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Modern & Futuristic Weapons
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<blockquote data-quote="Sigurd13" data-source="post: 4721911" data-attributes="member: 82662"><p><strong>New Combat Action, Weapon Properties and Heroic Feats</strong></p><p></p><p><span style="color: white"><span style="font-size: 15px">New Combat Action-</span></span></p><p> </p><p><span style="color: white">1.) <span style="font-size: 12px"><span style="color: yellow"><strong>Reload</strong>:</span></span> Minor Action</span></p><p><span style="color: white"><em>You fully reload the weapon’s ammunition.</em></span></p><p><span style="color: yellow">Effect: The reloaded advanced weapon may now be used normally.</span></p><p> </p><p>2.)<span style="color: #ffff00"> <strong><span style="font-size: 12px">Switch Ammo:</span></strong></span><span style="color: white"> Minor Action</span></p><p><span style="color: #ffffff"><em>You load alternate ammo or equips an ammo attachment.</em> </span></p><p><span style="color: #ffffff"><span style="color: yellow">Effect: The modified weapon now benefits from the special ammo's properties.</span> </span></p><p> </p><p><span style="color: #ffffff">3.) <span style="font-size: 12px"><span style="color: yellow"><strong>Reload Special Ammo:</strong></span></span> Free Action when Reloading</span></p><p><span style="color: #ffffff"><em>You Reload with alternate ammo or equip a weapon attachment.</em></span></p><p><span style="color: #ffff00">Effect: The modified weapon now benefits from the special ammo's properties in addition to regaining its normal functions.</span></p><p> </p><p> </p><p><span style="color: white"><span style="font-size: 15px">Weapon Properties-</span></span></p><p> </p><p><span style="color: white"><strong><u>Empty #</u></strong>: At the end of every round in which the weapon is fired, roll a 1d6. If you roll # or higher, you must Reload before you may use this weapon to attack again. </span></p><p> </p><p><span style="color: white"><strong><u>CCT</u></strong>: Close Combat Tactics rated (see Close Combat Tactics feat below).</span></p><p> </p><p><span style="color: white"><strong><u>Melee:</u></strong> Useable only when proficient with the weapon. This weapon counts as a melee weapon with a reach of 1 for the purpose of using attack powers containing the melee weapon keyword. </span></p><p> </p><p><span style="color: white"><strong><u>Alt Fire[___]</u></strong>: Alternative Firing mode. Useable only when proficient with the weapon. Allows for the use of a specific alternative firing method as part of an attack action this round. After using an alternative firing mode a weapon is considered out of ammo and must be Reloaded before being used in any form of attack. Modes are listed below:</span></p><p> </p><p><span style="color: white"><span style="color: lime"><strong><span style="font-family: 'MentorSansStd-Bold'">_______Long Burst_______</span></strong></span></span></p><p><span style="color: white"><em><span style="font-family: 'MentorStd-Italic'">You switch the weapon to Long Burst mode and fire extra rounds.</span></em></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">At-Will </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'">Weapon</span></strong></span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Minor Action Ranged </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red">weapon</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'"><span style="color: white">Effect</span>: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'">As part of an attack action that uses this weapon y</span></span><span style="color: white"><span style="font-family: 'MentorSansStd'">ou may add an extra +1d6 to the damage roll if the attack hits. The decision to use this power must be made prior to knowing the outcome of the attack. If the attack targets more than one creature only the first target receives this bonus damage. </span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">You must Reload before you may use this weapon to attack again.</span></span></span></p><p><span style="color: white"></span><span style="color: white"><span style="font-family: 'MentorSansStd'">Increase damage to +2d6 damage at 21st level.</span></span></p><p> </p><p><span style="color: white"><span style="color: lime"><strong><span style="font-family: 'MentorSansStd-Bold'">_______Spray_______</span></strong></span></span></p><p><span style="color: white"><em><span style="font-family: 'MentorStd-Italic'">You switch the weapon to Full Auto and concentrate a spray at your enemy.</span></em></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">At-Will </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'">Weapon</span></strong></span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Standard Action Ranged </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">weapon</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Primary Target: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">One creature</span></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Attack: </span></strong></span></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">Dexterity vs. AC</span></span></span></p><p><span style="color: white"></span><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Hit: </span></strong></span><span style="font-family: 'MentorSansStd-Bold'"><span style="color: white">[1w] damage. Make a Secondary Attack.</span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'">Increase damage to [2w] + Dexterity modifier at 21st level.</span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Secondary Target: </span></strong></span><span style="font-family: 'MentorSansStd'"><span style="color: red">Each creature adjacent to the primary target with which you have line of effect. Rules for cover apply normally.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Secondary Attack: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">Dexterity vs. AC</span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Hit: </span></strong></span><span style="font-family: 'MentorSansStd'"><span style="color: red">Half damage.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Effect: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">You must Reload before you may use this weapon to attack again.</span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Special: </span></strong></span><span style="font-family: 'MentorSansStd'"><span style="color: red">This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</span></span></p><p> </p><p><span style="color: white"><span style="color: lime"><strong><span style="font-family: 'MentorSansStd-Bold'">_______Burst_______</span></strong></span></span></p><p><span style="color: white"><em><span style="font-family: 'MentorStd-Italic'">You launch an explosive projectile from the weapon.</span></em></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">At-Will </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'">Weapon</span></strong></span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Standard Action Area </span></strong></span><span style="color: red"><span style="font-family: 'MentorSansStd-Bold'">burst # within <strong>Ranged </strong></span></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">weapon</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Attack: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">Dexterity vs. Reflex</span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Hit: </span></strong></span><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red">[1w] + Dexterity modifier damage.</span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'">Increase damage to [2w] + Dexterity modifier at 21st level.</span></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Effect: </span></strong></span></span><span style="color: red"><span style="font-family: 'MentorSansStd'">You must Reload before you may use this weapon to attack again</span></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">.</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Special: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</span></span></p><p> </p><p><span style="color: white"><span style="color: lime"><strong><span style="font-family: 'MentorSansStd-Bold'">_______Blast_______</span></strong></span></span></p><p><span style="color: white"><em><span style="font-family: 'MentorStd-Italic'">You discharge a blast from the weapon.</span></em></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">At-Will </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'">Weapon</span></strong></span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Standard Action Close </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red">blast # </span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Attack: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">Dexterity vs. AC</span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Hit: </span></strong></span><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red">[1w] + Dexterity modifier damage.</span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'">Increase damage to [2w] + Dexterity modifier at 21st level.</span></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Effect: </span></strong></span></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">You must Reload before you may use this weapon to attack again.</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Special: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</span></span></p><p> </p><p><span style="color: white"><span style="color: lime"><strong><span style="font-family: 'MentorSansStd-Bold'">_______Beam_______</span></strong></span></span></p><p><span style="color: white"><em><span style="font-family: 'MentorStd-Italic'">You hold the trigger and the weapon fires a continuous beam of energy.</span></em></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">At-Will </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'">Weapon</span></strong></span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Standard Action Area </span><span style="font-family: 'MentorSansStd-Bold'">wall </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'"># </span></strong><span style="font-family: 'MentorSansStd-Bold'">within </span><strong><span style="font-family: 'MentorSansStd-Bold'">Ranged </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">weapon</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Target: </span></strong><span style="font-family: 'MentorSansStd-Bold'"><span style="font-family: 'MentorSansStd'">Each </span></span></span><span style="color: white"><span style="font-family: 'MentorSansStd'">creature in the wall</span></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Attack: </span></strong></span></span><span style="color: white"><span style="font-family: 'MentorSansStd'"><span style="color: red">Dexterity vs. AC</span></span></span></p><p><span style="color: white"></span><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Hit: </span></strong></span><span style="font-family: 'MentorSansStd-Bold'"><span style="color: white">[1w] + Dexterity damage. </span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'">Increase damage to [2w] + Dexterity modifier at 21st level.</span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Effect: </span></strong></span><span style="color: red"><span style="font-family: 'MentorSansStd'">You must Reload before you may use this weapon to attack again.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Special: </span></strong></span><span style="font-family: 'MentorSansStd'"><span style="color: red"><span style="color: white">This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</span></span></span></p><p><span style="color: red"><span style="font-family: 'MentorSansStd'"><span style="color: red"><span style="color: red"><strong>Note</strong>: The origin square for this attack is the same as the attacker's square, as if it were a ranged attack. Rules for cover apply normally. </span></span></span></span></p><p> <span style="color: red"></span></p><p><span style="color: red"></span><span style="color: white"><span style="color: lime"><strong><span style="font-family: 'MentorSansStd-Bold'">_______Taze_______</span></strong></span></span></p><p><span style="color: white"><em><span style="font-family: 'MentorStd-Italic'">Your weapon discharges electricity, dazing the target.</span></em></span></p><p><span style="color: white"><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">At-Will </span></strong><strong><span style="font-family: 'MentorSansStd-Bold'">Weapon</span></strong></span></span></p><p><span style="color: red"><strong><span style="font-family: 'MentorSansStd-Bold'">Standard Action Melee </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red">weapon</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Attack: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">Strength vs. Fortitude</span></span></p><p><span style="color: red"><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red"><span style="font-family: 'MentorSansStd-Bold'">Hit: <span style="font-family: 'MentorSansStd-Bold'"><span style="color: white"><span style="color: red">Half[1w] damage and the target is immobilized until the end of your next turn. If target is already immobilized, target is dazed instead. If target is already dazed, target </span></span></span><span style="color: red"><span style="font-family: 'MentorSansStd-Bold'">goes unconscious (save ends).</span></span></span></span></span></span></p><p><span style="color: red"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-family: 'MentorSansStd-Bold'"><span style="color: red">Increase damage to [1w] at 21st level.</span></span></span></span></p><p><span style="color: red"><span style="font-family: 'MentorSansStd-Bold'"></span></span><span style="color: white"><strong><span style="font-family: 'MentorSansStd-Bold'">Effect: </span></strong></span><span style="color: white"><span style="font-family: 'MentorSansStd'">You must Reload before you may use this weapon to attack again</span></span><span style="color: white"><span style="font-family: 'MentorSansStd'">.</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><span style="font-size: 15px">Weapon Feats- </span></span></p><p>*Note: A single advanced weapon may be chosen when taking the Weapon Proficiency feat.</p><p> </p><p><span style="color: white"><strong><u>Advanced Weapons Training</u></strong>: </span></p><p><span style="color: white"><strong><span style="font-family: 'MentorStd-Bold'">Benefit: </span></strong></span><span style="font-family: 'MentorStd'"><span style="color: white">You gain proficiency in an advanced weapon group of your choice (Small Arms, Long Arms, Heavy Arms, Artillery or Advanced Melee).</span></span></p><p> </p><p><span style="color: white"><strong><u>Close Combat Tactics</u></strong>: </span></p><p><span style="color: white"><strong><span style="font-family: 'MentorStd-Bold'">Benefit: </span></strong></span><span style="font-family: 'MentorStd'"><span style="color: white">You may use this weapon in melee combat without provoking opportunity attacks. You provoke all other opportunity attacks normally. </span></span></p><p> </p><p><span style="color: white"><strong><u>Point Blank Shot</u></strong>: </span></p><p><span style="color: white"><strong><span style="font-family: 'MentorStd-Bold'">Benefit: </span></strong></span><span style="font-family: 'MentorStd'"><span style="color: white">Anytime you could normally make an opportunity attack you may make a ranged basic attack using an Advanced Weapon instead of a melee basic attack. This attack does not provoke opportunity attacks. </span></span></p><p> </p><p><span style="color: white"><strong><u>Ranged Training:</u></strong></span></p><p><span style="color: white"><strong>Benefit: </strong>Choose an ability other than Dexterity. When you make a ranged basic attack using a weapon you are proficient with, you can use that ability instead of Dexterity for the attack roll and the damage roll.</span></p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4721911, member: 82662"] [b]New Combat Action, Weapon Properties and Heroic Feats[/b] [COLOR=white][SIZE=4]New Combat Action-[/SIZE][/COLOR] [COLOR=white]1.) [SIZE=3][COLOR=yellow][B]Reload[/B]:[/COLOR][/SIZE] Minor Action[/COLOR] [COLOR=white][I]You fully reload the weapon’s ammunition.[/I][/COLOR] [COLOR=yellow]Effect: The reloaded advanced weapon may now be used normally.[/COLOR] 2.)[COLOR=#ffff00] [B][SIZE=3]Switch Ammo:[/SIZE][/B][/COLOR][COLOR=white] Minor Action[/COLOR] [COLOR=#ffffff][I]You load alternate ammo or equips an ammo attachment.[/I] [/COLOR] [COLOR=#ffffff][COLOR=yellow]Effect: The modified weapon now benefits from the special ammo's properties.[/COLOR] [/COLOR] [COLOR=#ffffff]3.) [SIZE=3][COLOR=yellow][B]Reload Special Ammo:[/B][/COLOR][/SIZE] Free Action when Reloading[/COLOR] [COLOR=#ffffff][I]You Reload with alternate ammo or equip a weapon attachment.[/I][/COLOR] [COLOR=#ffff00]Effect: The modified weapon now benefits from the special ammo's properties in addition to regaining its normal functions.[/COLOR] [COLOR=white][SIZE=4]Weapon Properties-[/SIZE][/COLOR] [COLOR=white][B][U]Empty #[/U][/B]: At the end of every round in which the weapon is fired, roll a 1d6. If you roll # or higher, you must Reload before you may use this weapon to attack again. [/COLOR] [COLOR=white][B][U]CCT[/U][/B]: Close Combat Tactics rated (see Close Combat Tactics feat below).[/COLOR] [COLOR=white][B][U]Melee:[/U][/B] Useable only when proficient with the weapon. This weapon counts as a melee weapon with a reach of 1 for the purpose of using attack powers containing the melee weapon keyword. [/COLOR] [COLOR=white][B][U]Alt Fire[___][/U][/B]: Alternative Firing mode. Useable only when proficient with the weapon. Allows for the use of a specific alternative firing method as part of an attack action this round. After using an alternative firing mode a weapon is considered out of ammo and must be Reloaded before being used in any form of attack. Modes are listed below:[/COLOR] [COLOR=white][COLOR=lime][B][FONT=MentorSansStd-Bold]_______Long Burst_______[/FONT][/B][/COLOR] [I][FONT=MentorStd-Italic]You switch the weapon to Long Burst mode and fire extra rounds.[/FONT][/I] [COLOR=red][B][FONT=MentorSansStd-Bold]At-Will [/FONT][/B][B][FONT=MentorSansStd-Bold]Weapon[/FONT][/B][/COLOR][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Minor Action Ranged [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd-Bold][COLOR=red]weapon[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold][COLOR=white]Effect[/COLOR]: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd-Bold]As part of an attack action that uses this weapon y[/FONT][/COLOR][COLOR=white][FONT=MentorSansStd]ou may add an extra +1d6 to the damage roll if the attack hits. The decision to use this power must be made prior to knowing the outcome of the attack. If the attack targets more than one creature only the first target receives this bonus damage. [/FONT][/COLOR] [COLOR=white][FONT=MentorSansStd][COLOR=red]You must Reload before you may use this weapon to attack again.[/COLOR][/FONT] [/COLOR][COLOR=white][FONT=MentorSansStd]Increase damage to +2d6 damage at 21st level.[/FONT][/COLOR] [COLOR=white][COLOR=lime][B][FONT=MentorSansStd-Bold]_______Spray_______[/FONT][/B][/COLOR] [I][FONT=MentorStd-Italic]You switch the weapon to Full Auto and concentrate a spray at your enemy.[/FONT][/I] [COLOR=red][B][FONT=MentorSansStd-Bold]At-Will [/FONT][/B][B][FONT=MentorSansStd-Bold]Weapon[/FONT][/B][/COLOR][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Standard Action Ranged [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red]weapon[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Primary Target: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]One creature[/FONT][/COLOR] [COLOR=white][COLOR=red][B][FONT=MentorSansStd-Bold]Attack: [/FONT][/B][/COLOR][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red]Dexterity vs. AC[/COLOR][/FONT] [/COLOR][COLOR=white][B][FONT=MentorSansStd-Bold]Hit: [/FONT][/B][/COLOR][FONT=MentorSansStd-Bold][COLOR=white][1w] damage. Make a Secondary Attack.[/COLOR][/FONT] [COLOR=white][FONT=MentorSansStd-Bold]Increase damage to [2w] + Dexterity modifier at 21st level.[/FONT][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Secondary Target: [/FONT][/B][/COLOR][FONT=MentorSansStd][COLOR=red]Each creature adjacent to the primary target with which you have line of effect. Rules for cover apply normally.[/COLOR][/FONT] [COLOR=white][B][FONT=MentorSansStd-Bold]Secondary Attack: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]Dexterity vs. AC[/FONT][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Hit: [/FONT][/B][/COLOR][FONT=MentorSansStd][COLOR=red]Half damage.[/COLOR][/FONT] [COLOR=white][B][FONT=MentorSansStd-Bold]Effect: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]You must Reload before you may use this weapon to attack again.[/FONT][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Special: [/FONT][/B][/COLOR][FONT=MentorSansStd][COLOR=red]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/COLOR][/FONT] [COLOR=white][COLOR=lime][B][FONT=MentorSansStd-Bold]_______Burst_______[/FONT][/B][/COLOR] [I][FONT=MentorStd-Italic]You launch an explosive projectile from the weapon.[/FONT][/I] [COLOR=red][B][FONT=MentorSansStd-Bold]At-Will [/FONT][/B][B][FONT=MentorSansStd-Bold]Weapon[/FONT][/B][/COLOR][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Standard Action Area [/FONT][/B][/COLOR][COLOR=red][FONT=MentorSansStd-Bold]burst # within [B]Ranged [/B][/FONT][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red]weapon[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Attack: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]Dexterity vs. Reflex[/FONT][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Hit: [/FONT][/B][/COLOR][FONT=MentorSansStd-Bold][COLOR=red][1w] + Dexterity modifier damage.[/COLOR][/FONT] [COLOR=white][FONT=MentorSansStd-Bold]Increase damage to [2w] + Dexterity modifier at 21st level.[/FONT][/COLOR] [COLOR=white][COLOR=red][B][FONT=MentorSansStd-Bold]Effect: [/FONT][/B][/COLOR][/COLOR][COLOR=red][FONT=MentorSansStd]You must Reload before you may use this weapon to attack again[/FONT][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red].[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Special: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/FONT][/COLOR] [COLOR=white][COLOR=lime][B][FONT=MentorSansStd-Bold]_______Blast_______[/FONT][/B][/COLOR] [I][FONT=MentorStd-Italic]You discharge a blast from the weapon.[/FONT][/I] [COLOR=red][B][FONT=MentorSansStd-Bold]At-Will [/FONT][/B][B][FONT=MentorSansStd-Bold]Weapon[/FONT][/B][/COLOR][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Standard Action Close [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd-Bold][COLOR=red]blast # [/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Attack: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]Dexterity vs. AC[/FONT][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Hit: [/FONT][/B][/COLOR][FONT=MentorSansStd-Bold][COLOR=red][1w] + Dexterity modifier damage.[/COLOR][/FONT] [COLOR=white][FONT=MentorSansStd-Bold]Increase damage to [2w] + Dexterity modifier at 21st level.[/FONT][/COLOR] [COLOR=white][COLOR=red][B][FONT=MentorSansStd-Bold]Effect: [/FONT][/B][/COLOR][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red]You must Reload before you may use this weapon to attack again.[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Special: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/FONT][/COLOR] [COLOR=white][COLOR=lime][B][FONT=MentorSansStd-Bold]_______Beam_______[/FONT][/B][/COLOR] [I][FONT=MentorStd-Italic]You hold the trigger and the weapon fires a continuous beam of energy.[/FONT][/I] [COLOR=red][B][FONT=MentorSansStd-Bold]At-Will [/FONT][/B][B][FONT=MentorSansStd-Bold]Weapon[/FONT][/B][/COLOR][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Standard Action Area [/FONT][FONT=MentorSansStd-Bold]wall [/FONT][/B][B][FONT=MentorSansStd-Bold]# [/FONT][/B][FONT=MentorSansStd-Bold]within [/FONT][B][FONT=MentorSansStd-Bold]Ranged [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red]weapon[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Target: [/FONT][/B][FONT=MentorSansStd-Bold][FONT=MentorSansStd]Each [/FONT][/FONT][/COLOR][COLOR=white][FONT=MentorSansStd]creature in the wall[/FONT][/COLOR] [COLOR=white][COLOR=red][B][FONT=MentorSansStd-Bold]Attack: [/FONT][/B][/COLOR][/COLOR][COLOR=white][FONT=MentorSansStd][COLOR=red]Dexterity vs. AC[/COLOR][/FONT] [/COLOR][COLOR=white][B][FONT=MentorSansStd-Bold]Hit: [/FONT][/B][/COLOR][FONT=MentorSansStd-Bold][COLOR=white][1w] + Dexterity damage. [/COLOR][/FONT] [COLOR=white][FONT=MentorSansStd-Bold]Increase damage to [2w] + Dexterity modifier at 21st level.[/FONT][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Effect: [/FONT][/B][/COLOR][COLOR=red][FONT=MentorSansStd]You must Reload before you may use this weapon to attack again.[/FONT][/COLOR] [COLOR=white][B][FONT=MentorSansStd-Bold]Special: [/FONT][/B][/COLOR][FONT=MentorSansStd][COLOR=red][COLOR=white]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/COLOR][/COLOR][/FONT] [COLOR=red][FONT=MentorSansStd][COLOR=red][COLOR=red][B]Note[/B]: The origin square for this attack is the same as the attacker's square, as if it were a ranged attack. Rules for cover apply normally. [/COLOR][/COLOR][/FONT] [/COLOR][COLOR=white][COLOR=lime][B][FONT=MentorSansStd-Bold]_______Taze_______[/FONT][/B][/COLOR] [I][FONT=MentorStd-Italic]Your weapon discharges electricity, dazing the target.[/FONT][/I] [COLOR=red][B][FONT=MentorSansStd-Bold]At-Will [/FONT][/B][B][FONT=MentorSansStd-Bold]Weapon[/FONT][/B][/COLOR][/COLOR] [COLOR=red][B][FONT=MentorSansStd-Bold]Standard Action Melee [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd-Bold][COLOR=red]weapon[/COLOR][/FONT] [B][FONT=MentorSansStd-Bold]Attack: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]Strength vs. Fortitude[/FONT][/COLOR] [COLOR=red][FONT=MentorSansStd-Bold][COLOR=red][FONT=MentorSansStd-Bold]Hit: [FONT=MentorSansStd-Bold][COLOR=white][COLOR=red]Half[1w] damage and the target is immobilized until the end of your next turn. If target is already immobilized, target is dazed instead. If target is already dazed, target [/COLOR][/COLOR][/FONT][COLOR=red][FONT=MentorSansStd-Bold]goes unconscious (save ends).[/FONT][/COLOR][/FONT][/COLOR][/FONT] [FONT=MentorSansStd-Bold][FONT=MentorSansStd-Bold][COLOR=red]Increase damage to [1w] at 21st level.[/COLOR][/FONT] [/FONT][/COLOR][COLOR=white][B][FONT=MentorSansStd-Bold]Effect: [/FONT][/B][/COLOR][COLOR=white][FONT=MentorSansStd]You must Reload before you may use this weapon to attack again[/FONT][/COLOR][COLOR=white][FONT=MentorSansStd].[/FONT][/COLOR] [COLOR=white][SIZE=4]Weapon Feats- [/SIZE][/COLOR] *Note: A single advanced weapon may be chosen when taking the Weapon Proficiency feat. [COLOR=white][B][U]Advanced Weapons Training[/U][/B]: [/COLOR] [COLOR=white][B][FONT=MentorStd-Bold]Benefit: [/FONT][/B][/COLOR][FONT=MentorStd][COLOR=white]You gain proficiency in an advanced weapon group of your choice (Small Arms, Long Arms, Heavy Arms, Artillery or Advanced Melee).[/COLOR][/FONT] [COLOR=white][B][U]Close Combat Tactics[/U][/B]: [/COLOR] [COLOR=white][B][FONT=MentorStd-Bold]Benefit: [/FONT][/B][/COLOR][FONT=MentorStd][COLOR=white]You may use this weapon in melee combat without provoking opportunity attacks. You provoke all other opportunity attacks normally. [/COLOR][/FONT] [COLOR=white][B][U]Point Blank Shot[/U][/B]: [/COLOR] [COLOR=white][B][FONT=MentorStd-Bold]Benefit: [/FONT][/B][/COLOR][FONT=MentorStd][COLOR=white]Anytime you could normally make an opportunity attack you may make a ranged basic attack using an Advanced Weapon instead of a melee basic attack. This attack does not provoke opportunity attacks. [/COLOR][/FONT] [COLOR=white][B][U]Ranged Training:[/U][/B][/COLOR] [COLOR=white][B]Benefit: [/B]Choose an ability other than Dexterity. When you make a ranged basic attack using a weapon you are proficient with, you can use that ability instead of Dexterity for the attack roll and the damage roll.[/COLOR] [/QUOTE]
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