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MM3e: Unconventional Heroes Vol. 2 [OOC]
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<blockquote data-quote="Relique du Madde" data-source="post: 5485268" data-attributes="member: 42169"><p style="text-align: center"><span style="font-size: 26px"><span style="color: White"><strong><span style="font-family: 'Impact'">UNCONVENTIONAL HEROES</span></strong></span></span></p><p></p><p></p><p><em><strong><span style="color: Red">WARNING</span></strong><span style="color: Red">: This game is not for the easily offended. It will contain bizarre situations, crude attempts at humor/satire/parody, super-hero/comic-book tropes, internet memes, and will be BadWrongFun. </span></em></p><p></p><p></p><p>Unconventional Heroes takes place in an alternate universe (Dimensional Codex Address: NRK.Zeta). In this dimension, the paranormto the inhabitants of the Planet Earth (Planetary Codex: Earth.Sol.ViaLactae).</p><p></p><p>The planet Earth of the NRK.Zeta dimension is drastically different from the our own (Earth.Prime.Alpha) as humanity is not the only Sapient species that inhabits the planet. Earths inhabitants include Therians (humanoid canines, felines, Ursidaes, etc that are the decendents of lycanthropes), disguised extra terrestrials, undead and extra-planar entities. </p><p></p><p>Besides for the occasional extra terrestrial visitors, the earth has been visited by "traditional fantasy species" from a multitude of parallel planes of existence and deific* realms. However, as with extra-terrestrial encounters, much of the earth's populace do not believe that is easily possible (without super science or powerful magic).</p><p></p><p></p><p>* It is important to note that the Cosmology of the NRK.Zeta universe is a very standard in terms of super heroic settings. Also, that some deities originate as "thought forms" meaning that if you create an idea/belief, and give it enough power and invest enough energy into it, it can become deity. So yes, the "cult of Apple" is very real. </p><p></p><p></p><p style="text-align: center">* * * * * </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 18px">Previously . . .</span></strong></p><p></p><p></p><p>[sblock=Unconventional Heroes, Volume 1]</p><p><span style="font-size: 15px"><span style="color: White"><strong>Issue I: All New, All Different.</strong></span></span></p><p></p><p></p><p></p><p>After sending it audition videos to the USHA website, a group of would be super heroes found themselves invited to a the 10th Annual Powers-Xpo's. USHA reception and dinner. Unknown to our heroes, a group of eco-terrorists led by the <strong>Cluster Duck</strong> and his partner, the <strong>"Zoo-Keeper"</strong> raided the convention and turned many of the assembled guests into ducks using Duck-ification Carbines... </p><p></p><p>After a lengthy investigation, and several battles, our heroes defeated the Zoo Keeper and the Cluster Duck's minions at the Los Angeles Coliseum where they planned to assassinate the Mayor of Los Angeles.</p><p></p><p>With the assassination plat thwarted, our Heroes then headed towards Watts Towers and prevented the Cluster Duck from enacting his scheme to turn the populace of South-East into poultry. After foiling his plan, our heroes then engaged the Cluster Duck and his 4 clones and defeated them in a quick and messy battle after they turned one of the clones against their master. </p><p></p><p>With the Cluster Duck defeated, and with a Duckification Carbine in head, our heroes returned to the Staple Center and returned the victims to their human form.</p><p>[/sblock]</p><p></p><p>[sblock=Uunconventional Heroes, Volume 2]</p><p><strong><span style="font-size: 15px">Issue II: Fallen Angels</span></strong></p><p></p><p>To Be Announced...</p><p></p><p>[/sblock]</p><p style="text-align: center">* * * * *</p><p></p><p></p><p>[sblock=House Rules and information for Volume Two (MM3e)]</p><p><strong><span style="font-size: 15px">House Rules</span></strong></p><p><strong>Character Creation</strong></p><p>--- Power Level 8, 120 pp with the lowest Modified effect cost being 1pp:2 ranks. </p><p>--- Ability Scores: All ability scores above 7 must be enhanced.</p><p>--- Powers: Max Regeneration 5. Max Immortality 10.</p><p>--- Characters can not be "villains" although "anti-heroes" are ok.</p><p></p><p></p><p>[sblock=Sample Character]</p><p><strong>CRÈME LATTE </strong></p><p>“Now serving one steaming hot cup of justice!”</p><p></p><p>NAME: Christina Morrison aka Crème Latte</p><p>OCCUPATION: Barista, Crime fighter </p><p>AFFILIATION: Imperial Valley Vanguard </p><p>BASE OF OPPERATIONS: Salton City, California</p><p></p><p>[sblock=Description] Christina Morrison is a young, petite, Caucasian woman with long blond hair, emerald green eyes, and a light tan. Christina is confident, energetic woman who is known for her upbeat, overtly optimistic personality, and her love of finely brewed coffee. As Crème Latte, Christina fights crime in a pink and light brown leather outfit styled after French culinary uniform.[/sblock]</p><p>[sblock=Background] Christina Morrison was an average 19 year old Southern Californian girl who constantly dreams of earning enough money to leave the Imperial Valley and relocate to a more prosperous, coastal region, of the Golden State. Christina works as a full time Barista for Café-A-Latte, an upscale coffee house located in Salton City California. Christina’s life would have been completely bland and uneventful if it wasn’t for her deciding to visit he coworkers one eventful day.</p><p></p><p>While Christina was visiting her coworkers, Café-A-Latte was robbed by members of the local mafia. Finding themselves trapped due to the arrival of a Salton City Police officer who was on break, the mafia members decided to take hostages. Among the hostages taken was Christina Morrison, who was kidnapped by the mafia as they fed, and was to be released to police authority only if the police allowed her kidnappers. However fearing that Christina would id them when released, her kidnappers decided to pour a deadly dose of radioactive chemicals into her latte-café-mocha-explosion as they approached the boarder. Unexpectedly, instead of quickly killing Christina, the chemicals fused with coffee’s caffeine molecules, giving Christina minor super powers. </p><p></p><p>As a result of her ordeal, Christina decided that she had enough of the Russian Mob’s control over Salton City and that someone had to help protect the City’s cafés, coffee houses, and eating establishments from the mob’s rule. [/sblock]</p><p>[sblock=character Sheet]CRÈME LATTE PL 6</p><p>ABILITIES: [28pp]</p><p>STR: 0, STA: 1, AGL: 4, DEX: 2, FGT: 1, INT: 0, AWE: 2, PRE: 4</p><p></p><p>OFFENSE: </p><p>Initiative + 8 (+4 powerless)</p><p>Espresso-matic Cannon +6 (Ranged [Diminished] Damage [Coffee] 6, other effects), Unarmed 3 (Close damage 0)</p><p></p><p>DEFENSE: [16pp]</p><p>Dodge 6, Parry 6, Fort 5, Tough 6 / 2 (Flatfooted, 1 without armor), Will 5</p><p> </p><p>SKILLS: [10pp]</p><p>Acrobatics 1(+5), Close Combat: Melee 2 (+3), Expertise: Barista 5 (+5), Expertise: Popular Culture 2 (+2), Insight 2 (+4), Perception 3 (+5), Persuasion 1 (+5/10), Ranged Combat: Espresso-matic Cannon 2 (+6), Sleight of Hand 1 (+3), Vehicles 1 (+3)</p><p></p><p>ADVANTAGES: [18pp]</p><p>Agile Bluff, Attractive 2, Benefit: Wealth 1, Daze (Bluff), Defensive Roll 4, Equipment 3, Fascinate (Persuasion), Inspire 2, Move-by-Action, Quick Draw, Skill Mastery (Expertise: Barista)</p><p></p><p>POWERS [18pp]</p><p>Caffeinated Blood: Enhanced Trait 1 (Improved Initiative 1), Immunity 6 (Fatigue Effects, Need for Sleep), Quickness 5, Speed 1 [13pp]</p><p>Espresso-matic Cannon: Array (4 points), Removable (-1 points)</p><p>* Instant Brew: Create 4 (Coffee, Water; Extras: Innate, Permanent, Precise; Flaws: Proportional) [4pp]</p><p>* Caffeinated Blast: Ranged Blast 6 (Coffee; Flaws: Diminished Range 2, Fades) [1pp]</p><p>* Coffee Slick: Ranged Affliction 2 (Coffee; Resisted by Reflexes; Hindered, Prone, Incapacitated; Flaws: Instant Recovery) [1pp]</p><p></p><p>EQUIPMENT 15 / 15 points</p><p>Camera, Smart Phone, Restraints, Leather Coat</p><p>VEHICLE: VESPA SCOOTER 10 points </p><p>SIZE: Medium; STR 1, SPD 6 (50 mph); DEF 0, TOUGH 6</p><p>Features: Alarm, Navigation System</p><p></p><p>COMPLICATIONS</p><p>Addiction: Crème Latte is addicted to coffee.</p><p>Enemies: Salton City’s Russian Mafia.</p><p>Motivation: Crème Latte is motivated by the desire for recognition and fame.</p><p>Power Loss: Crème Latte must drink at least one 10oz caffeinated drink every 8 hours to gain access to her Caffeinated Blood Powers. </p><p>TOTALS: Abilities 28 + Advantages 18 + Skills 10 + Powers 18 + Defenses 16 = 90pp[/sblock]</p><p>[/sblock][/sblock]</p><p></p><p></p><p><span style="font-size: 15px"><strong>Game Related Threads.</strong></span></p><p>-<strong> Unconventional Heroes: Volume 1</strong></p><p>--- <a href="http://www.enworld.org/forum/playing-game/281158-icons-unconventional-heroes-issue-i-ic.html#post5234963" target="_blank">Unconventional Heroes. Issue 1: All-New, All-Different.</a></p><p>--- <a href="http://www.enworld.org/forum/talking-talk/279084-icons-unconventional-heroes-ooc.html" target="_blank">Unconventional Heroes Vol 1 [ OOC ] </a></p><p>--- <a href="http://www.enworld.org/forum/rogues-gallery/279813-guide-earth-nrk-zeta-unconventional-heroes-edition-icons.html" target="_blank">Guide to Earth.NRK.Zeta: Unconventional Heroes Vol.1 </a> (Rogues Gallery 1) </p><p>-<strong> Unconventional Heroes. Volume 2</strong></p><p>--- <a href="http://www.enworld.org/forum/playing-game/304312-m-m3e-unconventional-heroes-edition-vol-ii-issue-2-fallen-angels.html#post5525322" target="_blank">Unconventional Heroes. Vol. II, Issue 2: Fallen Angels.</a></p><p>--- Guide to Earth.NRK.Zeta: Unconventional Heroes Vol.2 (Rogues Gallery 2)</p><p></p><p><strong>Other Links</strong></p><p>- <a href="http://invisiblecastle.com/" target="_blank">Invisible Castle</a> (If you do not want to use the ENWorld die roller)</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5485268, member: 42169"] [CENTER][SIZE="7"][COLOR="White"][B][FONT="Impact"]UNCONVENTIONAL HEROES[/FONT][/B][/COLOR][/SIZE][/CENTER] [I][B][COLOR="Red"]WARNING[/COLOR][/B][COLOR="Red"]: This game is not for the easily offended. It will contain bizarre situations, crude attempts at humor/satire/parody, super-hero/comic-book tropes, internet memes, and will be BadWrongFun. [/COLOR][/I] Unconventional Heroes takes place in an alternate universe (Dimensional Codex Address: NRK.Zeta). In this dimension, the paranormto the inhabitants of the Planet Earth (Planetary Codex: Earth.Sol.ViaLactae). The planet Earth of the NRK.Zeta dimension is drastically different from the our own (Earth.Prime.Alpha) as humanity is not the only Sapient species that inhabits the planet. Earths inhabitants include Therians (humanoid canines, felines, Ursidaes, etc that are the decendents of lycanthropes), disguised extra terrestrials, undead and extra-planar entities. Besides for the occasional extra terrestrial visitors, the earth has been visited by "traditional fantasy species" from a multitude of parallel planes of existence and deific* realms. However, as with extra-terrestrial encounters, much of the earth's populace do not believe that is easily possible (without super science or powerful magic). * It is important to note that the Cosmology of the NRK.Zeta universe is a very standard in terms of super heroic settings. Also, that some deities originate as "thought forms" meaning that if you create an idea/belief, and give it enough power and invest enough energy into it, it can become deity. So yes, the "cult of Apple" is very real. [CENTER]* * * * * [B][SIZE="5"]Previously . . .[/SIZE][/B][/CENTER] [sblock=Unconventional Heroes, Volume 1] [SIZE="4"][COLOR="White"][B]Issue I: All New, All Different.[/B][/COLOR][/SIZE] After sending it audition videos to the USHA website, a group of would be super heroes found themselves invited to a the 10th Annual Powers-Xpo's. USHA reception and dinner. Unknown to our heroes, a group of eco-terrorists led by the [B]Cluster Duck[/B] and his partner, the [B]"Zoo-Keeper"[/B] raided the convention and turned many of the assembled guests into ducks using Duck-ification Carbines... After a lengthy investigation, and several battles, our heroes defeated the Zoo Keeper and the Cluster Duck's minions at the Los Angeles Coliseum where they planned to assassinate the Mayor of Los Angeles. With the assassination plat thwarted, our Heroes then headed towards Watts Towers and prevented the Cluster Duck from enacting his scheme to turn the populace of South-East into poultry. After foiling his plan, our heroes then engaged the Cluster Duck and his 4 clones and defeated them in a quick and messy battle after they turned one of the clones against their master. With the Cluster Duck defeated, and with a Duckification Carbine in head, our heroes returned to the Staple Center and returned the victims to their human form. [/sblock] [sblock=Uunconventional Heroes, Volume 2] [B][SIZE="4"]Issue II: Fallen Angels[/SIZE][/B] To Be Announced... [/sblock] [CENTER]* * * * *[/center] [sblock=House Rules and information for Volume Two (MM3e)] [B][size=4]House Rules[/size][/B] [B]Character Creation[/B] --- Power Level 8, 120 pp with the lowest Modified effect cost being 1pp:2 ranks. --- Ability Scores: All ability scores above 7 must be enhanced. --- Powers: Max Regeneration 5. Max Immortality 10. --- Characters can not be "villains" although "anti-heroes" are ok. [sblock=Sample Character] [B]CRÈME LATTE [/B] “Now serving one steaming hot cup of justice!” NAME: Christina Morrison aka Crème Latte OCCUPATION: Barista, Crime fighter AFFILIATION: Imperial Valley Vanguard BASE OF OPPERATIONS: Salton City, California [sblock=Description] Christina Morrison is a young, petite, Caucasian woman with long blond hair, emerald green eyes, and a light tan. Christina is confident, energetic woman who is known for her upbeat, overtly optimistic personality, and her love of finely brewed coffee. As Crème Latte, Christina fights crime in a pink and light brown leather outfit styled after French culinary uniform.[/sblock] [sblock=Background] Christina Morrison was an average 19 year old Southern Californian girl who constantly dreams of earning enough money to leave the Imperial Valley and relocate to a more prosperous, coastal region, of the Golden State. Christina works as a full time Barista for Café-A-Latte, an upscale coffee house located in Salton City California. Christina’s life would have been completely bland and uneventful if it wasn’t for her deciding to visit he coworkers one eventful day. While Christina was visiting her coworkers, Café-A-Latte was robbed by members of the local mafia. Finding themselves trapped due to the arrival of a Salton City Police officer who was on break, the mafia members decided to take hostages. Among the hostages taken was Christina Morrison, who was kidnapped by the mafia as they fed, and was to be released to police authority only if the police allowed her kidnappers. However fearing that Christina would id them when released, her kidnappers decided to pour a deadly dose of radioactive chemicals into her latte-café-mocha-explosion as they approached the boarder. Unexpectedly, instead of quickly killing Christina, the chemicals fused with coffee’s caffeine molecules, giving Christina minor super powers. As a result of her ordeal, Christina decided that she had enough of the Russian Mob’s control over Salton City and that someone had to help protect the City’s cafés, coffee houses, and eating establishments from the mob’s rule. [/sblock] [sblock=character Sheet]CRÈME LATTE PL 6 ABILITIES: [28pp] STR: 0, STA: 1, AGL: 4, DEX: 2, FGT: 1, INT: 0, AWE: 2, PRE: 4 OFFENSE: Initiative + 8 (+4 powerless) Espresso-matic Cannon +6 (Ranged [Diminished] Damage [Coffee] 6, other effects), Unarmed 3 (Close damage 0) DEFENSE: [16pp] Dodge 6, Parry 6, Fort 5, Tough 6 / 2 (Flatfooted, 1 without armor), Will 5 SKILLS: [10pp] Acrobatics 1(+5), Close Combat: Melee 2 (+3), Expertise: Barista 5 (+5), Expertise: Popular Culture 2 (+2), Insight 2 (+4), Perception 3 (+5), Persuasion 1 (+5/10), Ranged Combat: Espresso-matic Cannon 2 (+6), Sleight of Hand 1 (+3), Vehicles 1 (+3) ADVANTAGES: [18pp] Agile Bluff, Attractive 2, Benefit: Wealth 1, Daze (Bluff), Defensive Roll 4, Equipment 3, Fascinate (Persuasion), Inspire 2, Move-by-Action, Quick Draw, Skill Mastery (Expertise: Barista) POWERS [18pp] Caffeinated Blood: Enhanced Trait 1 (Improved Initiative 1), Immunity 6 (Fatigue Effects, Need for Sleep), Quickness 5, Speed 1 [13pp] Espresso-matic Cannon: Array (4 points), Removable (-1 points) * Instant Brew: Create 4 (Coffee, Water; Extras: Innate, Permanent, Precise; Flaws: Proportional) [4pp] * Caffeinated Blast: Ranged Blast 6 (Coffee; Flaws: Diminished Range 2, Fades) [1pp] * Coffee Slick: Ranged Affliction 2 (Coffee; Resisted by Reflexes; Hindered, Prone, Incapacitated; Flaws: Instant Recovery) [1pp] EQUIPMENT 15 / 15 points Camera, Smart Phone, Restraints, Leather Coat VEHICLE: VESPA SCOOTER 10 points SIZE: Medium; STR 1, SPD 6 (50 mph); DEF 0, TOUGH 6 Features: Alarm, Navigation System COMPLICATIONS Addiction: Crème Latte is addicted to coffee. Enemies: Salton City’s Russian Mafia. Motivation: Crème Latte is motivated by the desire for recognition and fame. Power Loss: Crème Latte must drink at least one 10oz caffeinated drink every 8 hours to gain access to her Caffeinated Blood Powers. TOTALS: Abilities 28 + Advantages 18 + Skills 10 + Powers 18 + Defenses 16 = 90pp[/sblock] [/sblock][/sblock] [SIZE="4"][B]Game Related Threads.[/B][/SIZE] -[B] Unconventional Heroes: Volume 1[/B] --- [URL="http://www.enworld.org/forum/playing-game/281158-icons-unconventional-heroes-issue-i-ic.html#post5234963"]Unconventional Heroes. Issue 1: All-New, All-Different.[/URL] --- [URL="http://www.enworld.org/forum/talking-talk/279084-icons-unconventional-heroes-ooc.html"]Unconventional Heroes Vol 1 [ OOC ] [/URL] --- [URL="http://www.enworld.org/forum/rogues-gallery/279813-guide-earth-nrk-zeta-unconventional-heroes-edition-icons.html"]Guide to Earth.NRK.Zeta: Unconventional Heroes Vol.1 [/URL] (Rogues Gallery 1) -[B] Unconventional Heroes. Volume 2[/B] --- [URL="http://www.enworld.org/forum/playing-game/304312-m-m3e-unconventional-heroes-edition-vol-ii-issue-2-fallen-angels.html#post5525322"]Unconventional Heroes. Vol. II, Issue 2: Fallen Angels.[/URL] --- Guide to Earth.NRK.Zeta: Unconventional Heroes Vol.2 (Rogues Gallery 2) [B]Other Links[/B] - [URL="http://invisiblecastle.com/"]Invisible Castle[/URL] (If you do not want to use the ENWorld die roller)[FONT="Courier New"][/FONT] [/QUOTE]
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