Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Monk build: I'd appreciate your thoughts and any advice.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FluidDragon" data-source="post: 1086510" data-attributes="member: 12239"><p>I plan to stay in monk. </p><p></p><p>I might change my feat choices after going over the rules.</p><p></p><p>I thought spike chain was very good for a monk: reach, +6 for disarms (+2 chain, +4 2-handed weapon), 1.5 x's Str damage. Plus most critters & npc's won't know how to use it if i drop it.</p><p></p><p>Against humanoinds my tactic was going to be this (assuming 6th level)</p><p></p><p>round 1</p><p>They move into my threatened area provoking an AoO.</p><p>AoO: Improved Trip touch attack at +11 (+4 BaB, +3 STR, +4 I.T.) If this succedes which as it is a touch attack it should most of the time, then disarm +24 (+4 BaB, +3 STR, +2 Spiked chain, +4 2-handed weapon, +4 oponent is prone +4 I.D.) or +17 if I don't get Improved Disarm. Unless I roll really bad they will be prone and disarmed. If they stand up I get an AoO (4 per round). If they pick up their weapon it is a +17 or +24 roll to disarm again as they are still prone.</p><p></p><p>On my regular attacks I can drop the chain FA take a 5' step and flurry, or flurry with shuriekns from range. Or grapple. Depends on the opponent.</p><p></p><p>Or I get 1 attack with the chain again. +11 hit / 2d4+4 damage.</p><p></p><p>I figured with this I minimize the monks disadvantages as the trip attack is a touch attak it negates my low BaB, and puts the opponent into my domain as being a better unarmed fighter/grappler. I can control the battle field this way. Once I get a good way to enlarge myself it is better!</p><p></p><p>I thought this was worth the feat for the spiked chain.</p><p></p><p>I may not take Combat Expertise and Improved disarm now that I think about it. I don't really care for C.E. With a high tumble, and total defense I can kick AC up, and I don't really need Improved Disarm. I won't provoke an AoO by disarming from 10' away (unless they have reach) and if they are already prone I don't really need the +4 to the attempt.</p><p></p><p>I really hated the con penalty to elves but i plan to buff my con with my level increases. My scores were originaly 16 STR 17 DEX 10 CON 12 INT 16 WIS 10 CHA. My DM was going to allow me to drop another score to raise my INT to 13 so I could get combat expertise at 1st level at a 2 for 1 cost. Now that I might not take the C.E. and I.D. feats I probably wont drop the CHA.</p><p></p><p>So my new scores would be: 16 STR, 17 DEX, 10 CON, 12 INT, 16 WIS ,10 CHA</p><p></p><p>Now I am trying to decide on other feats to take. Any ideas?</p></blockquote><p></p>
[QUOTE="FluidDragon, post: 1086510, member: 12239"] I plan to stay in monk. I might change my feat choices after going over the rules. I thought spike chain was very good for a monk: reach, +6 for disarms (+2 chain, +4 2-handed weapon), 1.5 x's Str damage. Plus most critters & npc's won't know how to use it if i drop it. Against humanoinds my tactic was going to be this (assuming 6th level) round 1 They move into my threatened area provoking an AoO. AoO: Improved Trip touch attack at +11 (+4 BaB, +3 STR, +4 I.T.) If this succedes which as it is a touch attack it should most of the time, then disarm +24 (+4 BaB, +3 STR, +2 Spiked chain, +4 2-handed weapon, +4 oponent is prone +4 I.D.) or +17 if I don't get Improved Disarm. Unless I roll really bad they will be prone and disarmed. If they stand up I get an AoO (4 per round). If they pick up their weapon it is a +17 or +24 roll to disarm again as they are still prone. On my regular attacks I can drop the chain FA take a 5' step and flurry, or flurry with shuriekns from range. Or grapple. Depends on the opponent. Or I get 1 attack with the chain again. +11 hit / 2d4+4 damage. I figured with this I minimize the monks disadvantages as the trip attack is a touch attak it negates my low BaB, and puts the opponent into my domain as being a better unarmed fighter/grappler. I can control the battle field this way. Once I get a good way to enlarge myself it is better! I thought this was worth the feat for the spiked chain. I may not take Combat Expertise and Improved disarm now that I think about it. I don't really care for C.E. With a high tumble, and total defense I can kick AC up, and I don't really need Improved Disarm. I won't provoke an AoO by disarming from 10' away (unless they have reach) and if they are already prone I don't really need the +4 to the attempt. I really hated the con penalty to elves but i plan to buff my con with my level increases. My scores were originaly 16 STR 17 DEX 10 CON 12 INT 16 WIS 10 CHA. My DM was going to allow me to drop another score to raise my INT to 13 so I could get combat expertise at 1st level at a 2 for 1 cost. Now that I might not take the C.E. and I.D. feats I probably wont drop the CHA. So my new scores would be: 16 STR, 17 DEX, 10 CON, 12 INT, 16 WIS ,10 CHA Now I am trying to decide on other feats to take. Any ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Monk build: I'd appreciate your thoughts and any advice.
Top