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General Tabletop Discussion
Character Builds & Optimization
Monk build: I'd appreciate your thoughts and any advice.
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<blockquote data-quote="MarauderX" data-source="post: 1086583" data-attributes="member: 9990"><p>It's a good start with what you have, and if you feel that the monk is so stat dependant, pick up Weapon Finesse: Unarmed as well as Iron Fists. It's two feats, but it will equal out the attack and damage bonuses you are worried about. </p><p></p><p>IMO the monk is a hard PC to build simple because 3 stats are important: Str, Dex & Wis. Sink your points into them, and try to keep your Int and Con non-negative. If you are looking to be a bane to magic-users, your choice of heavy Str and Improved Grapple will be great, as unarmed damage can be dealt to them each round you have them pinned. </p><p></p><p>On the other hand, you could go for a 'specialty' monk that is adding on feats to do a main trick, like Great Throw (handy in 3.5, as standing from prone gives you an AoO; toss them on their turn, then flurry on yours at +4), Grappling Block (turns those hits into possible disarms, again on their turn), or some of the other good ones found in OA. </p><p></p><p>You could go for the defensive monk that takes a level in Wizard to get Mage Armor and Shocking Grasp, or even three levels so you can get Enlarge. Plus you can add on a level of two of Fighter to get the extra feats so you can do the cool tricks earlier. </p><p></p><p>My 4th level monk build turned out to be F2/W1/M1 so he could be defensive and have all of the feats necessary for the 'trick' feats. Right now he has Great Throw and all of the prerequisites; next level he will pick up Deflect Arrows (monk feat), and the level after he will get Improved Grapple. Three levels after that he will pick up Improved Disarm and Grappling Block at the same time. His stats from a 32-point buy are: Str=14, Dex=14, Con=12, Int=14, Wis=17(+1 for 4th level), Cha=8. Skills are also maxed out on Tumble, Jump, Listen, Hide, & Move Silently. The extra Int really helps with this too. </p><p></p><p>He won't be a powerhouse, but monks aren't meant to be. His nick-name will soon be Bouncer, as he will be tossing people around, and once his damage starts to go up, the Improved Grapple with tumble and monk speed will really come in handy to deal with any main bad guy while the rest of the party mops up the henchmen.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1086583, member: 9990"] It's a good start with what you have, and if you feel that the monk is so stat dependant, pick up Weapon Finesse: Unarmed as well as Iron Fists. It's two feats, but it will equal out the attack and damage bonuses you are worried about. IMO the monk is a hard PC to build simple because 3 stats are important: Str, Dex & Wis. Sink your points into them, and try to keep your Int and Con non-negative. If you are looking to be a bane to magic-users, your choice of heavy Str and Improved Grapple will be great, as unarmed damage can be dealt to them each round you have them pinned. On the other hand, you could go for a 'specialty' monk that is adding on feats to do a main trick, like Great Throw (handy in 3.5, as standing from prone gives you an AoO; toss them on their turn, then flurry on yours at +4), Grappling Block (turns those hits into possible disarms, again on their turn), or some of the other good ones found in OA. You could go for the defensive monk that takes a level in Wizard to get Mage Armor and Shocking Grasp, or even three levels so you can get Enlarge. Plus you can add on a level of two of Fighter to get the extra feats so you can do the cool tricks earlier. My 4th level monk build turned out to be F2/W1/M1 so he could be defensive and have all of the feats necessary for the 'trick' feats. Right now he has Great Throw and all of the prerequisites; next level he will pick up Deflect Arrows (monk feat), and the level after he will get Improved Grapple. Three levels after that he will pick up Improved Disarm and Grappling Block at the same time. His stats from a 32-point buy are: Str=14, Dex=14, Con=12, Int=14, Wis=17(+1 for 4th level), Cha=8. Skills are also maxed out on Tumble, Jump, Listen, Hide, & Move Silently. The extra Int really helps with this too. He won't be a powerhouse, but monks aren't meant to be. His nick-name will soon be Bouncer, as he will be tossing people around, and once his damage starts to go up, the Improved Grapple with tumble and monk speed will really come in handy to deal with any main bad guy while the rest of the party mops up the henchmen. [/QUOTE]
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Monk build: I'd appreciate your thoughts and any advice.
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