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<blockquote data-quote="Yaarel" data-source="post: 9024564" data-attributes="member: 58172"><p>The <strong>Ardling</strong> needs one of its ancestries to be from a <strong>Beast Lord</strong> in order to have a human head.</p><p></p><p>I was thinking about how <strong>Aasimar</strong> is among the most popular species in D&D 5e. In DnDBeyond, even when access to the Aasimar is blocked behind a paywall, the stats have it be about as popular as the Gnome. The Aasimar is among the top twelve species. Without a paywall, the Aasimar would rank even higher. If there are twelve classes in the 2024, then there can be twelve species too, and the Aasimar be one of them.</p><p></p><p>The proposed Ardling complicates the arrival of Aasimar into 5e core.</p><p></p><p>Both the Aasimar and the Ardling are Celestials. Indeed, the Ardling is a specific kind Aasimar. The Aasimar descend from any creature of the Upper Planes. Most Ardling or other Aasimar are Celestials who are native to the Upper Planes. The Ardling or other Aasimar who one encounters in the Material Plane is an immigrant from the Upper Planes. It makes sense if the core options only lists one species with Celestial ancestry.</p><p></p><p>The Ardling is a Celestial, but isnt the kind of Celestial Aasimar that is popular. An Aasimar with a human head is important. The archetype of a human-seeming Angel is deep and appeals to many players. The Ardling currently appeals to the fans of anthropomorphic humanimals, who are also many players. But as-is, the Ardling would disappoint Aasimar fans.</p><p></p><p>The Ardling needs a way to appeal to Aasimar fans. Namely, the Ardling needs a way to have a human head − but in a way that doesnt interfere with humanimal flavor.</p><p></p><p>The playtest description of the Ardling describes the character concept.</p><p></p><p>"</p><p>Celestial animals roam the <strong>Beastlands</strong>, a plane of untamed beauty and wild nature. Many of those otherworldly animals serve the <strong>Beast Lords</strong>, and in the early days of the multiverse, some of the animals evolved into <strong>bipedal</strong> forms. Among their number are <strong>Adlings</strong>, people with beastlike heads, keen senses, and an innate connection to divine magic. Long ago, the ancestors of Ardlings migrated to the Material Plane, and Ardlings can now be found on many worlds. An Ardling has a head resembling that of an animal. Depending on the animal, the Ardling might also have fur, feathers, or scales. Some little and others hulking, Ardlings are as varied as the animals they resemble.</p><p></p><p>"</p><p></p><p>Central to the Upper Planes, Elysium is the alignment plane of Good. Beastlands is a neighboring plane, whose alignment is Good-by-Chaotic-Good (GCG). This plane is known for its benign humanimals.</p><p></p><p>There are many kinds of humanimals. The Ardlings are a specific kind. The humanimals who are bipedal with an animal head are the ones who are an "Ardling". This form resembles the Egyptian gods who are an animal head on a human body. The imagery conveys that the animal species is in some ways like a person. Even so, the human body might also display animal characteristics like "fur, feathers, scales", even wings, tail, slithering serpentine body, or so on, depending on the animal.</p><p></p><p>It is possible to reread "a head resembling that of an animal" as a fully human face that is only suggestive on an animal, like a having an aquiline nose for an eagle, or an equine long face for a horse. But the intent seems clear, this is a "beastlike" head, an actual animal head on a human body.</p><p></p><p>The animal ancestor is an animal who eventually "evolved" into a bipedal locomotion. But the "ancestry types" still maintain vestiges of earlier methods of locomotion: Climber, Flyer, Racer, and Swimmer.</p><p></p><p>But notice the "Beast Lords". What are these? 5e is surprisingly silent about who lives in the Upper Planes. Presumably, these are the "Animal Lords" from the 2e Planescape Monstrous Manual. "Animal lords can appear in humanoid or animal form." This Beast Lord appears completely human, averaging 6 feet tall, often with a beautiful human face that only vaguely suggests a particular animal. However, the Beast Lord is a shapeshifter with an alternate form. The Beast Lord can also become a natural animal.</p><p></p><p>The 5e Ardling can have a true human head. Among the "ancestry types" − Climber, Flyer, Racer, Swimmer − add Shapeshifter. Rather than have an animal head with a special Move trait like climb or swim, the Shapeshifter Ardling has a human head with a trait that can become an actual animal.</p><p></p><p>The humanimal Ardling with an animal head can appeal to the fans of humanimals like Tabaxi and Aarakocra. The Shapeshifter Ardling with a human head can appeal to the fans of Aasimar.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9024564, member: 58172"] The [B]Ardling[/B] needs one of its ancestries to be from a [B]Beast Lord[/B] in order to have a human head. I was thinking about how [B]Aasimar[/B] is among the most popular species in D&D 5e. In DnDBeyond, even when access to the Aasimar is blocked behind a paywall, the stats have it be about as popular as the Gnome. The Aasimar is among the top twelve species. Without a paywall, the Aasimar would rank even higher. If there are twelve classes in the 2024, then there can be twelve species too, and the Aasimar be one of them. The proposed Ardling complicates the arrival of Aasimar into 5e core. Both the Aasimar and the Ardling are Celestials. Indeed, the Ardling is a specific kind Aasimar. The Aasimar descend from any creature of the Upper Planes. Most Ardling or other Aasimar are Celestials who are native to the Upper Planes. The Ardling or other Aasimar who one encounters in the Material Plane is an immigrant from the Upper Planes. It makes sense if the core options only lists one species with Celestial ancestry. The Ardling is a Celestial, but isnt the kind of Celestial Aasimar that is popular. An Aasimar with a human head is important. The archetype of a human-seeming Angel is deep and appeals to many players. The Ardling currently appeals to the fans of anthropomorphic humanimals, who are also many players. But as-is, the Ardling would disappoint Aasimar fans. The Ardling needs a way to appeal to Aasimar fans. Namely, the Ardling needs a way to have a human head − but in a way that doesnt interfere with humanimal flavor. The playtest description of the Ardling describes the character concept. " Celestial animals roam the [B]Beastlands[/B], a plane of untamed beauty and wild nature. Many of those otherworldly animals serve the [B]Beast Lords[/B], and in the early days of the multiverse, some of the animals evolved into [B]bipedal[/B] forms. Among their number are [B]Adlings[/B], people with beastlike heads, keen senses, and an innate connection to divine magic. Long ago, the ancestors of Ardlings migrated to the Material Plane, and Ardlings can now be found on many worlds. An Ardling has a head resembling that of an animal. Depending on the animal, the Ardling might also have fur, feathers, or scales. Some little and others hulking, Ardlings are as varied as the animals they resemble. " Central to the Upper Planes, Elysium is the alignment plane of Good. Beastlands is a neighboring plane, whose alignment is Good-by-Chaotic-Good (GCG). This plane is known for its benign humanimals. There are many kinds of humanimals. The Ardlings are a specific kind. The humanimals who are bipedal with an animal head are the ones who are an "Ardling". This form resembles the Egyptian gods who are an animal head on a human body. The imagery conveys that the animal species is in some ways like a person. Even so, the human body might also display animal characteristics like "fur, feathers, scales", even wings, tail, slithering serpentine body, or so on, depending on the animal. It is possible to reread "a head resembling that of an animal" as a fully human face that is only suggestive on an animal, like a having an aquiline nose for an eagle, or an equine long face for a horse. But the intent seems clear, this is a "beastlike" head, an actual animal head on a human body. The animal ancestor is an animal who eventually "evolved" into a bipedal locomotion. But the "ancestry types" still maintain vestiges of earlier methods of locomotion: Climber, Flyer, Racer, and Swimmer. But notice the "Beast Lords". What are these? 5e is surprisingly silent about who lives in the Upper Planes. Presumably, these are the "Animal Lords" from the 2e Planescape Monstrous Manual. "Animal lords can appear in humanoid or animal form." This Beast Lord appears completely human, averaging 6 feet tall, often with a beautiful human face that only vaguely suggests a particular animal. However, the Beast Lord is a shapeshifter with an alternate form. The Beast Lord can also become a natural animal. The 5e Ardling can have a true human head. Among the "ancestry types" − Climber, Flyer, Racer, Swimmer − add Shapeshifter. Rather than have an animal head with a special Move trait like climb or swim, the Shapeshifter Ardling has a human head with a trait that can become an actual animal. The humanimal Ardling with an animal head can appeal to the fans of humanimals like Tabaxi and Aarakocra. The Shapeshifter Ardling with a human head can appeal to the fans of Aasimar. [/QUOTE]
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