Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Modos Rulebook 1.2: the real-time editing thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 6311400" data-attributes="member: 6685730"><p><strong>Balancing spells</strong></p><p></p><p>Ah, spells. I'm going over the spells for each level, making sure the levels are balanced as far as spell count and power. The following translation notes are not necessary for analysis if you have a basic understanding of <a href="http://www.uffsite.net/ff1/magic.php" target="_blank">Final Fantasy</a> or <a href="http://www.d20srd.org/indexes/spells.htm" target="_blank">D&D spells</a>.</p><p></p><table style='width: 100%'><tr><td>Level 1</td><td>Effect</td><td>Level 2</td><td>Effect</td><td>Level 3</td><td>Effect</td><td>Level 4</td><td>Effect</td></tr><tr><td>Alter</td><td>caster morph</td><td>Anti-Fire</td><td>d12 P fire prot</td><td>---</td><td>---</td><td>Berserk</td><td>req 2 fights</td></tr><tr><td>Armor</td><td>d8 P prot</td><td>Anti-Ice</td><td>d12 P ice prot</td><td>Cure2</td><td>d12 P healing</td><td>Confuse</td><td>random act</td></tr><tr><td>Awaken</td><td>heal M</td><td>Anti-Lightning</td><td>d12 P lit prot</td><td>Dispel</td><td>contest ends spell</td><td>Flare</td><td>d8 fire, mult</td></tr><tr><td>Charm</td><td>improve tude</td><td>Blind</td><td>reduce mult skill by -4</td><td>Drain</td><td>d8 P damage, d8 heal</td><td>Heal</td><td>d8 heal, mult</td></tr><tr><td>Cure</td><td>d8 P</td><td>Dark</td><td>target lose two light levels</td><td>Fast</td><td>gain 2 fight actions</td><td>Ice2</td><td>d8 ice, -4 move</td></tr><tr><td>Fear</td><td>1 fear action</td><td>Float</td><td>walk on water</td><td>Fire2</td><td>d12 fire dmg</td><td>Invisibility2</td><td>mult invis</td></tr><tr><td>Fire</td><td>d8 fire</td><td>Ice</td><td>d8 ice, -4 move</td><td>Fog2</td><td>"-6 pen in area</td><td>Piggy</td><td>-4 skills</td></tr><tr><td>Fog</td><td>"-2 vision pen in area</td><td>Invisibility</td><td>caster in shadow light</td><td>Harm2</td><td>d8 MP mult undead</td><td>Psych</td><td>d8 MP dmg & heal</td></tr><tr><td>Harm</td><td>d8 MP undead</td><td>Mute</td><td>"-4 cast spell and speaking skills, can't speak</td><td>Haste</td><td>gain 1 free action</td><td>Pure</td><td>dispel poison</td></tr><tr><td>Lamp</td><td>two light levels</td><td>Ruse</td><td>"+8 parry</td><td>Hold</td><td>no P actions</td><td>Venom</td><td>d4 dmg, maintain</td></tr><tr><td>Lightning</td><td>d8 lit</td><td>Status</td><td>detect health</td><td>---</td><td><br /> </td><td>Warp</td><td>caster teleports</td></tr><tr><td>Lock</td><td>"-4 parry</td><td>Size</td><td>gain small or large perk</td><td>Lightning2</td><td>d12 lit dmg</td><td><br /> </td><td><br /> </td></tr><tr><td>---</td><td>---</td><td>Sight</td><td>arcane eye</td><td>Lock2</td><td>-4 parry, mult</td><td><br /> </td><td><br /> </td></tr><tr><td>Shell</td><td>"+4 vs cast spell</td><td>Poison</td><td>d4 dmg, no prot</td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td>Sleep</td><td>goes to sleep</td><td><br /> </td><td><br /> </td><td>Sleep2</td><td>multiple targets</td><td><br /> </td><td><br /> </td></tr><tr><td>Temper</td><td>weap focus</td><td><br /> </td><td><br /> </td><td>Slow</td><td>-1 free action</td><td><br /> </td><td><br /> </td></tr></table><p> Translation notes:</p><p>- There are three abilities: Physical (P), Mental (M), and Metaphysical (MP)</p><p>- Characters generally get three actions per turn</p><p>- Prot stands for protection, which is a die roll that gets subtracted from each damage die a character faces</p><p>- The three defense skills are parry (for physical), concentration (for mental), and willpower (for metaphys)</p><p>- Each spell costs d8+(spell level) MP, so casters generally get more bang for their buck out of higher spell levels</p><p></p><p>Would you suggest moving some spells to different levels or adjusting their power? I already have my eye on "Mini". . .</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6311400, member: 6685730"] [b]Balancing spells[/b] Ah, spells. I'm going over the spells for each level, making sure the levels are balanced as far as spell count and power. The following translation notes are not necessary for analysis if you have a basic understanding of [URL="http://www.uffsite.net/ff1/magic.php"]Final Fantasy[/URL] or [URL="http://www.d20srd.org/indexes/spells.htm"]D&D spells[/URL]. [TABLE="class: grid, width: 769"] [TR] [TD]Level 1[/TD] [TD]Effect[/TD] [TD]Level 2[/TD] [TD]Effect[/TD] [TD]Level 3[/TD] [TD]Effect[/TD] [TD]Level 4[/TD] [TD]Effect[/TD] [/TR] [TR] [TD]Alter[/TD] [TD]caster morph[/TD] [TD]Anti-Fire[/TD] [TD]d12 P fire prot[/TD] [TD]---[/TD] [TD]---[/TD] [TD]Berserk[/TD] [TD]req 2 fights[/TD] [/TR] [TR] [TD]Armor[/TD] [TD]d8 P prot[/TD] [TD]Anti-Ice[/TD] [TD]d12 P ice prot[/TD] [TD]Cure2[/TD] [TD]d12 P healing[/TD] [TD]Confuse[/TD] [TD]random act[/TD] [/TR] [TR] [TD]Awaken[/TD] [TD]heal M[/TD] [TD]Anti-Lightning[/TD] [TD]d12 P lit prot[/TD] [TD]Dispel[/TD] [TD]contest ends spell[/TD] [TD]Flare[/TD] [TD]d8 fire, mult[/TD] [/TR] [TR] [TD]Charm[/TD] [TD]improve tude[/TD] [TD]Blind[/TD] [TD]reduce mult skill by -4[/TD] [TD]Drain[/TD] [TD]d8 P damage, d8 heal[/TD] [TD]Heal[/TD] [TD]d8 heal, mult[/TD] [/TR] [TR] [TD]Cure[/TD] [TD]d8 P[/TD] [TD]Dark[/TD] [TD]target lose two light levels[/TD] [TD]Fast[/TD] [TD]gain 2 fight actions[/TD] [TD]Ice2[/TD] [TD]d8 ice, -4 move[/TD] [/TR] [TR] [TD]Fear[/TD] [TD]1 fear action[/TD] [TD]Float[/TD] [TD]walk on water[/TD] [TD]Fire2[/TD] [TD]d12 fire dmg[/TD] [TD]Invisibility2[/TD] [TD]mult invis[/TD] [/TR] [TR] [TD]Fire[/TD] [TD]d8 fire[/TD] [TD]Ice[/TD] [TD]d8 ice, -4 move[/TD] [TD]Fog2[/TD] [TD]"-6 pen in area[/TD] [TD]Piggy[/TD] [TD]-4 skills[/TD] [/TR] [TR] [TD]Fog[/TD] [TD]"-2 vision pen in area[/TD] [TD]Invisibility[/TD] [TD]caster in shadow light[/TD] [TD]Harm2[/TD] [TD]d8 MP mult undead[/TD] [TD]Psych[/TD] [TD]d8 MP dmg & heal[/TD] [/TR] [TR] [TD]Harm[/TD] [TD]d8 MP undead[/TD] [TD]Mute[/TD] [TD]"-4 cast spell and speaking skills, can't speak[/TD] [TD]Haste[/TD] [TD]gain 1 free action[/TD] [TD]Pure[/TD] [TD]dispel poison[/TD] [/TR] [TR] [TD]Lamp[/TD] [TD]two light levels[/TD] [TD]Ruse[/TD] [TD]"+8 parry[/TD] [TD]Hold[/TD] [TD]no P actions[/TD] [TD]Venom[/TD] [TD]d4 dmg, maintain[/TD] [/TR] [TR] [TD]Lightning[/TD] [TD]d8 lit[/TD] [TD]Status[/TD] [TD]detect health[/TD] [TD]---[/TD] [TD] [/TD] [TD]Warp[/TD] [TD]caster teleports[/TD] [/TR] [TR] [TD]Lock[/TD] [TD]"-4 parry[/TD] [TD]Size[/TD] [TD]gain small or large perk[/TD] [TD]Lightning2[/TD] [TD]d12 lit dmg[/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD]---[/TD] [TD]---[/TD] [TD]Sight[/TD] [TD]arcane eye[/TD] [TD]Lock2[/TD] [TD]-4 parry, mult[/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD]Shell[/TD] [TD]"+4 vs cast spell[/TD] [TD]Poison[/TD] [TD]d4 dmg, no prot[/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD]Sleep[/TD] [TD]goes to sleep[/TD] [TD] [/TD] [TD] [/TD] [TD]Sleep2[/TD] [TD]multiple targets[/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD]Temper[/TD] [TD]weap focus[/TD] [TD] [/TD] [TD] [/TD] [TD]Slow[/TD] [TD]-1 free action[/TD] [TD] [/TD] [TD] [/TD] [/TR] [/TABLE] Translation notes: - There are three abilities: Physical (P), Mental (M), and Metaphysical (MP) - Characters generally get three actions per turn - Prot stands for protection, which is a die roll that gets subtracted from each damage die a character faces - The three defense skills are parry (for physical), concentration (for mental), and willpower (for metaphys) - Each spell costs d8+(spell level) MP, so casters generally get more bang for their buck out of higher spell levels Would you suggest moving some spells to different levels or adjusting their power? I already have my eye on "Mini". . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modos Rulebook 1.2: the real-time editing thread
Top