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General Tabletop Discussion
*Pathfinder & Starfinder
Modularity: What Will and Should Be
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<blockquote data-quote="DonTadow" data-source="post: 5776896" data-attributes="member: 22622"><p>If the goal is to actually sell the game to people currently outside of our RPG circles, then more is worse. However, too little is just as detrimtnal. </p><p></p><p>The core needs to be able to play dungeons and dragons, combat included. </p><p></p><p>Trying to think from the players perspective. Someone attempts to grab someone </p><p></p><p>DM:woah there buddy, no grabbing, we arent playing that module?</p><p></p><p>So the fix they made for grapple was just not to include it. The fix for aoe is for me to spend another 20 bucks ona book. </p><p></p><p>Okay back to "previous edition".</p><p></p><p>A module should be just that optional. Not optional in order to play. Base things must be included.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5776896, member: 22622"] If the goal is to actually sell the game to people currently outside of our RPG circles, then more is worse. However, too little is just as detrimtnal. The core needs to be able to play dungeons and dragons, combat included. Trying to think from the players perspective. Someone attempts to grab someone DM:woah there buddy, no grabbing, we arent playing that module? So the fix they made for grapple was just not to include it. The fix for aoe is for me to spend another 20 bucks ona book. Okay back to "previous edition". A module should be just that optional. Not optional in order to play. Base things must be included. [/QUOTE]
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Modularity: What Will and Should Be
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