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Story Hour
Modern/Delta Green - The Beginning of the End (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 4306850" data-attributes="member: 3285"><p><strong>Chapter 13: Grey Matter - Introduction</strong></p><p></p><p>This scenario, “Grey Matter,” is a from the Conspiracy X sourcebook, Nemesis. You can read more about Delta Green at <a href="http://www.delta-green.com" target="_blank">http://www.delta-green.com</a>. Please note: This story hour contains spoilers!</p><p></p><p>Our cast of characters includes:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Game Master:</strong> <strong><a href="http://michael.tresca.net" target="_blank">Michael Tresca</a> </strong></li> <li data-xf-list-type="ul"><strong>Jim "Jim-Bean" Baxter</strong> (Charismatic Hero) played by <strong> Jeremy Ortiz</strong></li> <li data-xf-list-type="ul"><strong>Kurtis "Hammer" Grange</strong> (Fast Hero) played by <strong>George Webster</strong></li> </ul><p>Sometimes my players throw me a curveball. In this case, I found out that one of the players couldn’t make it the night before the session. With only three PCs in total, this could have been a disaster. Fortunately, I had been planning to commit one of the agents to insane asylum, so this fit right in with the rest of the plan to make Guppy disappear.</p><p></p><p>The mission the two agents participated in turned out to be perfectly suited for their talents. Jim-Bean’s smooth-talking disguise (if you can call it that) and Hammer’s fast guns were precisely what was needed. The original scenario assumes the agents will basically sneak into the place, but once I saw how that the team was going to go through the front door, I decided their rivals would do the same. Overall, it was a fun if a little odd scenario.</p><p></p><p>I used footage from the real alien autopsy online to kick off the mission. Then I realized that, since Hammer had actually seen the aliens close-up, he was in a unique position to confirm the authenticity of the body. I also got the chance to introduce rival Majestic-12 agents into the mix and let the team know that even though they’re supposedly all on the same side, they can be wiped out at any time. </p><p></p><p>This is another one of those scenarios that, although it provides a means for the agents to walk through the front door by acting as one of the so-called experts, blithely assumes they will break into the place. It’s surprisingly light on details, such as where guards are placed, how security responds, etc. In fact, it’s much more focused on what the various NPCs will do rather than the response to a breach in security. Since there’s no map (a problem neatly remedied by Critical Locations), the scenario becomes even more confusing.</p><p></p><p>I had the script from Terminator 2 ready to use as a template for a rival team’s raid on the office building. But since the agents walked through the front door, I had to change tactics mid-stream. I decided the agents’ cover was so audacious it required a suitably ridiculous response. So instead of a stealth mission in the cover of darkness, the rival team was a covert op in the bright light of day. And I had a chance to test Jim-Bean’s capacity for fast talk. After all, why have a Charismatic Hero if he never gets to be Charismatic?</p><p></p><p><strong>Defining Moment:</strong> I’m a big fan of Mexican stand-offs. But you won’t often see one over an alien corpse!</p><p></p><p><span style="font-size: 12px">Relevant Media</span></p><ul> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B0011Z51MK/michaeltrescaA" target="_blank">American Idiot</a>:</strong> by Green Day. </li> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/189115317X/michaeltrescaA" target="_blank">Conspiraxy X - Nemesis</a>:</strong> This scenario wasn't hard to convert over to D20 Modern from the Conspiracy X system; what was hard was making it make any kind of sense. The scenario throws so many variables at the agents and the GM that it ends up being something of a soupy mess. Fortunately, I knew my players could handle it. </li> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B00079HZT8/michaeltrescaA" target="_blank">Alien Autopsy</a>:</strong> I used the actual footage of this video as a prop for the introduction of the scenario.</li> <li data-xf-list-type="ul"><strong><a href="http://enworld.rpgshop.com/product_info.php?products_id=38301&" target="_blank">Critical Locations</a>:</strong> One of the best supplements for any modern game. This time I used a map of the television studio. </li> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B00004TRD8/michaeltrescaA" target="_blank">Terminator 2</a>:</strong> I lifted the raid on the vault in Terminator 2 for the security procedures in this scenario.</li> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B00008K76U/michaeltrescaA" target="_blank">The Hunt for Red October</a>:</strong> The conversation between the two diplomats at the end of this movie was the inspiration for the conversation between the two department heads at the end of this scenario.</li> </ul></blockquote><p></p>
[QUOTE="talien, post: 4306850, member: 3285"] [b]Chapter 13: Grey Matter - Introduction[/b] This scenario, “Grey Matter,” is a from the Conspiracy X sourcebook, Nemesis. You can read more about Delta Green at [url]http://www.delta-green.com[/url]. Please note: This story hour contains spoilers! Our cast of characters includes: [list][*][b]Game Master:[/b] [b][url=http://michael.tresca.net]Michael Tresca[/url] [/b] [*][b]Jim "Jim-Bean" Baxter[/b] (Charismatic Hero) played by [b] Jeremy Ortiz[/b] [*][b]Kurtis "Hammer" Grange[/b] (Fast Hero) played by [b]George Webster[/b] [/list]Sometimes my players throw me a curveball. In this case, I found out that one of the players couldn’t make it the night before the session. With only three PCs in total, this could have been a disaster. Fortunately, I had been planning to commit one of the agents to insane asylum, so this fit right in with the rest of the plan to make Guppy disappear. The mission the two agents participated in turned out to be perfectly suited for their talents. Jim-Bean’s smooth-talking disguise (if you can call it that) and Hammer’s fast guns were precisely what was needed. The original scenario assumes the agents will basically sneak into the place, but once I saw how that the team was going to go through the front door, I decided their rivals would do the same. Overall, it was a fun if a little odd scenario. I used footage from the real alien autopsy online to kick off the mission. Then I realized that, since Hammer had actually seen the aliens close-up, he was in a unique position to confirm the authenticity of the body. I also got the chance to introduce rival Majestic-12 agents into the mix and let the team know that even though they’re supposedly all on the same side, they can be wiped out at any time. This is another one of those scenarios that, although it provides a means for the agents to walk through the front door by acting as one of the so-called experts, blithely assumes they will break into the place. It’s surprisingly light on details, such as where guards are placed, how security responds, etc. In fact, it’s much more focused on what the various NPCs will do rather than the response to a breach in security. Since there’s no map (a problem neatly remedied by Critical Locations), the scenario becomes even more confusing. I had the script from Terminator 2 ready to use as a template for a rival team’s raid on the office building. But since the agents walked through the front door, I had to change tactics mid-stream. I decided the agents’ cover was so audacious it required a suitably ridiculous response. So instead of a stealth mission in the cover of darkness, the rival team was a covert op in the bright light of day. And I had a chance to test Jim-Bean’s capacity for fast talk. After all, why have a Charismatic Hero if he never gets to be Charismatic? [b]Defining Moment:[/b] I’m a big fan of Mexican stand-offs. But you won’t often see one over an alien corpse! [SIZE=3]Relevant Media[/SIZE] [list] [*][b][url=http://www.amazon.com/exec/obidos/ASIN/B0011Z51MK/michaeltrescaA]American Idiot[/url]:[/b] by Green Day. [*][b][url=http://www.amazon.com/exec/obidos/ASIN/189115317X/michaeltrescaA]Conspiraxy X - Nemesis[/url]:[/b] This scenario wasn't hard to convert over to D20 Modern from the Conspiracy X system; what was hard was making it make any kind of sense. The scenario throws so many variables at the agents and the GM that it ends up being something of a soupy mess. Fortunately, I knew my players could handle it. [*][b][url=http://www.amazon.com/exec/obidos/ASIN/B00079HZT8/michaeltrescaA]Alien Autopsy[/url]:[/b] I used the actual footage of this video as a prop for the introduction of the scenario. [*][b][url=http://enworld.rpgshop.com/product_info.php?products_id=38301&]Critical Locations[/url]:[/b] One of the best supplements for any modern game. This time I used a map of the television studio. [*][b][url=http://www.amazon.com/exec/obidos/ASIN/B00004TRD8/michaeltrescaA]Terminator 2[/url]:[/b] I lifted the raid on the vault in Terminator 2 for the security procedures in this scenario. [*][b][url=http://www.amazon.com/exec/obidos/ASIN/B00008K76U/michaeltrescaA]The Hunt for Red October[/url]:[/b] The conversation between the two diplomats at the end of this movie was the inspiration for the conversation between the two department heads at the end of this scenario.[/list] [/QUOTE]
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Modern/Delta Green - The Beginning of the End (COMPLETED)
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