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[Moldvay Basic] The Temple of Illhan - Last Delve Posted - June 30
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<blockquote data-quote="Dyson Logos" data-source="post: 4821890" data-attributes="member: 83678"><p>Once again our adventures in the Temple of Illhan the Binder were the subject of yersterday’s short game. We pulled our motley crew together in Oakridge now that our leader (or at least our spiritual guide), Bethonel the Hungry, was back on her feet. The entire party dynamic had changed after we dragged her unconscious form out of the dungeon last game, having slain the stirge attached to her shoulder. Instead of being our leader and employer who looked down on us as fodder and useful tools, she had learned to respect the various party members and our skills, almost as friends, and except for the thief as near-equals.</p><p></p><p> Healed and re-equipped with torches and oil, we went back to the temple, avoiding again the halfling village nearby.</p><p></p><p> We re-entered the dungeons using our usual routing, finding no new creatures having taken up residence in that area during the five days since our last outing. We proceded quickly to scouring a complex of rooms in the North-Western side of the ruins. Again we found ourselves restricted in our explorations by old cave-ins from the original razing of the temple, but a few rooms into the maze of chambers we were met by the yell of “geeeeeee-ruck!” from a squad of hostile kobolds. Fortunately, we got the upper hand quickly and all ten succumbed to the sleep spell of our wizard Moruth. Cleaning out their lair we found a pair of huge chests, significantly larger than any of the erstwhile owners that had been converted into a large bed and throne by the little dog-men. Inside them we found a collection of silver and gold.</p><p></p><p> With satisfaction, we continued our looting of the ruins, and in an almost entirely collapsed room the thief found a wax-sealed metal urn half-burried in the rubble. It looked identical to the ones we recovered from the stirge room, so the thief inspected it and discovered a trap, but could not figure out how to disarm it. Finally Coruhn stepped up and pulled the urn out of the rubble, triggering the spear trap which fortunately did not pierce his new plate mail. Within the urn we found a single golden ring with a dark unknown stone set in it (which we evaluated after the game at a value of 1,200 gp). With the new ring in hand we were waylaid by a small team of dwarven treasure-hunters but managed to come through that fight with a minimum of injuries. However, once again an encounter with Giant Shrews turned out to be a serious issue. We got initiative, but the elven sleep spell only took one shrew down, and the battle did some serious harm to the team.</p><p></p><p> With only one unexplored hallway left on the level, we decided to finish clearing this dungeon level before returning to the surface to rest and recover spells. In the final room we found a small coffer, seemingly without traps. Opening it however released a sleeping cobra on us which had to be dispatched before any of us succumbed to it’s poison. Beneath the cobra, in a secret compartment, we found more treasure, including a small silver bracelet with the same strange dark stone as the ring.</p><p></p><p> We returned to the surface, having mapped the entirety of the first level, and rested. With the extra treasure and experience, our thief, Rudrick, was the first member of the party to reach level 2.</p><p></p><p> With three sets of stairs known to get to level 2 of the temple, we chose the largest set, hoping it would lead us immediately into some of the more central parts of the ruins. While it looked promising when we first descended to find a trio of goblins defending more metal treasure urns, the rest of the section this lead us to was collapsed or empty. We had to return to the first level and seek another way down. Our second foray into the second level was also met with limited success and a lot of old cave-ins. However, the third stairway down not only uncovered a wealth of easy encounters and treasure, but stairs both leading down to level 4 and up to an as-of-yet unexplored region of level 1 which in turn had stairs down to level 3. We also encountered several traps in this region, but Rudrick’s improved skills proved invaluable and we managed to avoid them all.</p><p></p><p> On level 3 we found a significant amount of unguarded treasure, and then a stiff battle against six lizard men who successfully tore down our one fighter, Magrun di Sur. We left the dungeon with their treasure and their hides, but without young Magrun and returned to Oakridge to find another able sword-hand to replace him for our next foray into the dungeon, now all level two except for the thief (level 3) and the elf and new fighter (still level 1).</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4821890, member: 83678"] Once again our adventures in the Temple of Illhan the Binder were the subject of yersterday’s short game. We pulled our motley crew together in Oakridge now that our leader (or at least our spiritual guide), Bethonel the Hungry, was back on her feet. The entire party dynamic had changed after we dragged her unconscious form out of the dungeon last game, having slain the stirge attached to her shoulder. Instead of being our leader and employer who looked down on us as fodder and useful tools, she had learned to respect the various party members and our skills, almost as friends, and except for the thief as near-equals. Healed and re-equipped with torches and oil, we went back to the temple, avoiding again the halfling village nearby. We re-entered the dungeons using our usual routing, finding no new creatures having taken up residence in that area during the five days since our last outing. We proceded quickly to scouring a complex of rooms in the North-Western side of the ruins. Again we found ourselves restricted in our explorations by old cave-ins from the original razing of the temple, but a few rooms into the maze of chambers we were met by the yell of “geeeeeee-ruck!” from a squad of hostile kobolds. Fortunately, we got the upper hand quickly and all ten succumbed to the sleep spell of our wizard Moruth. Cleaning out their lair we found a pair of huge chests, significantly larger than any of the erstwhile owners that had been converted into a large bed and throne by the little dog-men. Inside them we found a collection of silver and gold. With satisfaction, we continued our looting of the ruins, and in an almost entirely collapsed room the thief found a wax-sealed metal urn half-burried in the rubble. It looked identical to the ones we recovered from the stirge room, so the thief inspected it and discovered a trap, but could not figure out how to disarm it. Finally Coruhn stepped up and pulled the urn out of the rubble, triggering the spear trap which fortunately did not pierce his new plate mail. Within the urn we found a single golden ring with a dark unknown stone set in it (which we evaluated after the game at a value of 1,200 gp). With the new ring in hand we were waylaid by a small team of dwarven treasure-hunters but managed to come through that fight with a minimum of injuries. However, once again an encounter with Giant Shrews turned out to be a serious issue. We got initiative, but the elven sleep spell only took one shrew down, and the battle did some serious harm to the team. With only one unexplored hallway left on the level, we decided to finish clearing this dungeon level before returning to the surface to rest and recover spells. In the final room we found a small coffer, seemingly without traps. Opening it however released a sleeping cobra on us which had to be dispatched before any of us succumbed to it’s poison. Beneath the cobra, in a secret compartment, we found more treasure, including a small silver bracelet with the same strange dark stone as the ring. We returned to the surface, having mapped the entirety of the first level, and rested. With the extra treasure and experience, our thief, Rudrick, was the first member of the party to reach level 2. With three sets of stairs known to get to level 2 of the temple, we chose the largest set, hoping it would lead us immediately into some of the more central parts of the ruins. While it looked promising when we first descended to find a trio of goblins defending more metal treasure urns, the rest of the section this lead us to was collapsed or empty. We had to return to the first level and seek another way down. Our second foray into the second level was also met with limited success and a lot of old cave-ins. However, the third stairway down not only uncovered a wealth of easy encounters and treasure, but stairs both leading down to level 4 and up to an as-of-yet unexplored region of level 1 which in turn had stairs down to level 3. We also encountered several traps in this region, but Rudrick’s improved skills proved invaluable and we managed to avoid them all. On level 3 we found a significant amount of unguarded treasure, and then a stiff battle against six lizard men who successfully tore down our one fighter, Magrun di Sur. We left the dungeon with their treasure and their hides, but without young Magrun and returned to Oakridge to find another able sword-hand to replace him for our next foray into the dungeon, now all level two except for the thief (level 3) and the elf and new fighter (still level 1). [/QUOTE]
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[Moldvay Basic] The Temple of Illhan - Last Delve Posted - June 30
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