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<blockquote data-quote="Quickleaf" data-source="post: 6460681" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">François L'Olonnais, Seawolf Captain</span></span></p><p><em>Medium humanoid (human, shapechanger), chaotic evil</em></p><p>AC 15 (unarmored defense)</p><p>HP 105 (14d8+42)</p><p>Speed 30 ft in human or hybrid form (10 ft, swim 40 ft in seawolf form)</p><p>Str 18 (+4) Dex 14 (+2) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 14 (+2)</p><p>Skills athletics +7, intimidation +5, perception +4, stealth +5, survival +4</p><p>Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered</p><p>Tools (+3) navigator's tools, watercraft</p><p>Saving Throws Strength +7, Constitution +6</p><p>Feats great weapon master</p><p>Senses darkvision 60 ft, passive perception 14</p><p>Languages English, French, Abyssal, Thieves' Cant</p><p>Challenge 7 (XP 2,900); Seawolf modified Barbarian-Fighter (battle master) 6</p><p></p><p>ROLEPLAYING</p><p>Bond. Sworn to the Abyss.</p><p>Ideal. Might. He takes from the mighty just to see them bleed. (Evil)</p><p>Flaw. L'Olonnais has a short temper that easily gets the better of him.</p><p>Personality Trait. L'Olonnais constantly looks for weaknesses, his beady eyes those of a predator seeking prey.</p><p></p><p>FORTUNES</p><p>Notoriety, Fencing School (Scrimia), Magic Trinkets (L'Olonnais' Hanger +2), Secrets of the Deep (open Abyssal gates and read Quallith), Enemy (Baron de Pointis), Touched (irrational hatred of Spaniards), Wanted (Viceroyalty of New Spain)</p><p></p><p>TRAITS</p><p>Aspect of the Seawolf. L'Ollonais can track creatures while traveling at a face pace, and can move stealthily while traveling at a normal pace as can any seawolves traveling with him. In addition he can cast beast sense as a ritual to see thru the eyes of any allied seawolf.</p><p>Brutal. When L'Ollonais reduces an enemy to less than 0 hit points, they are immediately killed in a particularly brutal manner.</p><p>Danger Sense. L'Ollonais has advantage on Dexterity saves against effects he cannot see, such as traps and spells, so long as he is not blinded, deafened, or incapacitated.</p><p>Fame (6). L'Ollonais gains a +3 bonus to Sway checks and any crew he captains increases their quality by one rank.</p><p>Great Weapon Master. Before making a melee attack with a heavy weapon, L'Ollonais can take -5 attack to deal +10 damage on a hit.</p><p>Keen Hearing and Smell. L'Ollonais has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p>Hold Breath. L'Ollonais can holds his breath for a number of minutes equal to his Constitution score (16).</p><p>Shapechanger. L'Ollonais can use his action to polymorph into a wolf-headed sea lion or a wolf-humanoid hybrid, or back into his true form, which is human. His speed and attack modes change with his forms. When L'Ollonais dies he reverts to his true form.</p><p>Maneuvers. L'Ollonais has 4d8 superiority dice which he can spend to use certain fencing maneuvers (save DC 15). He regains these superiority dice at the end of a short or long rest.</p><p></p><p>ACTIONS</p><p>Multiattack. L'Ollonais makes 2 attacks (or 3 when raging). In hybrid form only one of these may be a bite attack.</p><p>Bite (hybrid or seawolf form only). Melee weapon attack. Attack: +7 hit, reach 5-ft, one target. Hit: 9 (2d4+4) piercing damage. If the target is humanoid, it must succeed on a DC 14 Constitution save or be cursed with seawolf lycanthropy.</p><p>Claws (hybrid form only). Melee weapon attack. Attack: +7 hit, reach 5-ft, one target. Hit: 8 (1d8+4) slashing damage.</p><p>L'Ollonais' Hanger +2 (human or hybrid form only). Melee weapon attack. Attack: +9 hit, reach 5-ft, one target, heavy. Hit: 10 (1d8+6) slashing damage and the target must make a DC 14 Constitution check or be wracked by pain and unable to take bonus actions or reactions until the end of their next turn.</p><p>Pistol (human form only). Ranged weapon attack. Attack: +5 hit, range 30/90-ft, one target, loading, light. Hit: 7 (1d10+2) piercing damage.</p><p></p><p>SPECIAL</p><p>Menacing Attack (expend 1 superiority die). When L'Ollonais hits a creature with a weapon attack, he can add an extra +1d8 damage and the target must make a DC 15 Wisdom save or else be frightened of L'Ollonais until the end of its next turn.</p><p></p><p>BONUS ACTIONS</p><p>Bonetti's Defense. L'Ollonais can Disengage as a bonus action.</p><p>Cleave. When L'Ollonais scores a critical hit with a melee weapon or reduces a creature to 0 hit points with one, he can use his bonus action to make another melee attack.</p><p>Coup de Jarnac (expend 1 superiority die). When L'Ollonais hits a target in melee, he may turn the attack into a hamstring strike, dealing +1d8 damage. The target must make a DC 15 Constitution save or their speed is halved (round down) and they suffer disadvantage on all Dexterity checks and saves until they take a long rest or receive healing.</p><p>Rage (hybrid or seawolf form only, 4 times before a long rest). L'Ollonais enters a rage for up to 1 minute. While raging he gains advantage on Strength checks and saves, his melee attacks deal +2 damage, and he gains an additional attack when using Multiattack.</p><p></p><p>REACTION</p><p>Saviolo's Ward (expend 1 superiority die). L'Ollonais attempts to grab an opponent's weapon as they are about to strike, making a Strength (Athletics) check as if he were grappling the target. If successful, he grabs the weapon and prevents his opponent from utilizing that weapon until they succeed an opposed grapple check against him or he releases it. However, if the weapon is a blade L'Ollonais suffers its average die damage (e.g. 4 on a d8) when he grabs it and each round he sustains the grab.</p><p></p><p><img src="https://assassinscreedcenter.files.wordpress.com/2013/12/franc3a7ois-l_olonnais.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>"He drew his cutlass, and with it cut open the breast of one of those poor Spanish, and pulling out his heart with his sacrilegious hands, began to bite and gnaw it with his teeth, like a ravenous wolf, saying to the rest: I will serve you all alike, if you show me not another way."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6460681, member: 20323"] [color=DarkOrange][size=4]François L'Olonnais, Seawolf Captain[/size][/color] [i]Medium humanoid (human, shapechanger), chaotic evil[/i] AC 15 (unarmored defense) HP 105 (14d8+42) Speed 30 ft in human or hybrid form (10 ft, swim 40 ft in seawolf form) Str 18 (+4) Dex 14 (+2) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 14 (+2) Skills athletics +7, intimidation +5, perception +4, stealth +5, survival +4 Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered Tools (+3) navigator's tools, watercraft Saving Throws Strength +7, Constitution +6 Feats great weapon master Senses darkvision 60 ft, passive perception 14 Languages English, French, Abyssal, Thieves' Cant Challenge 7 (XP 2,900); Seawolf modified Barbarian-Fighter (battle master) 6 ROLEPLAYING Bond. Sworn to the Abyss. Ideal. Might. He takes from the mighty just to see them bleed. (Evil) Flaw. L'Olonnais has a short temper that easily gets the better of him. Personality Trait. L'Olonnais constantly looks for weaknesses, his beady eyes those of a predator seeking prey. FORTUNES Notoriety, Fencing School (Scrimia), Magic Trinkets (L'Olonnais' Hanger +2), Secrets of the Deep (open Abyssal gates and read Quallith), Enemy (Baron de Pointis), Touched (irrational hatred of Spaniards), Wanted (Viceroyalty of New Spain) TRAITS Aspect of the Seawolf. L'Ollonais can track creatures while traveling at a face pace, and can move stealthily while traveling at a normal pace as can any seawolves traveling with him. In addition he can cast beast sense as a ritual to see thru the eyes of any allied seawolf. Brutal. When L'Ollonais reduces an enemy to less than 0 hit points, they are immediately killed in a particularly brutal manner. Danger Sense. L'Ollonais has advantage on Dexterity saves against effects he cannot see, such as traps and spells, so long as he is not blinded, deafened, or incapacitated. Fame (6). L'Ollonais gains a +3 bonus to Sway checks and any crew he captains increases their quality by one rank. Great Weapon Master. Before making a melee attack with a heavy weapon, L'Ollonais can take -5 attack to deal +10 damage on a hit. Keen Hearing and Smell. L'Ollonais has advantage on Wisdom (Perception) checks that rely on hearing or smell. Hold Breath. L'Ollonais can holds his breath for a number of minutes equal to his Constitution score (16). Shapechanger. L'Ollonais can use his action to polymorph into a wolf-headed sea lion or a wolf-humanoid hybrid, or back into his true form, which is human. His speed and attack modes change with his forms. When L'Ollonais dies he reverts to his true form. Maneuvers. L'Ollonais has 4d8 superiority dice which he can spend to use certain fencing maneuvers (save DC 15). He regains these superiority dice at the end of a short or long rest. ACTIONS Multiattack. L'Ollonais makes 2 attacks (or 3 when raging). In hybrid form only one of these may be a bite attack. Bite (hybrid or seawolf form only). Melee weapon attack. Attack: +7 hit, reach 5-ft, one target. Hit: 9 (2d4+4) piercing damage. If the target is humanoid, it must succeed on a DC 14 Constitution save or be cursed with seawolf lycanthropy. Claws (hybrid form only). Melee weapon attack. Attack: +7 hit, reach 5-ft, one target. Hit: 8 (1d8+4) slashing damage. L'Ollonais' Hanger +2 (human or hybrid form only). Melee weapon attack. Attack: +9 hit, reach 5-ft, one target, heavy. Hit: 10 (1d8+6) slashing damage and the target must make a DC 14 Constitution check or be wracked by pain and unable to take bonus actions or reactions until the end of their next turn. Pistol (human form only). Ranged weapon attack. Attack: +5 hit, range 30/90-ft, one target, loading, light. Hit: 7 (1d10+2) piercing damage. SPECIAL Menacing Attack (expend 1 superiority die). When L'Ollonais hits a creature with a weapon attack, he can add an extra +1d8 damage and the target must make a DC 15 Wisdom save or else be frightened of L'Ollonais until the end of its next turn. BONUS ACTIONS Bonetti's Defense. L'Ollonais can Disengage as a bonus action. Cleave. When L'Ollonais scores a critical hit with a melee weapon or reduces a creature to 0 hit points with one, he can use his bonus action to make another melee attack. Coup de Jarnac (expend 1 superiority die). When L'Ollonais hits a target in melee, he may turn the attack into a hamstring strike, dealing +1d8 damage. The target must make a DC 15 Constitution save or their speed is halved (round down) and they suffer disadvantage on all Dexterity checks and saves until they take a long rest or receive healing. Rage (hybrid or seawolf form only, 4 times before a long rest). L'Ollonais enters a rage for up to 1 minute. While raging he gains advantage on Strength checks and saves, his melee attacks deal +2 damage, and he gains an additional attack when using Multiattack. REACTION Saviolo's Ward (expend 1 superiority die). L'Ollonais attempts to grab an opponent's weapon as they are about to strike, making a Strength (Athletics) check as if he were grappling the target. If successful, he grabs the weapon and prevents his opponent from utilizing that weapon until they succeed an opposed grapple check against him or he releases it. However, if the weapon is a blade L'Ollonais suffers its average die damage (e.g. 4 on a d8) when he grabs it and each round he sustains the grab. [img]https://assassinscreedcenter.files.wordpress.com/2013/12/franc3a7ois-l_olonnais.jpg[/img] "He drew his cutlass, and with it cut open the breast of one of those poor Spanish, and pulling out his heart with his sacrilegious hands, began to bite and gnaw it with his teeth, like a ravenous wolf, saying to the rest: I will serve you all alike, if you show me not another way." [/QUOTE]
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