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Monster Advancment problem
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<blockquote data-quote="Uller" data-source="post: 219607" data-attributes="member: 413"><p>Perhaps the Monster and Character generator will solve your problem when it comes out next month? I would guess that it will have handle monster advancement for you.</p><p></p><p>In the mean time, it might be a good idea to create monsters for 5-7 encounters suitable to your party and just keep them in your back pocket for when you need a "random" or improvised encounter.</p><p></p><p>In my experience, players can tell the difference between a prepared and an improvised encounter. If they see you whipping out notes, they are more likely to assume the encounter is important...</p></blockquote><p></p>
[QUOTE="Uller, post: 219607, member: 413"] Perhaps the Monster and Character generator will solve your problem when it comes out next month? I would guess that it will have handle monster advancement for you. In the mean time, it might be a good idea to create monsters for 5-7 encounters suitable to your party and just keep them in your back pocket for when you need a "random" or improvised encounter. In my experience, players can tell the difference between a prepared and an improvised encounter. If they see you whipping out notes, they are more likely to assume the encounter is important... [/QUOTE]
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Community
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Monster Advancment problem
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