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<blockquote data-quote="Quickleaf" data-source="post: 6440138" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Dread Zombie</span></span></p><p><em>Medium undead, neutral (evil)</em></p><p>AC 9</p><p>HP 37 (5d8+15)</p><p>Speed 25 ft</p><p>Str 16 (+3) Dex 8 (-1) Con 16 (+3) Int 6 (-2) Wis 10 (+0) Cha 6 (-2)</p><p>Saving Throws wisdom +2</p><p>Condition Immunities charmed, poisoned</p><p>Damage Immunities poison</p><p>Damage Resistances bludgeoning, slashing, and piercing from nonmagical weapons</p><p>Senses darkvision 60 ft, passive perception 10</p><p>Languages understands the languages it knew in life but cannot speak</p><p>Challenge 1 (XP 200)</p><p></p><p>TRAITS</p><p>Spell Immunities. Enchantment spells of any kind fail against a dread zombie so long as its gros-bon-ange is kept by its creator.</p><p>Undead Fortitude. If damage reduces the dread zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. </p><p></p><p>ACTIONS</p><p>Slam or Weapon. Melee weapon attack. Attack: +5 hit, reach 5-ft, one target. Hit: 7 (1d8+3) bludgeoning damage, or by weapon.</p><p></p><p><img src="http://www.milesteves.com/gallery/d/2498-4/Zombie_06-2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A dread zombie is an humanoid who had their gros-bon-ange ("big soul", the animating life force) ritually stolen and their body transformed. Their skin appears grayish and leathery, their eyes dead, their lips blue like a dead man's. Most commonly this ritual is performed by wicked bokor aligned with the Loa Baron Samedhi, who stores the victim's gros-bon-ange in a ritually prepare skull. Dread zombie are completely under the thrall of their creator so long as he or she keeps their gros-bon-ange; they have enough intelligence to follow full-sentenc instructions and use simple tactics. Most do not realize they are dead, existing in a state of twilight.</p><p></p><p>Recently created dread zombie may be restored by means of a voodoo ritual if their gros-bon-ange is recovered before a number of days has passed equal to the summation of their positive Wisdom and Constitution ability modifiers (minimum 1). Once this time has elapsed, however, there is no going back and the victim is a "lost zombie", their skin gradually rotting off and over the weeks ahead degenerating into a regular zombie. If they get their gros-bon-ange back after this point, they may gain their freedom but not their mortality.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6440138, member: 20323"] [color=DarkOrange][size=4]Dread Zombie[/size][/color] [i]Medium undead, neutral (evil)[/i] AC 9 HP 37 (5d8+15) Speed 25 ft Str 16 (+3) Dex 8 (-1) Con 16 (+3) Int 6 (-2) Wis 10 (+0) Cha 6 (-2) Saving Throws wisdom +2 Condition Immunities charmed, poisoned Damage Immunities poison Damage Resistances bludgeoning, slashing, and piercing from nonmagical weapons Senses darkvision 60 ft, passive perception 10 Languages understands the languages it knew in life but cannot speak Challenge 1 (XP 200) TRAITS Spell Immunities. Enchantment spells of any kind fail against a dread zombie so long as its gros-bon-ange is kept by its creator. Undead Fortitude. If damage reduces the dread zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONS Slam or Weapon. Melee weapon attack. Attack: +5 hit, reach 5-ft, one target. Hit: 7 (1d8+3) bludgeoning damage, or by weapon. [img]http://www.milesteves.com/gallery/d/2498-4/Zombie_06-2.jpg[/img] A dread zombie is an humanoid who had their gros-bon-ange ("big soul", the animating life force) ritually stolen and their body transformed. Their skin appears grayish and leathery, their eyes dead, their lips blue like a dead man's. Most commonly this ritual is performed by wicked bokor aligned with the Loa Baron Samedhi, who stores the victim's gros-bon-ange in a ritually prepare skull. Dread zombie are completely under the thrall of their creator so long as he or she keeps their gros-bon-ange; they have enough intelligence to follow full-sentenc instructions and use simple tactics. Most do not realize they are dead, existing in a state of twilight. Recently created dread zombie may be restored by means of a voodoo ritual if their gros-bon-ange is recovered before a number of days has passed equal to the summation of their positive Wisdom and Constitution ability modifiers (minimum 1). Once this time has elapsed, however, there is no going back and the victim is a "lost zombie", their skin gradually rotting off and over the weeks ahead degenerating into a regular zombie. If they get their gros-bon-ange back after this point, they may gain their freedom but not their mortality. [/QUOTE]
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