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Monk: The Past, Present, and Questionable Future of an Iconic Class
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<blockquote data-quote="Voadam" data-source="post: 9065227" data-attributes="member: 2209"><p>Stoneskin (Alteration)</p><p>Level: 4 Components: V, S, M</p><p>Range: Touch Casting Time: 1 segment</p><p>Duration: Special Saving Throw: None</p><p>Area of Effect: One creature</p><p>ExplanationlDescription: When this spell is cast, the affected creature gains a virtual immunity to any attack by cut, blow, projectile or the like. Thus, even a sword of sharpness would not affect a creature protected by stoneskin, nor would a rock hurled by a giant, a snake’s strike, etc. However, magic attacks from such spells as fireball, magic missile, lightning bolt, and so forth would have normal effect. <strong>Any attack or attack sequence from a single opponent dispels the dweomer, although it makes the creature immune to that single attack or attack sequence.</strong> Attacks with relatively soft weapons, such as a monk’s hands, an ogrillon’s fist, etc, will inflict 1-2 points of damage on the attacker for each such attack while the attacked creature is protected by the stoneskin spell, but will not dispel the dweomer. The material components of the spell are granite and diamond dust sprinkled on the recipient’s skin.</p><p></p><p>My RAW reading then and now was that while multiple castings are certainly possible, no matter how many castings on a single person they would each be set off by the same attack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That might save one from a rolled dispel before an attack, but that would be about the extent of an extra benefit from multiple stacked castings.</p><p></p><p>For me the big difference between 1e and 2e was that 2e stoneskin was multiple attacks, while 1e was one but it had to be a hit. So 2e was like invisibility, attacking whether hit or miss triggered.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9065227, member: 2209"] Stoneskin (Alteration) Level: 4 Components: V, S, M Range: Touch Casting Time: 1 segment Duration: Special Saving Throw: None Area of Effect: One creature ExplanationlDescription: When this spell is cast, the affected creature gains a virtual immunity to any attack by cut, blow, projectile or the like. Thus, even a sword of sharpness would not affect a creature protected by stoneskin, nor would a rock hurled by a giant, a snake’s strike, etc. However, magic attacks from such spells as fireball, magic missile, lightning bolt, and so forth would have normal effect. [B]Any attack or attack sequence from a single opponent dispels the dweomer, although it makes the creature immune to that single attack or attack sequence.[/B] Attacks with relatively soft weapons, such as a monk’s hands, an ogrillon’s fist, etc, will inflict 1-2 points of damage on the attacker for each such attack while the attacked creature is protected by the stoneskin spell, but will not dispel the dweomer. The material components of the spell are granite and diamond dust sprinkled on the recipient’s skin. My RAW reading then and now was that while multiple castings are certainly possible, no matter how many castings on a single person they would each be set off by the same attack. :) That might save one from a rolled dispel before an attack, but that would be about the extent of an extra benefit from multiple stacked castings. For me the big difference between 1e and 2e was that 2e stoneskin was multiple attacks, while 1e was one but it had to be a hit. So 2e was like invisibility, attacking whether hit or miss triggered. [/QUOTE]
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