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Modiphius' Conan TTRPG Is Ending
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<blockquote data-quote="aramis erak" data-source="post: 8856100" data-attributes="member: 6779310"><p>Not quite. One has to actively protect a US trademark for it to remain in force, which is quite different from copyright. So, it's routinely been not only upheld, but the distinctions and nuances of the difference are all kinds of blackletter law and hefty case-law.</p><p></p><p>The stories cannot be protected, just the core look and the name of characters and novels.</p><p></p><p>The US Copyright rules and the US trademark rules have resulted in several trademark trolls... but it's not, overall, been a problem.</p><p></p><p>One need not worry about using the plots of out-of-copyright movies, for example, even tho' the trademarks may be well defended... just call the characters by different names.</p><p></p><p>Nowlan estate has royalty rights on the whole shebang, and just recently hurt the Dille estate's trademarks...</p><p>The original story, as in Nowlan's novel, is far less backwards than the movie serials.</p><p>Sure, it posits the "Han" as the villains - something Nowlan was derided for due to anti-Asian racism at the time... But the personalities of Buck, Wilma, and Huer in that are rather closer to the 70's series than to the 30's movies or the Dille comics.</p><p>(Noting the Han are the dominant ethnic group in China in the era Nowlan was writing. Positing the Chinese taking over the world was inconceivable to most of his audience.)</p><p>It also makes Wilma very definitely a competent warrior, leader of men, and equal to Buck in many ways.</p><p></p><p>2d20 is using the adapted core model.</p><p>Conan has a 30-some skills 6 attributes model that feels out of step for many with the hybrid gamist/narrativist design, and extra dice are flat-rate.</p><p>STA uses 6 atts and 6 skills (called departments), and extra dice are increasing costs.</p><p>Dune uses 5 and 5, and increasing costs.</p><p></p><p>So, despite the majority of mechanics being the same, the interface elements feel different.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8856100, member: 6779310"] Not quite. One has to actively protect a US trademark for it to remain in force, which is quite different from copyright. So, it's routinely been not only upheld, but the distinctions and nuances of the difference are all kinds of blackletter law and hefty case-law. The stories cannot be protected, just the core look and the name of characters and novels. The US Copyright rules and the US trademark rules have resulted in several trademark trolls... but it's not, overall, been a problem. One need not worry about using the plots of out-of-copyright movies, for example, even tho' the trademarks may be well defended... just call the characters by different names. Nowlan estate has royalty rights on the whole shebang, and just recently hurt the Dille estate's trademarks... The original story, as in Nowlan's novel, is far less backwards than the movie serials. Sure, it posits the "Han" as the villains - something Nowlan was derided for due to anti-Asian racism at the time... But the personalities of Buck, Wilma, and Huer in that are rather closer to the 70's series than to the 30's movies or the Dille comics. (Noting the Han are the dominant ethnic group in China in the era Nowlan was writing. Positing the Chinese taking over the world was inconceivable to most of his audience.) It also makes Wilma very definitely a competent warrior, leader of men, and equal to Buck in many ways. 2d20 is using the adapted core model. Conan has a 30-some skills 6 attributes model that feels out of step for many with the hybrid gamist/narrativist design, and extra dice are flat-rate. STA uses 6 atts and 6 skills (called departments), and extra dice are increasing costs. Dune uses 5 and 5, and increasing costs. So, despite the majority of mechanics being the same, the interface elements feel different. [/QUOTE]
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