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<blockquote data-quote="ValhallaGH" data-source="post: 5531785" data-attributes="member: 41187"><p>Pathfinder got rid of Dead Levels? Huh, someone must not have told my copy.</p><p>Barbarian: hasn't had any since 3.5, and they still got new tricks.</p><p>Bard: 3 dead levels, which is a big improvement. But don't try to tell me they don't need goodies.</p><p>Cleric: Exactly the same number of dead levels. They could have just written Channel Energy at level 1, and put the scaling into the ability description, making it look just like the 3.X version.</p><p>Druid: 5 dead levels, which is 3 more than 3.5 had. Of course, Druids with Natural Spell don't need any system love.</p><p>Fighter: got rid of dead levels, but not with anything interesting.</p><p>Monk: Hasn't had dead levels since 3.5. Decent upgrade to Flurry of Blows, though.</p><p>Paladin: no dead levels, but lost the ability to do disease removal and hand laying separately. Traded flexibility for power, but the class really needed an infusion of both.</p><p>Ranger: no dead levels, but nothing that fills those levels is useful when you've got a caster around.</p><p>Rogue: More rogue talents, which is a good thing. More to choose from, which is a less good thing (too many situational options that will be useless in 80% of the campaigns I've played in; or useful only once, which is actually worse).</p><p>Sorcerer: Didn't need the love, but got it anyway. And it is some awesome love.</p><p>Wizard: School specialty provides Batman with another couple of tricks, and they are good tricks.</p><p></p><p></p><p>... Sorry for any hints of hostility, I just find Pathfinder to completely fail at fixing my issues with 3.x. In most cases, it exacerbates the problems I perceive. So any hostility is pointed towards those rules, not towards the people that use them.</p><p></p><p>Have fun.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5531785, member: 41187"] Pathfinder got rid of Dead Levels? Huh, someone must not have told my copy. Barbarian: hasn't had any since 3.5, and they still got new tricks. Bard: 3 dead levels, which is a big improvement. But don't try to tell me they don't need goodies. Cleric: Exactly the same number of dead levels. They could have just written Channel Energy at level 1, and put the scaling into the ability description, making it look just like the 3.X version. Druid: 5 dead levels, which is 3 more than 3.5 had. Of course, Druids with Natural Spell don't need any system love. Fighter: got rid of dead levels, but not with anything interesting. Monk: Hasn't had dead levels since 3.5. Decent upgrade to Flurry of Blows, though. Paladin: no dead levels, but lost the ability to do disease removal and hand laying separately. Traded flexibility for power, but the class really needed an infusion of both. Ranger: no dead levels, but nothing that fills those levels is useful when you've got a caster around. Rogue: More rogue talents, which is a good thing. More to choose from, which is a less good thing (too many situational options that will be useless in 80% of the campaigns I've played in; or useful only once, which is actually worse). Sorcerer: Didn't need the love, but got it anyway. And it is some awesome love. Wizard: School specialty provides Batman with another couple of tricks, and they are good tricks. ... Sorry for any hints of hostility, I just find Pathfinder to completely fail at fixing my issues with 3.x. In most cases, it exacerbates the problems I perceive. So any hostility is pointed towards those rules, not towards the people that use them. Have fun. [/QUOTE]
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