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Moar Greyhawk: Anthropocentrism and Humanity in Greyhawk
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<blockquote data-quote="Shiroiken" data-source="post: 8075429" data-attributes="member: 6775477"><p>Good post [USER=7023840]@Snarf Zagyg[/USER] . I would hasten to mention that even in demi-human regions, humans are still the dominate race. If you check out the populations in Celene, humans outnumber the elves by a factor of about 10, despite being the rules (I made humans and half-elves second class citizens, lorded over by the pure elves).</p><p></p><p>Something else to take into consideration is the timeline. In the original timeframe (CY 576?) drow were completely unknown, as they didn't surface until the events leading up to Against the Giants and the Vault of the Drow. If done beforehand (or at least away from the Sheldomar Valley), drow would simply be odd looking elves to almost everyone but elves, sages, or those who'd delved into the depths of the earth (the Underoerth).</p><p></p><p>For my Greyhawk, I broke non-humans down into various categories, and informed players that playing races from these categories may have various social interactions, both hostile and friendly. If a 5E books was to be made, a sidebar showing ways like this to use non-standard races would be good. Players can choose to play an odd race, but by doing so they are accepting the consequences. For NPC purpose, demi-humans are common in the world, half-breeds are uncommon, and planetouched & outsiders rare.</p><p></p><p><u>Demi-humans</u></p><p>Your standard dwarves, elves, gnomes, and halflings, not including the underdark sub-races. Also, as there are no tinker gnomes or forest gnomes in Greyhawk, I've modified the forest gnome to be closer to the original AD&D gnome.</p><p></p><p><u>Half-Breeds</u></p><p>In addition to half-elves and half-orcs, this includes dragonborn and goliath. Dragonborn and Goliath are the more distant descendants of half-dragons and half-giants. A few half-breeds (including all PCs) appear mostly human, with only a few indicators of their true heritage. With minimal effort a half-breed can pass themselves off as a human except under close scrutiny by those familiar with this type of half-breed. Being revealed as a half-breed is likely to cause some inconveniences with those who've have a bad opinion of their ancestry, but those with a good opinion of the ancestry are likely to be more amenable.</p><p></p><p><u>Planetouched</u></p><p>Genasi, aasimar, and teiflings are the more distant descendants of extra-planar beings. Most appear to be human, with only a few indicators of their true heritage. With some effort a planetouched can pass themselves off as a human except under significant scrutiny by those familiar with that type of extra-planar being. Being revealed as planetouched is likely to cause some inconveniences with most people, usually causing fear or awe among the uneducated.</p><p></p><p><u>Outsiders</u></p><p>This is everything else that is humanoid in type, mostly those in VGtM and MToF, but also includes the underdark sub-races. The reactions ones are likely to receive are going to be based on the individual, but overall the interactions are going to be complicated and usually negative. Several won't even be considered "people," such as the tabaxi (who are considered jungle beasts, and often enslaved as such). Some might just be considered odd, or possibly confused with another creature (e.g. the triton in my current game is often called a fish-man or sea elf).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8075429, member: 6775477"] Good post [USER=7023840]@Snarf Zagyg[/USER] . I would hasten to mention that even in demi-human regions, humans are still the dominate race. If you check out the populations in Celene, humans outnumber the elves by a factor of about 10, despite being the rules (I made humans and half-elves second class citizens, lorded over by the pure elves). Something else to take into consideration is the timeline. In the original timeframe (CY 576?) drow were completely unknown, as they didn't surface until the events leading up to Against the Giants and the Vault of the Drow. If done beforehand (or at least away from the Sheldomar Valley), drow would simply be odd looking elves to almost everyone but elves, sages, or those who'd delved into the depths of the earth (the Underoerth). For my Greyhawk, I broke non-humans down into various categories, and informed players that playing races from these categories may have various social interactions, both hostile and friendly. If a 5E books was to be made, a sidebar showing ways like this to use non-standard races would be good. Players can choose to play an odd race, but by doing so they are accepting the consequences. For NPC purpose, demi-humans are common in the world, half-breeds are uncommon, and planetouched & outsiders rare. [U]Demi-humans[/U] Your standard dwarves, elves, gnomes, and halflings, not including the underdark sub-races. Also, as there are no tinker gnomes or forest gnomes in Greyhawk, I've modified the forest gnome to be closer to the original AD&D gnome. [U]Half-Breeds[/U] In addition to half-elves and half-orcs, this includes dragonborn and goliath. Dragonborn and Goliath are the more distant descendants of half-dragons and half-giants. A few half-breeds (including all PCs) appear mostly human, with only a few indicators of their true heritage. With minimal effort a half-breed can pass themselves off as a human except under close scrutiny by those familiar with this type of half-breed. Being revealed as a half-breed is likely to cause some inconveniences with those who've have a bad opinion of their ancestry, but those with a good opinion of the ancestry are likely to be more amenable. [U]Planetouched[/U] Genasi, aasimar, and teiflings are the more distant descendants of extra-planar beings. Most appear to be human, with only a few indicators of their true heritage. With some effort a planetouched can pass themselves off as a human except under significant scrutiny by those familiar with that type of extra-planar being. Being revealed as planetouched is likely to cause some inconveniences with most people, usually causing fear or awe among the uneducated. [U]Outsiders[/U] This is everything else that is humanoid in type, mostly those in VGtM and MToF, but also includes the underdark sub-races. The reactions ones are likely to receive are going to be based on the individual, but overall the interactions are going to be complicated and usually negative. Several won't even be considered "people," such as the tabaxi (who are considered jungle beasts, and often enslaved as such). Some might just be considered odd, or possibly confused with another creature (e.g. the triton in my current game is often called a fish-man or sea elf). [/QUOTE]
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