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<blockquote data-quote="Sacrosanct" data-source="post: 7266896" data-attributes="member: 15700"><p>I do miss the old days, where you just put together a string of otherwise unrelated adventures into a longer campaign. The last non-5e campaign we did was starting with ToEE, then White Plume Mountain, and finished with Against the Giants. I just made some tweaks as the DM to tie them all together. The campaign before that was KotBL and then the Slaver Series.</p><p></p><p>And as hawkeyefan mentioned, I think the modern influence of going way from sitcoms where all problems were resolved after one episode (the 70s and 80s method), to where all episodes are tied into each other and the problems aren't resolved until the end of the season, has influenced how adventures went from shorter modules to longer APs. Cooincidence? Perhaps. But the trends are the same.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7266896, member: 15700"] I do miss the old days, where you just put together a string of otherwise unrelated adventures into a longer campaign. The last non-5e campaign we did was starting with ToEE, then White Plume Mountain, and finished with Against the Giants. I just made some tweaks as the DM to tie them all together. The campaign before that was KotBL and then the Slaver Series. And as hawkeyefan mentioned, I think the modern influence of going way from sitcoms where all problems were resolved after one episode (the 70s and 80s method), to where all episodes are tied into each other and the problems aren't resolved until the end of the season, has influenced how adventures went from shorter modules to longer APs. Cooincidence? Perhaps. But the trends are the same. [/QUOTE]
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