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Monk and Druid "reviews"
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<blockquote data-quote="KarinsDad" data-source="post: 6442905" data-attributes="member: 2011"><p>This doesn't sound quite right.</p><p></p><p>The Druid does not even get to be a bear until level 2 (and then only Circle of the Moon Druids). So are you saying that the advantages of being a bear only last for a single level?</p><p></p><p>At level 3 and 4, the additional hit points (above and beyond normal hit points) are still there and the damage is more or less as good or better than most other melee PCs. Barkskin definitely puts the Druid into the drivers seat for these two levels (at least while it is up).</p><p></p><p>A Moon Druid casting Barkskin can easily survive better and still do as much or more damage all of the way up to level 4. It's only at level 5 with more than one attack per round that most melee classes get any sort of edge. At level 4, the Rogue with dual weapon with both hitting is doing about 18 points of damage, the Moon Druid is doing 19. At level 4, the Fighter hitting with a great weapon is doing 12 damage and the raging Barbarian is doing 13. A dual weapon Two Weapon Colossus Slayer Ranger with Hunter's Mark up with both hitting does 18 (or 22) damage.</p><p></p><p>While it's true that the other classes get their subclass and hence might do similar amounts of damage, the Druid gets Barkskin. +5 AC (typically for a reasonable number of rounds per day) has to be just as good as most of the subclass gains.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6442905, member: 2011"] This doesn't sound quite right. The Druid does not even get to be a bear until level 2 (and then only Circle of the Moon Druids). So are you saying that the advantages of being a bear only last for a single level? At level 3 and 4, the additional hit points (above and beyond normal hit points) are still there and the damage is more or less as good or better than most other melee PCs. Barkskin definitely puts the Druid into the drivers seat for these two levels (at least while it is up). A Moon Druid casting Barkskin can easily survive better and still do as much or more damage all of the way up to level 4. It's only at level 5 with more than one attack per round that most melee classes get any sort of edge. At level 4, the Rogue with dual weapon with both hitting is doing about 18 points of damage, the Moon Druid is doing 19. At level 4, the Fighter hitting with a great weapon is doing 12 damage and the raging Barbarian is doing 13. A dual weapon Two Weapon Colossus Slayer Ranger with Hunter's Mark up with both hitting does 18 (or 22) damage. While it's true that the other classes get their subclass and hence might do similar amounts of damage, the Druid gets Barkskin. +5 AC (typically for a reasonable number of rounds per day) has to be just as good as most of the subclass gains. [/QUOTE]
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