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Monks as ''tanks''
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<blockquote data-quote="DEFCON 1" data-source="post: 8145519" data-attributes="member: 7006"><p>No, it wouldn't be the end of the world to increase their HD. That can be said for all the classes. Higher HD just means more hit points, which just means the DM throws bigger creatures at the party.</p><p></p><p>The reason in this specific case to give the Monk a d10 for a hit die would be if none of the others in the party were going heavily melee. If you had like a rogue, ranger, light cleric and sorcerer, then sure... giving the Monk a bigger hit die to "tank" would be absolutely fine. And it would work especially well if they took the Sentinel feat or something like that.</p><p></p><p>The whole reason for all of these subclasses and feats that give minor "multiclassing" benefits and for Backgrounds that are customizable are to allow tables to easily fill in holes in their party makeup without having to actually multiclass. Raising hit dice a step and/or granting a proficiency in a heavier armor or shields can do the same thing.</p><p></p><p>So long as the DM is comfortable keeping an eye on things, I don't see any issue whatsoever.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8145519, member: 7006"] No, it wouldn't be the end of the world to increase their HD. That can be said for all the classes. Higher HD just means more hit points, which just means the DM throws bigger creatures at the party. The reason in this specific case to give the Monk a d10 for a hit die would be if none of the others in the party were going heavily melee. If you had like a rogue, ranger, light cleric and sorcerer, then sure... giving the Monk a bigger hit die to "tank" would be absolutely fine. And it would work especially well if they took the Sentinel feat or something like that. The whole reason for all of these subclasses and feats that give minor "multiclassing" benefits and for Backgrounds that are customizable are to allow tables to easily fill in holes in their party makeup without having to actually multiclass. Raising hit dice a step and/or granting a proficiency in a heavier armor or shields can do the same thing. So long as the DM is comfortable keeping an eye on things, I don't see any issue whatsoever. [/QUOTE]
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