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<blockquote data-quote="Shayuri" data-source="post: 7116926" data-attributes="member: 4936"><p>Tglassy, men shall know your character as: THE MARTYR</p><p></p><p>(^_^)</p><p></p><p>That said, real talk, that idea strikes me as the sort that looks good on paper, but in practice is likely to cause a lot of problems for the GM...and may not be super-fun to play. Think of what you'll be doing round by round.</p><p></p><p>"I...just stay close enough to heal everyone."</p><p></p><p>Now imagine that for every fight. All the time.</p><p></p><p>Meanwhile, the GM basically is forced to use non-damage effects to try to inject a sense of urgency and danger into the game, because every wound we take is immediately zapped away by wound-sponge over there. To be fair, there's ways around that. He could abduct you...which again, is probably not so fun for you because it removes you from the action...or he could spend a lot of time Nullifying your powers. All of these solutions have the side effect of taking <em>the one thing you can do</em> away from you though. Again, no fun for anyone.</p><p></p><p>Supers games have a huge amount of variety in the character concepts they can support...which has risks as well as rewards. Characters that are really cool and interesting in a book don't always play well in a game format. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 7116926, member: 4936"] Tglassy, men shall know your character as: THE MARTYR (^_^) That said, real talk, that idea strikes me as the sort that looks good on paper, but in practice is likely to cause a lot of problems for the GM...and may not be super-fun to play. Think of what you'll be doing round by round. "I...just stay close enough to heal everyone." Now imagine that for every fight. All the time. Meanwhile, the GM basically is forced to use non-damage effects to try to inject a sense of urgency and danger into the game, because every wound we take is immediately zapped away by wound-sponge over there. To be fair, there's ways around that. He could abduct you...which again, is probably not so fun for you because it removes you from the action...or he could spend a lot of time Nullifying your powers. All of these solutions have the side effect of taking [i]the one thing you can do[/i] away from you though. Again, no fun for anyone. Supers games have a huge amount of variety in the character concepts they can support...which has risks as well as rewards. Characters that are really cool and interesting in a book don't always play well in a game format. :( [/QUOTE]
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