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Monday, 17 May, 2010
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<blockquote data-quote="Morrus" data-source="post: 5184442" data-attributes="member: 1"><p><strong><span style="font-size: 12px">D&D 4th Edition News</span></strong></p><ul> <li data-xf-list-type="ul"><a href="http://www.emeraldpresspdf.com" target="_blank"><span style="font-size: 12px">Do You Have What It Takes?</span></a><span style="font-size: 12px"> The fourth, and final, preview for next week's Key of the Fey 4e adventure is posted on the Emerald Press website. Ever heard of a were-bulette? Wanna see one? Then you know what to do...</span></li> <li data-xf-list-type="ul"><a href="http://www.necromancers-online.com/articles/DarkDesigns/05172010.html" target="_blank"><span style="font-size: 12px">Mastering Dungeons, part 2</span></a><span style="font-size: 12px"> Necromancers of the Northwest's Alex Riggs concludes his examnation of the art of building a fun and memorable dungeon, and continues his ongoing project of providing 4e and Pathfinder statistics for the Eldrazi of <em>Magic: the Gathering</em> fame.</span></li> <li data-xf-list-type="ul"><a href="http://www.redeyesp.webs.com/" target="_blank"><span style="font-size: 12px">Broadsword DnD 4th Edition Character Generator</span></a><span style="font-size: 12px"> "For over a year now, Broadsword has been released for free public use. Broadsword is a <em>Dungeon's and Dragons</em> 4th Edition character generator unlike any other."</span></li> </ul><p><span style="font-size: 12px"><strong>New Jobs at WotC</strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>James Wyatt's</strong> Twitter page says [hq]"I have an exciting new job! I'm now the #dnd Creative Manager, in charge of story, innovation, and dreaming up what comes next."[/hq]</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">And Rodney Thompson's says [hq]"I have a new job. I am now a D&D Designer, as opposed to being a developer. Not a huge change for me."[/hq]</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Mike Mearls</strong> is the new manager of D&D. He comments <a href="http://www.enworld.org/forum/general-rpg-discussion/276807-mearls-new-manager-d-d-2.html#post5183377" target="_blank">here</a>:</span></li> </ul> <p style="margin-left: 20px"><p style="margin-left: 20px">It's funny, because it almost feels like I've won some sort of election. I'm acutely aware of the pressure of the position, the expectations, and the current atmosphere among D&D fans. I think I had a few minutes of ecstasy. Since then, it's been a long week and a lot of thinking.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This is also a new position in the department. I'm taking on a lot of Bill Slavicsek's responsibilities. Bill's responsibilities have broadened to include more things like boardgames, novels, Heroscape, and so on. There's a lot more to D&D than just the RPG. The RPG is my corner to play in, while Bill looks over the entirety of D&D.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Believe me, I realize how difficult this job is. There are far more paths that lead to my screwing up than to my doing a good job. It's the geek equivalent of running a professional sports team. Do well, and everyone loves you. Screw up, and you'll never hear the end of it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There's something pretty basic to the job, though. The gist of it, when you boil it all down, isn't rocket science.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Way back in the misty days of the 1980s, when I first discovered D&D, I thought Gary Gygax, Tom Moldvay, Doug Niles, Tracy Hickman, and the entire TSR crew were demigods. I loved poring over Dragon magazine, reading through adventures like Forgotten Temple of Tharizdun again and again, and studying the <ACRONYM title="Dungeon Master's Guide">DMG</ACRONYM>. I devoured the Dragonlance novels. I fought battles across our basement floor with legions of BattleSystem counters. I filled the few, precious pieces of graph paper I had with dungeons. I designed classes and monsters. I loved D&D.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then, something happened. TSR dropped Gary. Greyhawk was pushed aside. When 2e came out, I was torn. There were plenty of things to like about the game, but the attitude around it was off. It almost seemed like the people behind D&D didn't particularly care for the way I loved D&D. Maybe I was completely irrational, but the game felt changed in some insidious way.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As time went on, that feeling only increased. There were bright spots, most notably Dungeon magazine, but a lot of the stuff TSR put out didn't really speak to why I fell in love with D&D in the first place. I wanted to love D&D, but it wasn't really clear that the company behind D&D wanted to return that love.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I actually stopped playing D&D for a few years. I ran a grand total of one (terrible) campaign in college. I wasn't really sure that D&D was something I'd be involved with anymore. I bought a PS 1 and started playing lots of console games. I ended up sticking with RPGs, but I kept to games like Deadlands and Unknown Armies.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then something pretty cool happened. In 1999, at my very first GenCon, I sat in the audience as Ryan Dancey announced 3rd edition. It was like a religious revival. One presentation and free t-shirt later, and I was a complete convert. My friend Nate called it a money grab, an appeal to munchkins. I think my exact response was, "**** you dude. This is the best thing that's ever happened to D&D."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For whatever reason, the entire presentation of <ACRONYM title="D&D 3rd Edition">3e</ACRONYM>'s announcement felt like it had been directed straight at me. I was a complete D&D goob again. Hallelujah, praise Gygax, my faith was restored.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A year later, my faith had been well-placed. <ACRONYM title="D&D 3rd Edition">3e</ACRONYM> was awesome. D&D felt like the game I always had wanted it to be.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In looking back, I think that my job is fairly simple. I want people to love D&D. I want people to feel like the game is in good hands, that the hand at the tiller is confident, smart, and genuinely interested in the good of the game.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It's easy for me to look at this as the chance for me to make D&D into the game I always wanted it to be, but that would be disingenuous. It'd be the height of vanity, a monument to arrogance. D&D can't be a game that caters to a single person. It's bigger than that. It lives and dies by the collected spirit of every person that's ever picked up a d20, put pencil to graph paper, or leaned close to the table as the last character standing, clutching his last hit point, rolled his attack against the BBEG.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Of course, actually doing that isn't simple, but it helps to have a goal. I can't force anyone to love D&D. I can't legislate the game into popularity, or commission a survey that will tell me exactly what to do.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">What I can do, though, is watch, listen, and learn. I can put everything I have into D&D and hope for the best. At the end of the day, you guys get to judge whether I'm doing a good or screwing up by buying or avoiding the products I help make. That gets back to the election thing. You guys didn't put me into office, but you sure as Hell get the chance to kick me out.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you have any questions, the best way to get in touch is by dropping a line to my work email address (it's my first name dot last name at wizards dot com, or drop a line to dndinsider at wizards dot com). I can't answer everything, but I'll try. I'll also record answers to interesting questions on the podcast. I'm on vacation this week. I like reading web forums to see what's up, but they're not always the best place to answer questions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> </p><p><strong><span style="font-size: 12px">Pathfinder/D&D 3.5 News</span></strong></p><ul> <li data-xf-list-type="ul"><a href="http://cot.ag/ahxAfA" target="_blank"><span style="font-size: 12px">Faege</span></a><span style="font-size: 12px"> Start the week off right with a little drowning-obsessed fey sure to make your next trip underwater end all wrong.</span></li> <li data-xf-list-type="ul"><a href="http://www.examiner.com/examiner/x-6911-RPG-Examiner~y2010m5d17-Monster-Madness-Corrabus" target="_blank"><span style="font-size: 12px">Corrabus</span></a><span style="font-size: 12px"> What do you get when you combine a cobra, an eagle, a dragon, and a horse? A corrabus, of course, of course. </span></li> <li data-xf-list-type="ul"><a href="http://ritepublishing.com/home.php?s=sneak-peek-the-rite-npc-deck" target="_blank"><span style="font-size: 12px">The Rite NPC Deck</span></a><span style="font-size: 12px"> "When you describe to the PCs that they have found a magical tarot card in a chest don’t just tell them, show them. You don’t have to give a description of a strange never before seen race or unique individual, you don’t have to explain it, just hand them the card!"</span></li> <li data-xf-list-type="ul"><a href="http://ritepublishing.com/home.php?s=mondays-magics-another-five-1st-level-spells-abjurations" target="_blank"><span style="font-size: 12px">Another Five 1st level spells</span></a><span style="font-size: 12px"> Rite Publishing has release an additional preview of 101 1st level spells for you viewing pleasure, this time out they are focusing on Abjurations. </span></li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 5184442, member: 1"] [B][SIZE=3]D&D 4th Edition News[/SIZE][/B] [LIST] [*][URL="http://www.emeraldpresspdf.com"][SIZE=3]Do You Have What It Takes?[/SIZE][/URL][SIZE=3] The fourth, and final, preview for next week's Key of the Fey 4e adventure is posted on the Emerald Press website. Ever heard of a were-bulette? Wanna see one? Then you know what to do...[/SIZE] [*][URL="http://www.necromancers-online.com/articles/DarkDesigns/05172010.html"][SIZE=3]Mastering Dungeons, part 2[/SIZE][/URL][SIZE=3] Necromancers of the Northwest's Alex Riggs concludes his examnation of the art of building a fun and memorable dungeon, and continues his ongoing project of providing 4e and Pathfinder statistics for the Eldrazi of [I]Magic: the Gathering[/I] fame.[/SIZE] [*][URL="http://www.redeyesp.webs.com/"][SIZE=3]Broadsword DnD 4th Edition Character Generator[/SIZE][/URL][SIZE=3] "For over a year now, Broadsword has been released for free public use. Broadsword is a [I]Dungeon's and Dragons[/I] 4th Edition character generator unlike any other."[/SIZE] [/LIST][SIZE=3][B]New Jobs at WotC[/B][/SIZE] [LIST] [*][SIZE=3][B]James Wyatt's[/B] Twitter page says [hq]"I have an exciting new job! I'm now the #dnd Creative Manager, in charge of story, innovation, and dreaming up what comes next."[/hq][/SIZE] [*][SIZE=3]And Rodney Thompson's says [hq]"I have a new job. I am now a D&D Designer, as opposed to being a developer. Not a huge change for me."[/hq][/SIZE] [*][SIZE=3][B]Mike Mearls[/B] is the new manager of D&D. He comments [URL="http://www.enworld.org/forum/general-rpg-discussion/276807-mearls-new-manager-d-d-2.html#post5183377"]here[/URL]:[/SIZE] [/LIST] [INDENT][INDENT]It's funny, because it almost feels like I've won some sort of election. I'm acutely aware of the pressure of the position, the expectations, and the current atmosphere among D&D fans. I think I had a few minutes of ecstasy. Since then, it's been a long week and a lot of thinking. This is also a new position in the department. I'm taking on a lot of Bill Slavicsek's responsibilities. Bill's responsibilities have broadened to include more things like boardgames, novels, Heroscape, and so on. There's a lot more to D&D than just the RPG. The RPG is my corner to play in, while Bill looks over the entirety of D&D. Believe me, I realize how difficult this job is. There are far more paths that lead to my screwing up than to my doing a good job. It's the geek equivalent of running a professional sports team. Do well, and everyone loves you. Screw up, and you'll never hear the end of it. There's something pretty basic to the job, though. The gist of it, when you boil it all down, isn't rocket science. Way back in the misty days of the 1980s, when I first discovered D&D, I thought Gary Gygax, Tom Moldvay, Doug Niles, Tracy Hickman, and the entire TSR crew were demigods. I loved poring over Dragon magazine, reading through adventures like Forgotten Temple of Tharizdun again and again, and studying the <ACRONYM title="Dungeon Master's Guide">DMG</ACRONYM>. I devoured the Dragonlance novels. I fought battles across our basement floor with legions of BattleSystem counters. I filled the few, precious pieces of graph paper I had with dungeons. I designed classes and monsters. I loved D&D. Then, something happened. TSR dropped Gary. Greyhawk was pushed aside. When 2e came out, I was torn. There were plenty of things to like about the game, but the attitude around it was off. It almost seemed like the people behind D&D didn't particularly care for the way I loved D&D. Maybe I was completely irrational, but the game felt changed in some insidious way. As time went on, that feeling only increased. There were bright spots, most notably Dungeon magazine, but a lot of the stuff TSR put out didn't really speak to why I fell in love with D&D in the first place. I wanted to love D&D, but it wasn't really clear that the company behind D&D wanted to return that love. I actually stopped playing D&D for a few years. I ran a grand total of one (terrible) campaign in college. I wasn't really sure that D&D was something I'd be involved with anymore. I bought a PS 1 and started playing lots of console games. I ended up sticking with RPGs, but I kept to games like Deadlands and Unknown Armies. Then something pretty cool happened. In 1999, at my very first GenCon, I sat in the audience as Ryan Dancey announced 3rd edition. It was like a religious revival. One presentation and free t-shirt later, and I was a complete convert. My friend Nate called it a money grab, an appeal to munchkins. I think my exact response was, "**** you dude. This is the best thing that's ever happened to D&D." For whatever reason, the entire presentation of <ACRONYM title="D&D 3rd Edition">3e</ACRONYM>'s announcement felt like it had been directed straight at me. I was a complete D&D goob again. Hallelujah, praise Gygax, my faith was restored. A year later, my faith had been well-placed. <ACRONYM title="D&D 3rd Edition">3e</ACRONYM> was awesome. D&D felt like the game I always had wanted it to be. In looking back, I think that my job is fairly simple. I want people to love D&D. I want people to feel like the game is in good hands, that the hand at the tiller is confident, smart, and genuinely interested in the good of the game. It's easy for me to look at this as the chance for me to make D&D into the game I always wanted it to be, but that would be disingenuous. It'd be the height of vanity, a monument to arrogance. D&D can't be a game that caters to a single person. It's bigger than that. It lives and dies by the collected spirit of every person that's ever picked up a d20, put pencil to graph paper, or leaned close to the table as the last character standing, clutching his last hit point, rolled his attack against the BBEG. Of course, actually doing that isn't simple, but it helps to have a goal. I can't force anyone to love D&D. I can't legislate the game into popularity, or commission a survey that will tell me exactly what to do. What I can do, though, is watch, listen, and learn. I can put everything I have into D&D and hope for the best. At the end of the day, you guys get to judge whether I'm doing a good or screwing up by buying or avoiding the products I help make. That gets back to the election thing. You guys didn't put me into office, but you sure as Hell get the chance to kick me out. If you have any questions, the best way to get in touch is by dropping a line to my work email address (it's my first name dot last name at wizards dot com, or drop a line to dndinsider at wizards dot com). I can't answer everything, but I'll try. I'll also record answers to interesting questions on the podcast. I'm on vacation this week. I like reading web forums to see what's up, but they're not always the best place to answer questions. [/INDENT][/INDENT] [B][SIZE=3]Pathfinder/D&D 3.5 News[/SIZE][/B] [LIST] [*][URL="http://cot.ag/ahxAfA"][SIZE=3]Faege[/SIZE][/URL][SIZE=3] Start the week off right with a little drowning-obsessed fey sure to make your next trip underwater end all wrong.[/SIZE] [*][URL="http://www.examiner.com/examiner/x-6911-RPG-Examiner~y2010m5d17-Monster-Madness-Corrabus"][SIZE=3]Corrabus[/SIZE][/URL][SIZE=3] What do you get when you combine a cobra, an eagle, a dragon, and a horse? A corrabus, of course, of course. [/SIZE] [*][URL="http://ritepublishing.com/home.php?s=sneak-peek-the-rite-npc-deck"][SIZE=3]The Rite NPC Deck[/SIZE][/URL][SIZE=3] "When you describe to the PCs that they have found a magical tarot card in a chest don’t just tell them, show them. You don’t have to give a description of a strange never before seen race or unique individual, you don’t have to explain it, just hand them the card!"[/SIZE] [*][URL="http://ritepublishing.com/home.php?s=mondays-magics-another-five-1st-level-spells-abjurations"][SIZE=3]Another Five 1st level spells[/SIZE][/URL][SIZE=3] Rite Publishing has release an additional preview of 101 1st level spells for you viewing pleasure, this time out they are focusing on Abjurations. [/SIZE] [/LIST] [/QUOTE]
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