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<blockquote data-quote="hawkeyefan" data-source="post: 7266885" data-attributes="member: 6785785"><p>Me too, overall. So far I’ve been shortening and trimming the published adventures and running them for the same group of PCs, slowing down the level progression significantly and adding plenty of homebrew material along the way. The homebrew material is what serves as the “main plot” so to speak, with the adventures tied in to that story or serving as side quest type adventures.</p><p></p><p>I do like having a connected theme that forms the main thrust of a campaign, but I also liked the idea of a PC having faced the Slave Lords, the Giants and the Drow manipulating them, the Temple of Elemental Evil, and the Tomb of Horrors. It lemt a certain weight to their achievements. </p><p></p><p></p><p></p><p>I’m sure there are many factors at play, including the realities of the publishjng world and the decrease in profitability of slim adventure modules. But I do think that the trend seems to cross media and format, so there’s something else at play here. </p><p></p><p>I think that it’s hard to look at 5E and see modern influences all that strongly in the material itself. Some have mentioned examples that I would agree with....Harry Potter, anime/manga, Marvel, and I’d throw Game of Thrones into the mix, too, simply due to its cultural prominence.</p><p></p><p>But so much of 5E takes its inspiration from earlier editions of the games and the material they drew upon, or other iterations of the game like the OSR or indie game design. But most such games also leaned on D&D in its many forms...so it becomes a chickem or egg type situation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7266885, member: 6785785"] Me too, overall. So far I’ve been shortening and trimming the published adventures and running them for the same group of PCs, slowing down the level progression significantly and adding plenty of homebrew material along the way. The homebrew material is what serves as the “main plot” so to speak, with the adventures tied in to that story or serving as side quest type adventures. I do like having a connected theme that forms the main thrust of a campaign, but I also liked the idea of a PC having faced the Slave Lords, the Giants and the Drow manipulating them, the Temple of Elemental Evil, and the Tomb of Horrors. It lemt a certain weight to their achievements. I’m sure there are many factors at play, including the realities of the publishjng world and the decrease in profitability of slim adventure modules. But I do think that the trend seems to cross media and format, so there’s something else at play here. I think that it’s hard to look at 5E and see modern influences all that strongly in the material itself. Some have mentioned examples that I would agree with....Harry Potter, anime/manga, Marvel, and I’d throw Game of Thrones into the mix, too, simply due to its cultural prominence. But so much of 5E takes its inspiration from earlier editions of the games and the material they drew upon, or other iterations of the game like the OSR or indie game design. But most such games also leaned on D&D in its many forms...so it becomes a chickem or egg type situation. [/QUOTE]
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