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Story Hour
Modern/Delta Green - The Beginning of the End (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 4390704" data-attributes="member: 3285"><p><strong>Wolves and Sheep: Introduction</strong></p><p></p><p>This scenario, “Wolves and Sheep,” is a Spycraft mission from Combat Missions by Yours Truly. You can read more about Delta Green at <a href="http://www.delta-green.com" target="_blank">http://www.delta-green.com</a>. Please note: This story hour contains spoilers!</p><p></p><p>Our cast of characters includes:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Game Master:</strong> <strong><a href="http://michael.tresca.net" target="_blank">Michael Tresca</a> </strong></li> <li data-xf-list-type="ul"><strong>Hank “Guppy” Gupta</strong> (Smart Hero) played by <strong> <a href="http://www.creepyportfolio.com" target="_blank">Joseph Tresca</a></strong></li> <li data-xf-list-type="ul"><strong>Kurtis "Hammer" Grange</strong> (Fast Hero) played by <strong>George Webster</strong></li> <li data-xf-list-type="ul"><strong>Jim “Jim-Bean” Baxter</strong> (Charismatic Hero/Telepath) played by <strong>Jeremy Ortiz</strong></li> </ul><p>Unlike the high profile “Hot Air,” “Wolves and Sheep” was a lot easier to slot into the campaign. Since it took several years before Combat Missions saw the light of day, the reference to the Carnivore program (which has since been discontinued, at least officially) really dated the scenario. I changed it to SINNER, which in turn was inspired by the Red Queen from the Resident Evil movie. </p><p></p><p>What I didn’t realize is that it’s never clear exactly why the bad guy is going to release this supposedly terrible threat to the Internet. It was in my head all along--he was going to use it to reveal credit card numbers to the world, a scary notion five years ago that’s no longer quite as frightening as it once was—but I never actually put it IN the scenario! Oh well, SINNER had different ideas anyway.</p><p></p><p>The other problem is that I didn’t flesh out the fight on the train, other than to state that the agents fight a random number of thugs per train car to get to the engine. This is a bad idea; a roll of the dice could make it really easy for the agents in one car or make it overwhelmingly brutal in another. So I cribbed from Lock, Stock, and Five Smoking Hitmen, a scenario for Feng Shui in Pyramid. Have I mentioned a Pyramid subscription is the best deal in gaming? It really is. </p><p></p><p>Is it sad that I crib from other people’s works to make up for my own? Don’t answer that.</p><p> </p><p><strong>Defining Moment:</strong> Jim-Bean faces down a train car full of children on a field trip…and wins.</p><p></p><p><span style="font-size: 12px">Relevant Media</span></p><ul> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B0011Z76JG/michaeltrescaA/" target="_blank">Animals</a>:</strong> by Nickelback. </li> <li data-xf-list-type="ul"><strong><a href="http://www.amazon.com/exec/obidos/ASIN/B00005JL3A/michaeltrescaA/" target="_blank">Resident Evil</a>:</strong> The origin of the Red Queen.</li> <li data-xf-list-type="ul"><strong><a href="http://enworld.rpgnow.com/product_info.php?products_id=51227" target="_blank">Combat Missions for Spycraft</a>:</strong> The source of Wolves and Sheep. </li> <li data-xf-list-type="ul"><strong><a href="http://enworld.rpgshop.com/product_info.php?products_id=12594&" target="_blank">Warehouse 23</a>:</strong> The definitive government warehouse of things man was not meant to know or find out about any time soon.</li> <li data-xf-list-type="ul"><strong><a href="http://www.sjgames.com/pyramid/login/article.html?id=4605" target="_blank">Lock, Stock, and Five Smoking Hitmen</a>:</strong> A great Pyramid scenario that involves mobsters, a hit on a train, and a lot of gold. </li> </ul></blockquote><p></p>
[QUOTE="talien, post: 4390704, member: 3285"] [b]Wolves and Sheep: Introduction[/b] This scenario, “Wolves and Sheep,” is a Spycraft mission from Combat Missions by Yours Truly. You can read more about Delta Green at [url]http://www.delta-green.com[/url]. Please note: This story hour contains spoilers! Our cast of characters includes: [list][*][b]Game Master:[/b] [b][url=http://michael.tresca.net]Michael Tresca[/url] [/b] [*][b]Hank “Guppy” Gupta[/b] (Smart Hero) played by [b] [url=http://www.creepyportfolio.com]Joseph Tresca[/url][/b] [*][b]Kurtis "Hammer" Grange[/b] (Fast Hero) played by [b]George Webster[/b] [*][b]Jim “Jim-Bean” Baxter[/b] (Charismatic Hero/Telepath) played by [b]Jeremy Ortiz[/b] [/list]Unlike the high profile “Hot Air,” “Wolves and Sheep” was a lot easier to slot into the campaign. Since it took several years before Combat Missions saw the light of day, the reference to the Carnivore program (which has since been discontinued, at least officially) really dated the scenario. I changed it to SINNER, which in turn was inspired by the Red Queen from the Resident Evil movie. What I didn’t realize is that it’s never clear exactly why the bad guy is going to release this supposedly terrible threat to the Internet. It was in my head all along--he was going to use it to reveal credit card numbers to the world, a scary notion five years ago that’s no longer quite as frightening as it once was—but I never actually put it IN the scenario! Oh well, SINNER had different ideas anyway. The other problem is that I didn’t flesh out the fight on the train, other than to state that the agents fight a random number of thugs per train car to get to the engine. This is a bad idea; a roll of the dice could make it really easy for the agents in one car or make it overwhelmingly brutal in another. So I cribbed from Lock, Stock, and Five Smoking Hitmen, a scenario for Feng Shui in Pyramid. Have I mentioned a Pyramid subscription is the best deal in gaming? It really is. Is it sad that I crib from other people’s works to make up for my own? Don’t answer that. [b]Defining Moment:[/b] Jim-Bean faces down a train car full of children on a field trip…and wins. [SIZE=3]Relevant Media[/SIZE] [list] [*][b][url=http://www.amazon.com/exec/obidos/ASIN/B0011Z76JG/michaeltrescaA/]Animals[/url]:[/b] by Nickelback. [*][b][url=http://www.amazon.com/exec/obidos/ASIN/B00005JL3A/michaeltrescaA/]Resident Evil[/url]:[/b] The origin of the Red Queen. [*][b][url=http://enworld.rpgnow.com/product_info.php?products_id=51227]Combat Missions for Spycraft[/url]:[/b] The source of Wolves and Sheep. [*][b][url=http://enworld.rpgshop.com/product_info.php?products_id=12594&]Warehouse 23[/url]:[/b] The definitive government warehouse of things man was not meant to know or find out about any time soon. [*][b][url=http://www.sjgames.com/pyramid/login/article.html?id=4605]Lock, Stock, and Five Smoking Hitmen[/url]:[/b] A great Pyramid scenario that involves mobsters, a hit on a train, and a lot of gold. [/list] [/QUOTE]
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Modern/Delta Green - The Beginning of the End (COMPLETED)
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