Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster conversions for Spell & Crossbones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6445470" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Swarm of Jellyfish</span></span></p><p><em>Medium swarm of tiny beasts, unaligned</em></p><p>AC 9</p><p>HP 40 (9d8)</p><p>Speed 0 ft, swim 5 ft</p><p>Str 1 (-5) Dex 8 (-1) Con 10 (+0) Int 1 (-5) Wis 10 (+0) Cha 1 (-5)</p><p>Skills stealth +3</p><p>Damage Resistances bludgeoning, piercing, and slashing</p><p>Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned</p><p>Senses tremorsense 30 ft, passive perception 10</p><p>Languages --</p><p>Challenge 2 (XP 450)</p><p></p><p>TRAITS</p><p>Distraction. Any creature starting or ending its turn in a jellyfish swarm's space suffers disadvantage on Concentration checks. Additionally, if a creature poisoned by a jellyfish sting starts or ends its turn in a jellyfish swarm's space, they become nauseous and unable to take bonus actions, reactions, or make use of multiple attacks until the start of their next turn.</p><p>Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny jellyfish. The swarm can’t regain hit points or gain temporary hit points.</p><p></p><p>ACTIONS</p><p>Sting. Melee Weapon Attack. Attack: +1 hit, reach 0-ft, one target in the swarm's space. Hit: 10 (3d6) poison damage, and the target is poisoned and reduces their speed by 5 feet for 1 hour. Subsequent stings to an already poisoned target reduce the target's speed by 5 feet (cumulative); a target reduced to speed 0 immediately sinks.</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Swarm of Leeches</span></span></p><p><em>Medium swarm of tiny beasts, unaligned</em></p><p>AC 11</p><p>HP 24 (7d8-7)</p><p>Speed 0 ft, swim 10 ft</p><p>Str 1 (-5) Dex 12 (+1) Con 8 (-1) Int 1 (-5) Wis 12 (+1) Cha 1 (-5)</p><p>Skills stealth +5</p><p>Damage Resistances bludgeoning, piercing, and slashing</p><p>Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned</p><p>Senses darkvision 30 ft, passive perception 11</p><p>Languages --</p><p>Challenge 1/4 (XP 50)</p><p></p><p>TRAITS</p><p>Anesthetize. When the leech swarm attacks a creature in at least 2 feet of murky water, compare its Stealth check to the creature's passive Perception; if the leech swarm wins the contest its attack goes unnoticed as does any damage it inflicts until the creature is out of the water.</p><p>Distraction. Any creature starting or ending its turn in a leech swarm's space suffers disadvantage on Concentration checks. Additionally, if a creature being blood drained by leeches starts or ends its turn in a leech swarm's space, they become nauseous and unable to take bonus actions, reactions, or make use of multiple attacks until the start of their next turn.</p><p>Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can’t regain hit points or gain temporary hit points</p><p></p><p>ACTIONS</p><p>Blood Drain. Attack: +3 hit, reach 0-ft, one target in the swarm's space. Hit: 3 (1d6) piercing damage, and the target must make a DC 10 Cnstituion save or contract the Red Ache disease. In addition, the creature continues taking 1 ongoing damage until it exits the swarm and an action is used to remove the leeches from its body.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6445470, member: 20323"] [color=DarkOrange][size=4]Swarm of Jellyfish[/size][/color] [i]Medium swarm of tiny beasts, unaligned[/i] AC 9 HP 40 (9d8) Speed 0 ft, swim 5 ft Str 1 (-5) Dex 8 (-1) Con 10 (+0) Int 1 (-5) Wis 10 (+0) Cha 1 (-5) Skills stealth +3 Damage Resistances bludgeoning, piercing, and slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned Senses tremorsense 30 ft, passive perception 10 Languages -- Challenge 2 (XP 450) TRAITS Distraction. Any creature starting or ending its turn in a jellyfish swarm's space suffers disadvantage on Concentration checks. Additionally, if a creature poisoned by a jellyfish sting starts or ends its turn in a jellyfish swarm's space, they become nauseous and unable to take bonus actions, reactions, or make use of multiple attacks until the start of their next turn. Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny jellyfish. The swarm can’t regain hit points or gain temporary hit points. ACTIONS Sting. Melee Weapon Attack. Attack: +1 hit, reach 0-ft, one target in the swarm's space. Hit: 10 (3d6) poison damage, and the target is poisoned and reduces their speed by 5 feet for 1 hour. Subsequent stings to an already poisoned target reduce the target's speed by 5 feet (cumulative); a target reduced to speed 0 immediately sinks. [color=DarkOrange][size=4]Swarm of Leeches[/size][/color][size=4][/size] [i]Medium swarm of tiny beasts, unaligned[/i] AC 11 HP 24 (7d8-7) Speed 0 ft, swim 10 ft Str 1 (-5) Dex 12 (+1) Con 8 (-1) Int 1 (-5) Wis 12 (+1) Cha 1 (-5) Skills stealth +5 Damage Resistances bludgeoning, piercing, and slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned Senses darkvision 30 ft, passive perception 11 Languages -- Challenge 1/4 (XP 50) TRAITS Anesthetize. When the leech swarm attacks a creature in at least 2 feet of murky water, compare its Stealth check to the creature's passive Perception; if the leech swarm wins the contest its attack goes unnoticed as does any damage it inflicts until the creature is out of the water. Distraction. Any creature starting or ending its turn in a leech swarm's space suffers disadvantage on Concentration checks. Additionally, if a creature being blood drained by leeches starts or ends its turn in a leech swarm's space, they become nauseous and unable to take bonus actions, reactions, or make use of multiple attacks until the start of their next turn. Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can’t regain hit points or gain temporary hit points ACTIONS Blood Drain. Attack: +3 hit, reach 0-ft, one target in the swarm's space. Hit: 3 (1d6) piercing damage, and the target must make a DC 10 Cnstituion save or contract the Red Ache disease. In addition, the creature continues taking 1 ongoing damage until it exits the swarm and an action is used to remove the leeches from its body. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster conversions for Spell & Crossbones
Top