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<blockquote data-quote="Quickleaf" data-source="post: 6446199" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Rataron the Bold</span></span></p><p><em>Medium djab, lawful evil</em></p><p>AC 15 (leather armor)</p><p>HP 120 (16d8+48)</p><p>Speed 40 ft</p><p>Str 14 (+2) Dex 18 (+4) Con 16 (+3) Int 19 (+4) Wis 18 (+4) Cha 14 (+2)</p><p>Skills Acrobatics +8, Arcana +8, Deception +6, History +8, Insight +6, Intimidate +6, Perception +6, Persuasion +6</p><p>Tools (+4) poisoner's kit</p><p>Saving Throws Dexterity +8</p><p>Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons</p><p>Damage Immunities poison</p><p>Condition Immunities poisoned</p><p>Senses darkvision 60 ft, passive perception 16</p><p>Languages English (Common), Creole, Dutch, French, Jamaican Patois, Spanish</p><p>Challenge 11 (XP 7,200)</p><p></p><p>Typical Sacrifice. Rataron will accept knowledge of poisons that he knows nothing about (a rarity, GM’s call) for his services. He is also partial to rubies that have been steeped in the blood of three innocent intelligent beings.</p><p></p><p>TRAITS</p><p>Firearm Expert. Rataron ignores the loading property of firearms he uses.</p><p>Maneuvers. Rataron has 5d8 superiority dice which he can spend to use any of the maneuvers from PHB page 74. He regains all his superiority dice after a short or long rest.</p><p>Mortal Seeming. Rataron appears as a slim human male dressed in finery with a contemptuous smirk and a silken handkerchief ever at hand. However, a DC 16 Investigation check to watch him carefully (or truesight) reveal his eyes are actually solid purple, and only are revealed as such when Rataron is incensed or contemplating an assassination.</p><p></p><p>ACTIONS</p><p>Multiattack. Rataron makes 3 rapier attacks, which he may also use to perform any battle master maneuver on PHB page 74. Alternately, he may make one rapier attack and one pistol attack.</p><p>Obsidian Rapier (Dramthal). Melee weapon attack. Attack: +9 hit (counts as magical), reach 5-ft, one target. Hit: 14 (2d8+5) piercing damage, and the target must make a DC 16 Constitution save or be poisoned for 1 hour by Silpreth Moth Venom (or a poison from DMG page 258). If the saving throw fails by 5 or more, the creature also halves their speed (round down) and cannot perform tasks requiring very fine motor skills (e.g. picking a lock or performing an elaborate fencing maneuver).</p><p>Momgazi Powder Pistol. Ranged weapon attack. Attack: +8 hit, range 30-ft/90-ft, one target. Hit: 9 (1d10+4) piercing damage, and the target must make a DC 16 Constitution save or be poisoned for 1 hour by Momgazi Powder. If the saving throw fails by 5 or more, the creature also is affected as per the confusion spell.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6446199, member: 20323"] [color=DarkOrange][size=4]Rataron the Bold[/size][/color] [i]Medium djab, lawful evil[/i] AC 15 (leather armor) HP 120 (16d8+48) Speed 40 ft Str 14 (+2) Dex 18 (+4) Con 16 (+3) Int 19 (+4) Wis 18 (+4) Cha 14 (+2) Skills Acrobatics +8, Arcana +8, Deception +6, History +8, Insight +6, Intimidate +6, Perception +6, Persuasion +6 Tools (+4) poisoner's kit Saving Throws Dexterity +8 Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive perception 16 Languages English (Common), Creole, Dutch, French, Jamaican Patois, Spanish Challenge 11 (XP 7,200) Typical Sacrifice. Rataron will accept knowledge of poisons that he knows nothing about (a rarity, GM’s call) for his services. He is also partial to rubies that have been steeped in the blood of three innocent intelligent beings. TRAITS Firearm Expert. Rataron ignores the loading property of firearms he uses. Maneuvers. Rataron has 5d8 superiority dice which he can spend to use any of the maneuvers from PHB page 74. He regains all his superiority dice after a short or long rest. Mortal Seeming. Rataron appears as a slim human male dressed in finery with a contemptuous smirk and a silken handkerchief ever at hand. However, a DC 16 Investigation check to watch him carefully (or truesight) reveal his eyes are actually solid purple, and only are revealed as such when Rataron is incensed or contemplating an assassination. ACTIONS Multiattack. Rataron makes 3 rapier attacks, which he may also use to perform any battle master maneuver on PHB page 74. Alternately, he may make one rapier attack and one pistol attack. Obsidian Rapier (Dramthal). Melee weapon attack. Attack: +9 hit (counts as magical), reach 5-ft, one target. Hit: 14 (2d8+5) piercing damage, and the target must make a DC 16 Constitution save or be poisoned for 1 hour by Silpreth Moth Venom (or a poison from DMG page 258). If the saving throw fails by 5 or more, the creature also halves their speed (round down) and cannot perform tasks requiring very fine motor skills (e.g. picking a lock or performing an elaborate fencing maneuver). Momgazi Powder Pistol. Ranged weapon attack. Attack: +8 hit, range 30-ft/90-ft, one target. Hit: 9 (1d10+4) piercing damage, and the target must make a DC 16 Constitution save or be poisoned for 1 hour by Momgazi Powder. If the saving throw fails by 5 or more, the creature also is affected as per the confusion spell. [/QUOTE]
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