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MnM3 Centropolis Rogue's Gallery
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<blockquote data-quote="Charwoman Gene" data-source="post: 6875692" data-attributes="member: 5044"><p>Galatea (Eliza Petroski)</p><p></p><p>Nerdy Art Historian by day, Marble-skinned hero by night.</p><p></p><p>Introvert finding life as a hero a great change from a nice but boring life.</p><p></p><p>Origin, the short version. Mysterious statue, Villian trying to unlock its power, she's a hostage, escapes but that sets in motion her being exposed to weird energies and absorbing the essence of the statue, gaining the power to transform into a living marble statue.</p><p></p><p>Making a name for herself as a hero, she's stopped a major art heist, met up with a villian or two, but still a little new to the game.</p><p></p><p></p><p></p><p>Life in Eliza’s corner of the world has gone weird. After getting tangled up in the just-forming New Centurions, Eliza, determined to try to integrate her powers into normal life, tries to join the Centropolis Fire Department. In trying to do so, she was publicly exposed as a super. Her family has disinherited her, but she still retains enough wealth she doesn’t need a regular job to maintain a basic life. Eventually she caught back up with the New Centurions and is now content with using her abilities as part of the team.</p><p></p><p><span style="font-size: 18px"><strong>Galatea</strong></span></p><p><span style="font-size: 18px"><strong>PL9</strong></span></p><p></p><p><strong>Abilities</strong></p><p>Strength 12(0), Stamina 9(2), Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 2</p><p></p><p><strong>Powers</strong></p><p>"<strong>Marble Form: </strong></p><p> Marble Form: Alternate Form [Activation (Move Action)], Marble Strength: Enhanced Strength 12 [Permanent], Marble Stamina: Enhanced Stamina 7 [Permanent], Suffocation Immunity: Immunity 2 [Immune to Suffocation], Environmental Immunity: Immunity 5 [Immune to cold, heat, high pressure, radiation, and vacuum], Jumping: Leaping 6, unharmed: Impervious 10 [Toughness], skin: Protection 4</p><p>(65 points)"</p><p></p><p><strong>Equipment</strong></p><p></p><p></p><p><strong>Advantages</strong></p><p>Benefit 1 [Wealthy], Languages 4 [8 Languages], Interpose</p><p></p><p><strong>Skills</strong></p><p>Athletics 5 (+17), Close Combat: Unarmed 3 (+6), Deception (+2), Expertise: Art History 4 (+8), Insight 4 (+8), Intimidation (+2), Investigation 4 (+8), Perception 4 (+8), Persuasion (+2), Ranged Combat: Throwing 3 (+5), Stealth (+3), Technology 4 (+8)</p><p></p><p><strong>Offense</strong></p><p>Initiative +3</p><p></p><p></p><p><strong>Defense</strong></p><p>Dodge 5, Parry 5</p><p>Toughness 13 (Def Roll 0), Fortitude 9, Will 9</p><p></p><p><strong>Power Points</strong></p><p><strong>Abilities 40 + Powers 64 + Advantages 6 + Skills 16 + Defenses 9 = Total 135</strong></p><p></p><p><strong>Complications</strong></p><p>"Family: Eliza is wealthy from her Old Money family, but they are constantly poking into her life and would likely not approve of her heroic shenanigans.</p><p>Motivation: Thrills. Being a hero is fun, and I haven't run into real trouble yet."[ATTACH]81015[/ATTACH]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 6875692, member: 5044"] Galatea (Eliza Petroski) Nerdy Art Historian by day, Marble-skinned hero by night. Introvert finding life as a hero a great change from a nice but boring life. Origin, the short version. Mysterious statue, Villian trying to unlock its power, she's a hostage, escapes but that sets in motion her being exposed to weird energies and absorbing the essence of the statue, gaining the power to transform into a living marble statue. Making a name for herself as a hero, she's stopped a major art heist, met up with a villian or two, but still a little new to the game. Life in Eliza’s corner of the world has gone weird. After getting tangled up in the just-forming New Centurions, Eliza, determined to try to integrate her powers into normal life, tries to join the Centropolis Fire Department. In trying to do so, she was publicly exposed as a super. Her family has disinherited her, but she still retains enough wealth she doesn’t need a regular job to maintain a basic life. Eventually she caught back up with the New Centurions and is now content with using her abilities as part of the team. [size=5][b]Galatea[/b] [b]PL9[/b][/size] [b]Abilities[/b] Strength 12(0), Stamina 9(2), Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 4, Presence 2 [b]Powers[/b] "[b]Marble Form: [/b] Marble Form: Alternate Form [Activation (Move Action)], Marble Strength: Enhanced Strength 12 [Permanent], Marble Stamina: Enhanced Stamina 7 [Permanent], Suffocation Immunity: Immunity 2 [Immune to Suffocation], Environmental Immunity: Immunity 5 [Immune to cold, heat, high pressure, radiation, and vacuum], Jumping: Leaping 6, unharmed: Impervious 10 [Toughness], skin: Protection 4 (65 points)" [b]Equipment[/b] [b]Advantages[/b] Benefit 1 [Wealthy], Languages 4 [8 Languages], Interpose [b]Skills[/b] Athletics 5 (+17), Close Combat: Unarmed 3 (+6), Deception (+2), Expertise: Art History 4 (+8), Insight 4 (+8), Intimidation (+2), Investigation 4 (+8), Perception 4 (+8), Persuasion (+2), Ranged Combat: Throwing 3 (+5), Stealth (+3), Technology 4 (+8) [b]Offense[/b] Initiative +3 [b]Defense[/b] Dodge 5, Parry 5 Toughness 13 (Def Roll 0), Fortitude 9, Will 9 [b]Power Points[/b] [b]Abilities 40 + Powers 64 + Advantages 6 + Skills 16 + Defenses 9 = Total 135[/b] [b]Complications[/b] "Family: Eliza is wealthy from her Old Money family, but they are constantly poking into her life and would likely not approve of her heroic shenanigans. Motivation: Thrills. Being a hero is fun, and I haven't run into real trouble yet."[ATTACH=CONFIG]81015._xfImport[/ATTACH] [/QUOTE]
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