Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Monk/Rogue/Warlock Build questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrumpyGamer" data-source="post: 6836894" data-attributes="member: 6777318"><p>Shadow vs Open Hand - Shadow is causing you to dip Warlock (more on this in a bit) vs Open Hand which gives you often overlooked synergy with Stun (Open Hand saves auto fail if you Stun them first).</p><p></p><p>Shadow gives you teleport for use with your bonus action... this is awesome and if it is core to what you want from class I would stay with your build (or something similar).</p><p></p><p>Ok now on the rest - I would consider dumping rogue/warlock for ranger and picking Human for Mobile feat.</p><p></p><p>The advantage is you can go:</p><p>1-6 Monk</p><p>7-9 Ranger</p><p>10-11 Monk (for ASI, Evasion, More Ki)</p><p>12 Ranger (for ASI)</p><p>13-20 Monk</p><p></p><p>Advantage to this build: </p><p>* Great synergy between Stun and Open hand</p><p>* Mobile gives you free disengage from the start of the character</p><p>* Ranger gives you most of what you got from Warlock and Rogue - similar damage (+2 damage on weapon attacks + d8 from Colossus Slayer (or you can take Horde Breaker for synergy with Mobile)) and Hunter's mark to replace Hex.</p><p></p><p>Notes on Damage:</p><p>2d6 = 7 (Rogue)</p><p>2+2+d8 = 8.5 (Ranger this includes two attacks from 5th level Monk and the Dueling Fighting Style)</p><p>If we assume a 60% hit rate it flips slight in favor of the extra rogue levels (1.2+1.2+4.5 = 6.9)</p><p></p><p>Disadvantages of this build:</p><p>* Hex is all attacks where Hunter's mark is only weapon attacks (will not work with your bonus attack and flurry).</p><p>* With this build I prefer the Horde Breaker/Mobile combo for more mobility.</p><p></p><p>I prefer story over optimization, so take this with a grain of salt... because Halfling monks have a cool factor, as does seeing in magical darkness.</p></blockquote><p></p>
[QUOTE="GrumpyGamer, post: 6836894, member: 6777318"] Shadow vs Open Hand - Shadow is causing you to dip Warlock (more on this in a bit) vs Open Hand which gives you often overlooked synergy with Stun (Open Hand saves auto fail if you Stun them first). Shadow gives you teleport for use with your bonus action... this is awesome and if it is core to what you want from class I would stay with your build (or something similar). Ok now on the rest - I would consider dumping rogue/warlock for ranger and picking Human for Mobile feat. The advantage is you can go: 1-6 Monk 7-9 Ranger 10-11 Monk (for ASI, Evasion, More Ki) 12 Ranger (for ASI) 13-20 Monk Advantage to this build: * Great synergy between Stun and Open hand * Mobile gives you free disengage from the start of the character * Ranger gives you most of what you got from Warlock and Rogue - similar damage (+2 damage on weapon attacks + d8 from Colossus Slayer (or you can take Horde Breaker for synergy with Mobile)) and Hunter's mark to replace Hex. Notes on Damage: 2d6 = 7 (Rogue) 2+2+d8 = 8.5 (Ranger this includes two attacks from 5th level Monk and the Dueling Fighting Style) If we assume a 60% hit rate it flips slight in favor of the extra rogue levels (1.2+1.2+4.5 = 6.9) Disadvantages of this build: * Hex is all attacks where Hunter's mark is only weapon attacks (will not work with your bonus attack and flurry). * With this build I prefer the Horde Breaker/Mobile combo for more mobility. I prefer story over optimization, so take this with a grain of salt... because Halfling monks have a cool factor, as does seeing in magical darkness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Monk/Rogue/Warlock Build questions
Top