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Modiphius Announces Star Trek Adventures The Federation-Klingon War
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<blockquote data-quote="Staffan" data-source="post: 9261718" data-attributes="member: 907"><p>Sure, you can do that. But that seems like a headache in practice.</p><p></p><p>Most of the ones that use effect dice do: Star Trek Adventures, Fallout, Achtung Cthulhu, and so on. They were experimenting a bit more when the engine was new: Infinity has 1, 2, 0, 0, 0, and Effect, and apparently Mutant Chronicles has 1, 2, 0, 0, 0, 1+Effect. But all the games since has either done away with them entirely (e.g. Dune) or used the same as Star Trek Adventures: 1, 2, 0, 0, 1+E, 1+E.</p><p></p><p>I made an attempt recently, though I'm not sure how well it worked with a brick of blue d6es, and filling in the 3/4 with blue and 5/6 with gold. Not sure the gold is distinct enough to show.</p><p></p><p>I also got a whole bunch of dice intended for various Warhammer games, with an icon on the 6. I'll be using those for Infinity and see how that works.</p><p></p><p></p><p>The ones I was comparing them to are <a href="https://www.fantasyflightgames.com/en/products/star-wars-imperial-assault/products/star-wars-imperial-assault-dice-pack/" target="_blank">these</a>. Yes, FFG is bigger, but I don't think the Star Wars license comes cheap. And regarding economies of scale, these dice are two each of five distinct dice, with one of a sixth. I figure that should balance out the economies of scale a little. And sure, doing different dice sets for not only different games but different factions within those games probably isn't doing wonders for said economies of scale, which is why I wish they wouldn't do that but instead make generic effect dice at a reasonable cost (and no need to include the d20s, as those are just regular d20s with a logo on the 1).</p><p></p><p>I mean, I don't have insight into the internal operations but if FFG can make a licensed set of 11 dice of six distinct kinds for $12, I don't think it would be that difficult for Modiphius to make a generic set of 12 dice (filling a "big dice" brick) of a single kind for, say, $15-20. Or if they do have to sell the distinct sets, at least have them include enough dice for a single player to play the game (5d20 and 8 or so effect dice) instead of just half of that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9261718, member: 907"] Sure, you can do that. But that seems like a headache in practice. Most of the ones that use effect dice do: Star Trek Adventures, Fallout, Achtung Cthulhu, and so on. They were experimenting a bit more when the engine was new: Infinity has 1, 2, 0, 0, 0, and Effect, and apparently Mutant Chronicles has 1, 2, 0, 0, 0, 1+Effect. But all the games since has either done away with them entirely (e.g. Dune) or used the same as Star Trek Adventures: 1, 2, 0, 0, 1+E, 1+E. I made an attempt recently, though I'm not sure how well it worked with a brick of blue d6es, and filling in the 3/4 with blue and 5/6 with gold. Not sure the gold is distinct enough to show. I also got a whole bunch of dice intended for various Warhammer games, with an icon on the 6. I'll be using those for Infinity and see how that works. The ones I was comparing them to are [URL='https://www.fantasyflightgames.com/en/products/star-wars-imperial-assault/products/star-wars-imperial-assault-dice-pack/']these[/URL]. Yes, FFG is bigger, but I don't think the Star Wars license comes cheap. And regarding economies of scale, these dice are two each of five distinct dice, with one of a sixth. I figure that should balance out the economies of scale a little. And sure, doing different dice sets for not only different games but different factions within those games probably isn't doing wonders for said economies of scale, which is why I wish they wouldn't do that but instead make generic effect dice at a reasonable cost (and no need to include the d20s, as those are just regular d20s with a logo on the 1). I mean, I don't have insight into the internal operations but if FFG can make a licensed set of 11 dice of six distinct kinds for $12, I don't think it would be that difficult for Modiphius to make a generic set of 12 dice (filling a "big dice" brick) of a single kind for, say, $15-20. Or if they do have to sell the distinct sets, at least have them include enough dice for a single player to play the game (5d20 and 8 or so effect dice) instead of just half of that. [/QUOTE]
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