnt get killed. You send it in to become a factor, you got no room to claim no-fun when it gets killed over it (if against savvy opponents)</p><p></p><p>Unless your gm provides familiar immunity or de facto instant short rest long periods the combat use of the familiar is not anything like free advantage round after round - far from it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7497622, member: 6919838"] My take on these FWIW Obviously default is that these are subjective to various degree depending on table preferences. 1 "Free" is actually costing with each casting. Also it doesnt grant free advantage in combat. It adds a crearure that might be able to do the help action. Thats different unless table practice decides different. 2 See #1 3 This conclusion on warlocks seems to ignore the chain boon that gives it access to the special familiars which frankly is baffling - that is huge difference for familiar play. If you are referencing the ritual book invoc with tome, consider the longer contact range invoc for chain as well. As for EK and AT, yes, again, see #1. 4 Help is not an attack, but this one i tend to agree with as a general problem with dnd 5e not tied to famiiar that attack is very poorly handled thru the rules. Hits every time you have things like Dragons breath and anything that limits attacks vs actions. Help in,combat can simply be distraction. 5 Things going on on the battlefield are different from things going on to you and coordinated to give one specific ally an opening. 6 Yes it gives the familiar a role in combat *if* the caster wants to risk it. These things are fragile and take an hour to resummon. 7 Honestly, this seems to be the root of all of the above. If the GM decides "familiars wont be attacked" then yep, its too goid for 1st level. That removes the balancing elements from the spell - 1 hr cast, 1 hp, low ac, gone at 0 hp, no death save sequence. See below for a different approach. 8 Familiar is a creature so any effect triggered by zero hp a creature works and the gnoll ability is defined that way. Not sure what the debate here would be. Back to 7... In my games its not uncommon fir the mage to keep the familiar out of combat, as much as they can. They know that if they interject it into combat, distracting for key attacks, intelligent enemies will attack it. This makes them have to weigh "advantage on one attack" vs the 1 hour to recast it vs the value as scout etc for the rest of the time before they can recast. One magic missile diverted to the familiar kills the standard ones whike still hitting others. Most any AoE kills one. One sorcery point twinning a firebolt likely kills one while still attacking someone else since familiar ac is low. One archer can likely plug it. This makes inserting it into combat a very risky proposition. If you as a player dont think its fun to have it killed often, dont send it into combat to be "a major contender", right? You dismiss it when or right before combat and it doesnt get killed. You send it in to become a factor, you got no room to claim no-fun when it gets killed over it (if against savvy opponents) Unless your gm provides familiar immunity or de facto instant short rest long periods the combat use of the familiar is not anything like free advantage round after round - far from it. [/QUOTE]
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