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<blockquote data-quote="tglassy" data-source="post: 7460728" data-attributes="member: 6855204"><p>Looks like I can't edit the Roster, because I wasn't the one to post there. So I'll be adding 1 point to my Manipulate Gravity Array for another alternate power, if I'm allowed. I can't tell, but weren't my array powers based on 24 points? Because the first one, Gravity Blast, is rank 12, but with range it's 2 points per rank? If that's the case, I have some options:</p><p></p><p>Option 1:</p><p>Teleport 12. </p><p>This lets me teleport 16 miles, but I have to know where I'm going, and I come out at the same velocity and direction as I went in. Actually, not the best choice. </p><p></p><p>Option 2: Teleport 8 (Accurate)</p><p>Accurate lets me teleport 1 mile, but I don't need to know exactly where I'm going, I just need to have a general idea. This is like what he did with his Stunt. However, the cost is an extra 15 miles. </p><p></p><p>Option 3:</p><p>Teleport 6 (Portal)</p><p>Portal lets him open a portal that anyone can go through, but is limited to roughly a quarter mile. Great for rescue missions, or bringing the group past some barrier or another. </p><p></p><p>What do y'all think? Longer teleport, Accurate teleport, or Portal? I'm leaning against Portal right now, but still.</p><p></p><p></p><p></p><p>For the other two points, I'm actually looking at adding a Move Action, but I would need to talk to the GM about that. Space Travel would allow him to travel to different planets within the solar system, and I could just say it's teleporting. That would let him go to and from the Lighthouse. </p><p></p><p>But the one I really want is Time Travel. I want to start building his Time Powers, as Gravity has an effect on Time. The Movement Power on Time Travel allows one rank to allow him to travel to a specific point in the future or the past (I'd say future, as that's easier, but distant past could work, too.) I'm mainly offering this as a plot device for the DM. Having Time Travel, or Dimensional Travel, available to the group could be game breaking, or it could be frickin awesome. </p><p></p><p>Barring that, I'd like to start developing some Time Related powers, such as a Time Stop or some such. </p><p></p><p>Question, all of this is from manipulating gravity, but manipulating gravity has a very wide range of abilities. Should I be putting all this as an Array under that, or would "Time Powers" be completely different and need their own Array? What goes in an Array and what doesn't?</p></blockquote><p></p>
[QUOTE="tglassy, post: 7460728, member: 6855204"] Looks like I can't edit the Roster, because I wasn't the one to post there. So I'll be adding 1 point to my Manipulate Gravity Array for another alternate power, if I'm allowed. I can't tell, but weren't my array powers based on 24 points? Because the first one, Gravity Blast, is rank 12, but with range it's 2 points per rank? If that's the case, I have some options: Option 1: Teleport 12. This lets me teleport 16 miles, but I have to know where I'm going, and I come out at the same velocity and direction as I went in. Actually, not the best choice. Option 2: Teleport 8 (Accurate) Accurate lets me teleport 1 mile, but I don't need to know exactly where I'm going, I just need to have a general idea. This is like what he did with his Stunt. However, the cost is an extra 15 miles. Option 3: Teleport 6 (Portal) Portal lets him open a portal that anyone can go through, but is limited to roughly a quarter mile. Great for rescue missions, or bringing the group past some barrier or another. What do y'all think? Longer teleport, Accurate teleport, or Portal? I'm leaning against Portal right now, but still. For the other two points, I'm actually looking at adding a Move Action, but I would need to talk to the GM about that. Space Travel would allow him to travel to different planets within the solar system, and I could just say it's teleporting. That would let him go to and from the Lighthouse. But the one I really want is Time Travel. I want to start building his Time Powers, as Gravity has an effect on Time. The Movement Power on Time Travel allows one rank to allow him to travel to a specific point in the future or the past (I'd say future, as that's easier, but distant past could work, too.) I'm mainly offering this as a plot device for the DM. Having Time Travel, or Dimensional Travel, available to the group could be game breaking, or it could be frickin awesome. Barring that, I'd like to start developing some Time Related powers, such as a Time Stop or some such. Question, all of this is from manipulating gravity, but manipulating gravity has a very wide range of abilities. Should I be putting all this as an Array under that, or would "Time Powers" be completely different and need their own Array? What goes in an Array and what doesn't? [/QUOTE]
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