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Modifying the Trailblazer Fighter
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<blockquote data-quote="GlassJaw" data-source="post: 5125301" data-attributes="member: 22103"><p>Ragnar, thanks for the post.</p><p></p><p>Wulf covered some of the biggies but I'll elaborate a little.</p><p></p><p>For off, I define being a "tank" or "tanking" two ways:</p><p></p><p>1. You're very difficult to hit and extremely resilient. This is fairly easy to accomplish as a fighter, regardless if you're using TB or just 3ed: full plate, tower shield, Combat Expertise, Dodge, Hold the Line, Toughness, even Diehard. </p><p></p><p>2. You compel opponents to attack you, i.e., you draw aggro. As Wulf mentioned, this is largely an MMO concept that 4ed has incorporated to some degree.</p><p></p><p>This is more difficult to accomplish in 3ed because, as Wulf mentioned, the best way for a fighter to draw aggro is to dish out a lot of damage. This is the same in MMOs. The "striker" draws a lot of aggro because they deal a ton of damage.</p><p></p><p>However, the job of the tank in an MMO isn't to dish out damage, it's to draw aggro <em>away </em>from the strikers (and hold it!). This role doesn't really exist in 3ed, at least from a rules/mechanics standpoint.</p><p></p><p>Reading your abilities, it sounds to me like you are attempting to model an MMO tank's ability to hold aggro, but not necessarily its ability to gain aggro. That's ok I guess. I think the TB fighter already does a good job of this since he has a lot of Combat Reactions, Punishing Strike, and lots of bonus feats for things like Imp Trip.</p><p></p><p>I do like the concept of the defensive-minded, heavily armored fighter that can hold the defenses for his allies but as Wulf said, I hesitate to introduce abilities that dictate the DM's actions. It's something I'd like to explore though. Perhaps in the Players' Option book...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Let's take a look at your specific abilities:</p><p></p><p></p><p></p><p>This is similar the Agile Riposte feat, which I believe was from d20 Modern, although that was triggered when an opponent missed you in melee. That feat is less powerful than this and was usable only once per round.</p><p></p><p>So that would be the first thing I would do - make this usuable once per round - but overall, this is very easily abused. A reach weapon would make this very annoying, very quickly, and I'm not even throwing the spiked chain into the mix.</p><p></p><p></p><p></p><p>This is extremely powerful as written but as Wulf suggested, I think allowing the fighter to attempt a Combat Maneuver as an AoO is a decent idea. (Remember, TB doesn't allow you to attempt a maneuver as an AoO because they are all standard actions.) </p><p></p><p>It's still pretty powerful but it's cool and unique to the fighter so I would consider it. Again, maybe for the Players' Option book.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5125301, member: 22103"] Ragnar, thanks for the post. Wulf covered some of the biggies but I'll elaborate a little. For off, I define being a "tank" or "tanking" two ways: 1. You're very difficult to hit and extremely resilient. This is fairly easy to accomplish as a fighter, regardless if you're using TB or just 3ed: full plate, tower shield, Combat Expertise, Dodge, Hold the Line, Toughness, even Diehard. 2. You compel opponents to attack you, i.e., you draw aggro. As Wulf mentioned, this is largely an MMO concept that 4ed has incorporated to some degree. This is more difficult to accomplish in 3ed because, as Wulf mentioned, the best way for a fighter to draw aggro is to dish out a lot of damage. This is the same in MMOs. The "striker" draws a lot of aggro because they deal a ton of damage. However, the job of the tank in an MMO isn't to dish out damage, it's to draw aggro [I]away [/I]from the strikers (and hold it!). This role doesn't really exist in 3ed, at least from a rules/mechanics standpoint. Reading your abilities, it sounds to me like you are attempting to model an MMO tank's ability to hold aggro, but not necessarily its ability to gain aggro. That's ok I guess. I think the TB fighter already does a good job of this since he has a lot of Combat Reactions, Punishing Strike, and lots of bonus feats for things like Imp Trip. I do like the concept of the defensive-minded, heavily armored fighter that can hold the defenses for his allies but as Wulf said, I hesitate to introduce abilities that dictate the DM's actions. It's something I'd like to explore though. Perhaps in the Players' Option book...;) Let's take a look at your specific abilities: This is similar the Agile Riposte feat, which I believe was from d20 Modern, although that was triggered when an opponent missed you in melee. That feat is less powerful than this and was usable only once per round. So that would be the first thing I would do - make this usuable once per round - but overall, this is very easily abused. A reach weapon would make this very annoying, very quickly, and I'm not even throwing the spiked chain into the mix. This is extremely powerful as written but as Wulf suggested, I think allowing the fighter to attempt a Combat Maneuver as an AoO is a decent idea. (Remember, TB doesn't allow you to attempt a maneuver as an AoO because they are all standard actions.) It's still pretty powerful but it's cool and unique to the fighter so I would consider it. Again, maybe for the Players' Option book. [/QUOTE]
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Modifying the Trailblazer Fighter
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