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[Moldvay Basic] The Temple of Illhan - Last Delve Posted - June 30
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<blockquote data-quote="Dyson Logos" data-source="post: 4812910" data-attributes="member: 83678"><p>After last week's TPK on our first sortie into the Temple of Illhan, we gathered again this week to create new characters with a different goal in mind - the total plunder of the temple instead of trying to protect the locals and the region from the evils contained within.</p><p></p><p>Our new (and less valorous) party was once again lead by a cleric, Bethunel the Hungry, a warrior of a church of gluttony and chaos. Always at her side was Rudrick "the scout" Hault, a thief sent by the church as her aide, lackey, and trap-finder (and the only character in the group with a +10% XP bonus). They met up with Eseron of Elder Boughs, an elven swordmage and Moruth Mel-Arn, a wizard, as they travelled through the dark forests of Elder Boughs. Finally, in the city of Oakridge they met with Coruhn Nels, a warrior-priest of the temple of Rund and his travelling companion, the nearly insane swordsman Magrun di Sur.</p><p></p><p>Coruhn and di Sur were our guides to the halfling hills where the temple had been rediscovered. Most of us had heard a few rumours about the temple; that while it had been razed by the Church of Law, the treasures had been left below, undiscovered or too tainted to bring back to the surface; that the local halflings had continued the quiet worship of Illhan the Binder; and that a secret society of assassins were guarding the temple to this day.</p><p></p><p>Arriving in the late morning, we found the grounds of the razed temple abandoned, but obvious signs of activity and recent clearing of debris and undergrowth were visible on the South side of the hill, just below the walls of the burned out temple proper. Within we quickly found ourselves in a maze of catacombes, ancient tombs and abandoned shrines dedicated to this dark goddess of chains.</p><p></p><p>It took many hours of exploration in these dark underpasses before we encountered our first signs of what we were here for. In a small dead-end room we found a set of small coffers mounted to the floor. Finally excited by a change from the tedium of unrewarded exploration, no one could blame Rudrick for failing to spot the catch that triggered the pit trap beneath him as he opened the second coffer. And worse, for all his troubles all we collected from the coffers was roughly a thousand copper pieces, probably ignored by the armies of Law as being beneath their attention.</p><p></p><p>But events soon picked up, and only a few rooms further we found a chamber with a small collapsed hole to the surface, and seven shrews of terrifying size within it - obviously somehow changed by this environment. A quick sleep spell from Moruth wiped out most of their numbers, but our fight didn't proceed as smoothly as we had hoped, with some damage dealt to the fighter Magrun, and a fairly serious bite being landed on our leader Bethunel.</p><p></p><p>Once the battle was over, digging through the stonework we found a pair of small sacks with a total of 500 gold pieces within them. Now truly encouraged by our success, we decided to continue onwards with our one remaining sleep spell and knowledge that as long as we kept Bethunel clear of the worst of the fighting we should be able to survive another battle or two and reap the rewards of this complex. Our next battle proved us right, as we surprised four bandits only two rooms further in and made short work of them, not even allowing them a single blow against us (and relieving them of their ill-gotten gains of gold and platinum). We continued onwards, still holding on to that sleep spell to level the playing field in our next encounter. We found a pair of stairwells deeper into the temple and some interesting rooms, but continued on this level aiming back towards the entrance, hoping for just one more treasure find before returning to the surface.</p><p></p><p>But trouble found us instead. As we stepped into a fairly large room just off the side of a presentation chamber of some kind, a flock of stirges descended upon us, catching us before we could get the spell off. Suddenly each of us was fighting for our lives, and the sleep spell would have been devastating to us, likely taking several of our own team out as well as some of the stirges. In the initial onslaught both Bethunel and Eseron were struck and stirges attached themselves to them both, draining them rapidly of blood. By the time the battle was finished, Bethunel was unconscious on the floor and several of us were down to our last hit points. We grabbed Bethunel and the wax-sealed metal urns in the corner of the room and rapidly escaped to the surface and then made our way to Oakridge to rest and recover and examine our treasures.</p><p></p><p>In the end we earned 800 experience points each, and everyone has upgraded to the best armour they can wear. After five days of rest we are will be returning to the temple to continue our explorations - next week.</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4812910, member: 83678"] After last week's TPK on our first sortie into the Temple of Illhan, we gathered again this week to create new characters with a different goal in mind - the total plunder of the temple instead of trying to protect the locals and the region from the evils contained within. Our new (and less valorous) party was once again lead by a cleric, Bethunel the Hungry, a warrior of a church of gluttony and chaos. Always at her side was Rudrick "the scout" Hault, a thief sent by the church as her aide, lackey, and trap-finder (and the only character in the group with a +10% XP bonus). They met up with Eseron of Elder Boughs, an elven swordmage and Moruth Mel-Arn, a wizard, as they travelled through the dark forests of Elder Boughs. Finally, in the city of Oakridge they met with Coruhn Nels, a warrior-priest of the temple of Rund and his travelling companion, the nearly insane swordsman Magrun di Sur. Coruhn and di Sur were our guides to the halfling hills where the temple had been rediscovered. Most of us had heard a few rumours about the temple; that while it had been razed by the Church of Law, the treasures had been left below, undiscovered or too tainted to bring back to the surface; that the local halflings had continued the quiet worship of Illhan the Binder; and that a secret society of assassins were guarding the temple to this day. Arriving in the late morning, we found the grounds of the razed temple abandoned, but obvious signs of activity and recent clearing of debris and undergrowth were visible on the South side of the hill, just below the walls of the burned out temple proper. Within we quickly found ourselves in a maze of catacombes, ancient tombs and abandoned shrines dedicated to this dark goddess of chains. It took many hours of exploration in these dark underpasses before we encountered our first signs of what we were here for. In a small dead-end room we found a set of small coffers mounted to the floor. Finally excited by a change from the tedium of unrewarded exploration, no one could blame Rudrick for failing to spot the catch that triggered the pit trap beneath him as he opened the second coffer. And worse, for all his troubles all we collected from the coffers was roughly a thousand copper pieces, probably ignored by the armies of Law as being beneath their attention. But events soon picked up, and only a few rooms further we found a chamber with a small collapsed hole to the surface, and seven shrews of terrifying size within it - obviously somehow changed by this environment. A quick sleep spell from Moruth wiped out most of their numbers, but our fight didn't proceed as smoothly as we had hoped, with some damage dealt to the fighter Magrun, and a fairly serious bite being landed on our leader Bethunel. Once the battle was over, digging through the stonework we found a pair of small sacks with a total of 500 gold pieces within them. Now truly encouraged by our success, we decided to continue onwards with our one remaining sleep spell and knowledge that as long as we kept Bethunel clear of the worst of the fighting we should be able to survive another battle or two and reap the rewards of this complex. Our next battle proved us right, as we surprised four bandits only two rooms further in and made short work of them, not even allowing them a single blow against us (and relieving them of their ill-gotten gains of gold and platinum). We continued onwards, still holding on to that sleep spell to level the playing field in our next encounter. We found a pair of stairwells deeper into the temple and some interesting rooms, but continued on this level aiming back towards the entrance, hoping for just one more treasure find before returning to the surface. But trouble found us instead. As we stepped into a fairly large room just off the side of a presentation chamber of some kind, a flock of stirges descended upon us, catching us before we could get the spell off. Suddenly each of us was fighting for our lives, and the sleep spell would have been devastating to us, likely taking several of our own team out as well as some of the stirges. In the initial onslaught both Bethunel and Eseron were struck and stirges attached themselves to them both, draining them rapidly of blood. By the time the battle was finished, Bethunel was unconscious on the floor and several of us were down to our last hit points. We grabbed Bethunel and the wax-sealed metal urns in the corner of the room and rapidly escaped to the surface and then made our way to Oakridge to rest and recover and examine our treasures. In the end we earned 800 experience points each, and everyone has upgraded to the best armour they can wear. After five days of rest we are will be returning to the temple to continue our explorations - next week. [/QUOTE]
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[Moldvay Basic] The Temple of Illhan - Last Delve Posted - June 30
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