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<blockquote data-quote="Quickleaf" data-source="post: 6445776" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Carisona the Hunter</span></span></p><p><em>Large djab, neutral (evil)</em></p><p>AC 14 (natural armor)</p><p>HP 127 (15d10+45)</p><p>Speed 40 ft</p><p>Str 20 (+5) Dex 14 (+2) Con 16 (+3) Int 10 (+0) Wis 10 (+0) Cha 12 (+1)</p><p>Skills Athletics +9, Intimidate +5, Investigation +4, Perception +4, Stealth +6, Survival +4</p><p>Saving Throws Constitution +7</p><p>Damage Resistances bludgeoning, slashing, and piercing from nonmagical weapons</p><p>Senses darkvision 60 ft, passive perception 14</p><p>Languages Arawak, Island Carib, Mayan</p><p>Challenge 11 (XP 7,200)</p><p></p><p>Typical Sacrifice. The flesh of something he has never eaten before. </p><p></p><p>TRAITS</p><p>Endless Maw. Carisona can swallow anything without being harmed by it, and his stomach is literally a bottomless pit. A DC 20 Intelligence (Arcana) check recalls the tale of Braoite the Tracker, who used Carisona's stomach to hold a river. If cut from his body and cured, Carisona's stomach acts as a bag of holding.</p><p>Expert Tracker. Carisona has advantage on all Intelligence (Investigation) or Wisdom (Perception) checks to track a creature. Additionally, he can track creatures that are usually impossible to track, such as a ranger in their favored terrain or a creature affected by pass without trace. When tracking overland, he can move at his full pace and still remain alert to danger.</p><p></p><p>ACTIONS</p><p>Multiattack. Carisona makes any combination 3 attacks: bite, seize, or javelin.</p><p>Bite. Melee weapon attack. Attack: +9 hit, reach 10-ft, one target. Hit: 21 (3d10+5) piercing damage, and the target is grappled as Carisona's teeth clamp down. If a grappled creature in Carisona's maw ends their turn still grappled by Carisona they take this damage again automatically, and must make a DC 17 Constitution save or else Carisona chews off a body part. Typically Carisona starts with small things like fingers, toes, noses, and ears before moving on to hands, feet, and so forth. While Carisona has a creature grappled, he cannot make bite attacks.</p><p>Seize. Melee weapon attack. Attack: +9 hit, reach 10-ft, one target. Hit: 10 (1d10+5) bludgeoning damage, and the target is grappled.</p><p>Poisoned Javelin. Ranged weapon attack. Attack: +9 hit, range 30-ft/120-ft, one target. Hit: 8 (1d6+5) piercing damage, and the target must make a DC 17 Constitution save or else become poisoned for 1 hour, and while poisoned their speed is reduced by half (round down).</p><p></p><p><img src="http://oi41.tinypic.com/2qxvtzq.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6445776, member: 20323"] [color=DarkOrange][size=4]Carisona the Hunter[/size][/color][size=4][/size] [i]Large djab, neutral (evil)[/i] AC 14 (natural armor) HP 127 (15d10+45) Speed 40 ft Str 20 (+5) Dex 14 (+2) Con 16 (+3) Int 10 (+0) Wis 10 (+0) Cha 12 (+1) Skills Athletics +9, Intimidate +5, Investigation +4, Perception +4, Stealth +6, Survival +4 Saving Throws Constitution +7 Damage Resistances bludgeoning, slashing, and piercing from nonmagical weapons Senses darkvision 60 ft, passive perception 14 Languages Arawak, Island Carib, Mayan Challenge 11 (XP 7,200) Typical Sacrifice. The flesh of something he has never eaten before. TRAITS Endless Maw. Carisona can swallow anything without being harmed by it, and his stomach is literally a bottomless pit. A DC 20 Intelligence (Arcana) check recalls the tale of Braoite the Tracker, who used Carisona's stomach to hold a river. If cut from his body and cured, Carisona's stomach acts as a bag of holding. Expert Tracker. Carisona has advantage on all Intelligence (Investigation) or Wisdom (Perception) checks to track a creature. Additionally, he can track creatures that are usually impossible to track, such as a ranger in their favored terrain or a creature affected by pass without trace. When tracking overland, he can move at his full pace and still remain alert to danger. ACTIONS Multiattack. Carisona makes any combination 3 attacks: bite, seize, or javelin. Bite. Melee weapon attack. Attack: +9 hit, reach 10-ft, one target. Hit: 21 (3d10+5) piercing damage, and the target is grappled as Carisona's teeth clamp down. If a grappled creature in Carisona's maw ends their turn still grappled by Carisona they take this damage again automatically, and must make a DC 17 Constitution save or else Carisona chews off a body part. Typically Carisona starts with small things like fingers, toes, noses, and ears before moving on to hands, feet, and so forth. While Carisona has a creature grappled, he cannot make bite attacks. Seize. Melee weapon attack. Attack: +9 hit, reach 10-ft, one target. Hit: 10 (1d10+5) bludgeoning damage, and the target is grappled. Poisoned Javelin. Ranged weapon attack. Attack: +9 hit, range 30-ft/120-ft, one target. Hit: 8 (1d6+5) piercing damage, and the target must make a DC 17 Constitution save or else become poisoned for 1 hour, and while poisoned their speed is reduced by half (round down). [img]http://oi41.tinypic.com/2qxvtzq.jpg[/img] [/QUOTE]
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