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<blockquote data-quote="S'mon" data-source="post: 4537233" data-attributes="member: 463"><p>Re levels, I think that PC mortality and the GM's judgement about what levels new PCs start at is potentially a very useful device to prevent over or under-powered PCs. In my current 3e/Red Box mash up campaign running B-series modules, the PCs are getting a lot of XP, but because new PCs have been starting at 1st level so far the actual rate of advancement overall has been moderate; after 7 sessions most of the PCs are 2nd, 2 just made 3rd, and the one whose player attended every game and never died is 3rd but close to 4th. In 3e you don't want to let the level spread get too great, but in 1e that's less of a concern; 6th and 10th level PCs can usually adventure together.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4537233, member: 463"] Re levels, I think that PC mortality and the GM's judgement about what levels new PCs start at is potentially a very useful device to prevent over or under-powered PCs. In my current 3e/Red Box mash up campaign running B-series modules, the PCs are getting a lot of XP, but because new PCs have been starting at 1st level so far the actual rate of advancement overall has been moderate; after 7 sessions most of the PCs are 2nd, 2 just made 3rd, and the one whose player attended every game and never died is 3rd but close to 4th. In 3e you don't want to let the level spread get too great, but in 1e that's less of a concern; 6th and 10th level PCs can usually adventure together. [/QUOTE]
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