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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Card & Prepartion Discussion.
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<blockquote data-quote="Kinak" data-source="post: 6029392" data-attributes="member: 6694112"><p>I haven't seen a monster card product like that for Pathfinder, no. I've considered doing something like that myself, but always hit a bump in deciding how much information from the stat block to include.</p><p></p><p>As far as mapping, I swear by <a href="http://www.gamingpaper.com/" target="_blank">Gaming Paper</a>. It's basically wrapping paper with a 1" grid or hexes on it. You can unroll it as you go and don't need to worry about erasing afterwards.</p><p></p><p>Unlike erasable solutions, it lets you predraw things. A few quick outdoors maps can make random encounters go quickly and it's amazing if you're using a pre-made dungeon.</p><p></p><p>As far as pulling out random things to fight, I usually package them together first. So, instead of individual cards, I'll pick out a couple appropriate encounters and set them out first. Build up a couple "random" encounters beforehand and bring them in when the players wander off track.</p><p></p><p>For example, my group is in a forested area with a lot of goblins right now, so I have a basic goblin warparty, a neat giant spider encounter, and a boar attack in case they end up wandering in the woods.</p><p></p><p>So my suggestion on that is making your "encounter cards" with quick enemy stats (AC, HP, Saves, CMD, Attacks) rather than cards for individual monsters.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6029392, member: 6694112"] I haven't seen a monster card product like that for Pathfinder, no. I've considered doing something like that myself, but always hit a bump in deciding how much information from the stat block to include. As far as mapping, I swear by [URL="http://www.gamingpaper.com/"]Gaming Paper[/URL]. It's basically wrapping paper with a 1" grid or hexes on it. You can unroll it as you go and don't need to worry about erasing afterwards. Unlike erasable solutions, it lets you predraw things. A few quick outdoors maps can make random encounters go quickly and it's amazing if you're using a pre-made dungeon. As far as pulling out random things to fight, I usually package them together first. So, instead of individual cards, I'll pick out a couple appropriate encounters and set them out first. Build up a couple "random" encounters beforehand and bring them in when the players wander off track. For example, my group is in a forested area with a lot of goblins right now, so I have a basic goblin warparty, a neat giant spider encounter, and a boar attack in case they end up wandering in the woods. So my suggestion on that is making your "encounter cards" with quick enemy stats (AC, HP, Saves, CMD, Attacks) rather than cards for individual monsters. Cheers! Kinak [/QUOTE]
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