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<blockquote data-quote="Quickleaf" data-source="post: 6438654" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Douen</span></span></p><p><em>Small fey undead, neutral</em></p><p>AC 12</p><p>HP 21 (6d6)</p><p>Speed 35 ft</p><p>Str 8 (-1) Dex 15 (+2) Con 10 (+0) Int 10 (+0) Wis 12 (+1) Cha 13 (+1)</p><p>Skills Stealth +4</p><p>Senses darkvision 60 ft, passive perception 11</p><p>Languages Common (English), Sylvan, telepathy 60 ft with children</p><p>Challenge 1 (XP 200)</p><p></p><p>TRAITS</p><p>Blurred Movement. Readied attacks and opportunity attacks made against the douen while it moves have disadvantage as per the blur spell. An attacker not relying on sight (blindsight) or able to see thru illusions (truesight) is immune to this effect.</p><p></p><p>ACTIONS</p><p>Bite. Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 4 (1d4+2) piercing damage.</p><p>Soul-Stealing Gaze (recharge 1 minute). The douen looks upon a creature within 60 feet who must make a DC 12 Wisdom save or become frightened for 1 minute. When the creature's frightened state ends, if the douen can still see the creature, it can steal the creature's soul which, according to tradition, it buries in an container somewhere in the land. A creature stripped of its soul changes its alignment to unaligned, does not recover exhaustion levels, and suffers a cumulative level of exhaustion each day it is apart from its soul (thus dying in 6 days).</p><p>Long Walk in the Woods. The douen causes a group of up to eight travelers it can see to suffer disadvantage on Wisdom (Survival) checks to avoid natural hazards or getting lost.</p><p></p><p><a href="http://www.deviantart.com/art/Douens-319044576" target="_blank">A picture of douens</a></p><p></p><p>The douen go by many names: Aztecs call them chaneque, Mayans aluxob, and Spanish duende (though duende is a catch-all term Spaniards use to describes sprites, gnomes, and goblins of all sorts). Whatever name they are called by, douen appear as strange children in little if any clothes, with shriveled or blurred faces, and backwards facing feet. Something always shades their eyes from view, whether a mat of gnarled hair, a wide straw hat, or shadows. According to Church beliefs the douen are the souls of unbaptised children returned as a type of undead child-demon who lure people into the jungle in order to prey on them. Native beliefs, on the other hand, consider the douen as a type of mischevious nature spirit who can be placated and even helpful with the right rituals, but if not properly honored their tricks woul drake on a malicious character. Interestingly, both schools of thought describe the douen as traveling back and forth from the Underworld using sacred trees like the silk cotton tree or dry kapok tree.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6438654, member: 20323"] [color=DarkOrange][size=4]Douen[/size][/color] [i]Small fey undead, neutral[/i] AC 12 HP 21 (6d6) Speed 35 ft Str 8 (-1) Dex 15 (+2) Con 10 (+0) Int 10 (+0) Wis 12 (+1) Cha 13 (+1) Skills Stealth +4 Senses darkvision 60 ft, passive perception 11 Languages Common (English), Sylvan, telepathy 60 ft with children Challenge 1 (XP 200) TRAITS Blurred Movement. Readied attacks and opportunity attacks made against the douen while it moves have disadvantage as per the blur spell. An attacker not relying on sight (blindsight) or able to see thru illusions (truesight) is immune to this effect. ACTIONS Bite. Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 4 (1d4+2) piercing damage. Soul-Stealing Gaze (recharge 1 minute). The douen looks upon a creature within 60 feet who must make a DC 12 Wisdom save or become frightened for 1 minute. When the creature's frightened state ends, if the douen can still see the creature, it can steal the creature's soul which, according to tradition, it buries in an container somewhere in the land. A creature stripped of its soul changes its alignment to unaligned, does not recover exhaustion levels, and suffers a cumulative level of exhaustion each day it is apart from its soul (thus dying in 6 days). Long Walk in the Woods. The douen causes a group of up to eight travelers it can see to suffer disadvantage on Wisdom (Survival) checks to avoid natural hazards or getting lost. [url=http://www.deviantart.com/art/Douens-319044576]A picture of douens[/url] The douen go by many names: Aztecs call them chaneque, Mayans aluxob, and Spanish duende (though duende is a catch-all term Spaniards use to describes sprites, gnomes, and goblins of all sorts). Whatever name they are called by, douen appear as strange children in little if any clothes, with shriveled or blurred faces, and backwards facing feet. Something always shades their eyes from view, whether a mat of gnarled hair, a wide straw hat, or shadows. According to Church beliefs the douen are the souls of unbaptised children returned as a type of undead child-demon who lure people into the jungle in order to prey on them. Native beliefs, on the other hand, consider the douen as a type of mischevious nature spirit who can be placated and even helpful with the right rituals, but if not properly honored their tricks woul drake on a malicious character. Interestingly, both schools of thought describe the douen as traveling back and forth from the Underworld using sacred trees like the silk cotton tree or dry kapok tree. [/QUOTE]
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