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MM3e: Unconventional Heroes Vol. 2 [OOC]
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<blockquote data-quote="Walking Dad" data-source="post: 5485499" data-attributes="member: 59043"><p><span style="color: Lime"><strong>Arac-Knight</strong></span> <span style="font-size: 9px">(Christopher A. Coleman)</span></p><p> </p><p>Arac-Knight was genetically engineered as a prototype of a new super-soldier. All abilities were boosted to above average rank with incredible close combat abilities. A bonus to the possible missions were the deletion of the need to sleep, climbing gear or weapons. But they forgot something to delete: consciousness!</p><p>So he 'rebelled' against the wet-work missions. To expensive to waste, he was transferred to public relations, as proof, that the government can produce it's own 'heroes', not just soldiers...</p><p></p><p></p><p>[sblock=Character Sheet]ARAC-KNIGHT PL8</p><p> </p><p>STRENGTH 5</p><p>STAMINA 4</p><p>AGILITY 4</p><p>DEXTERITY 4</p><p>FIGHTING 6</p><p>INTELLECT 2</p><p>AWARENESS 4</p><p>PRESENCE 1</p><p> </p><p> <u>ADVANTAGES</u></p><p>Equipment 1, Power attack, Hide in Plain Sight, Skill Mastery (Stealth)</p><p></p><p> </p><p> <u>POWERS</u></p><p>ENHANCED METABOLISM: Immunity Poison, need for sleep, hunger and thirst, heat, cold; 5pp</p><p>ARAC-TOUCH: Affliction 7 (resisted by Fortitude, fatigued, exhausted, incapaciated, precise) ; 8pp</p><p> AP – WEBATTACK: Affliction 7 (resisted by Dodge, limited degree, ranged, hindered, immobile, Precise) 1pp</p><p>AP - ARAC STRIKE: Damage 2 (strength based, Improved Crit 3, Penetrating 2, Takedown) 1pp</p><p>SPIDER MOVEMENT: Movement 3 (Wall-crawling 2, Swinging 1), Speed 2; 8pp</p><p> </p><p> </p><p> <u>EQUIPMENT</u></p><p>Armored Costume (Toughness +2) 2ep</p><p>Commlink 1ep</p><p>Computer 1ep</p><p> Mini Tracer 1ep</p><p> </p><p> <u>SKILLS</u></p><p>Acrobatics 4 (+8), Athletics 4 (+8), Close Combat-Unarmed (Arac-Strike) 3 (+9), Expertise (Computer) 3 (+5), Insight 2 (+6), Intimidate 4 (+5), Perception 4 (+8), Stealth 6 (+10)</p><p> </p><p> <u>OFFENSE</u></p><p>Initiative +4</p><p>Arac-Strike </p><p>Arac-Touch </p><p></p><p> <u>DEFENSE</u></p><p>Dodge 10</p><p>Parry 10</p><p>Fortitude 8</p><p>Will 8</p><p>Toughness 6/4*</p><p>*Without Equipment bonus</p><p> </p><p> <u>POWER POINTS</u></p><p>Abilities 60 Skills 15 Advantages 4 Powers 23 Defenses 18 TOTAL 120</p><p> </p><p> <u>COMPLICATIONS</u></p><p>MOTIVATION: Motivation - Proofing that he isn't just a soulless clone by helping others and being 'good'.</p><p>Personal - Shyness before the media, doesn't like interviews, lets overs take the credits</p><p>Social - Confused with murderous "twins".</p><p>Personal - The "Stryfe/Cable syndrome."</p><p>Enemy - Dark Star Institute.[/sblock]</p><p></p><p>[sblock=Picture]</p><p><img src="http://www.enworld.org/forum/attachments/talking-talk/44457d1277803598-icons-unconventional-heroes-recruiting-arac-knight.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5485499, member: 59043"] [COLOR=Lime][B]Arac-Knight[/B][/COLOR] [SIZE=1](Christopher A. Coleman)[/SIZE] Arac-Knight was genetically engineered as a prototype of a new super-soldier. All abilities were boosted to above average rank with incredible close combat abilities. A bonus to the possible missions were the deletion of the need to sleep, climbing gear or weapons. But they forgot something to delete: consciousness! So he 'rebelled' against the wet-work missions. To expensive to waste, he was transferred to public relations, as proof, that the government can produce it's own 'heroes', not just soldiers... [sblock=Character Sheet]ARAC-KNIGHT PL8 STRENGTH 5 STAMINA 4 AGILITY 4 DEXTERITY 4 FIGHTING 6 INTELLECT 2 AWARENESS 4 PRESENCE 1 [U]ADVANTAGES[/U] Equipment 1, Power attack, Hide in Plain Sight, Skill Mastery (Stealth) [U]POWERS[/U] ENHANCED METABOLISM: Immunity Poison, need for sleep, hunger and thirst, heat, cold; 5pp ARAC-TOUCH: Affliction 7 (resisted by Fortitude, fatigued, exhausted, incapaciated, precise) ; 8pp AP – WEBATTACK: Affliction 7 (resisted by Dodge, limited degree, ranged, hindered, immobile, Precise) 1pp AP - ARAC STRIKE: Damage 2 (strength based, Improved Crit 3, Penetrating 2, Takedown) 1pp SPIDER MOVEMENT: Movement 3 (Wall-crawling 2, Swinging 1), Speed 2; 8pp [U]EQUIPMENT[/U] Armored Costume (Toughness +2) 2ep Commlink 1ep Computer 1ep Mini Tracer 1ep [U]SKILLS[/U] Acrobatics 4 (+8), Athletics 4 (+8), Close Combat-Unarmed (Arac-Strike) 3 (+9), Expertise (Computer) 3 (+5), Insight 2 (+6), Intimidate 4 (+5), Perception 4 (+8), Stealth 6 (+10) [U]OFFENSE[/U] Initiative +4 Arac-Strike Arac-Touch [U]DEFENSE[/U] Dodge 10 Parry 10 Fortitude 8 Will 8 Toughness 6/4* *Without Equipment bonus [U]POWER POINTS[/U] Abilities 60 Skills 15 Advantages 4 Powers 23 Defenses 18 TOTAL 120 [U]COMPLICATIONS[/U] MOTIVATION: Motivation - Proofing that he isn't just a soulless clone by helping others and being 'good'. Personal - Shyness before the media, doesn't like interviews, lets overs take the credits Social - Confused with murderous "twins". Personal - The "Stryfe/Cable syndrome." Enemy - Dark Star Institute.[/sblock] [sblock=Picture] [IMG]http://www.enworld.org/forum/attachments/talking-talk/44457d1277803598-icons-unconventional-heroes-recruiting-arac-knight.jpg[/IMG][/sblock] [/QUOTE]
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MM3e: Unconventional Heroes Vol. 2 [OOC]
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